From 1ea23ac831a440e8eb302b199ab1abdadfec184c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 四月 2024 16:30:49 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加buff被动效果ID 4543、4544、4545、4546;) 1. 增加buff被动效果ID4543: 被暴击附加额外伤害百分比; 2. 增加buff被动效果ID4544: 触发时减少buff层数; 3. 增加buff被动效果ID4545: 灵宠技能释放成功触发技能; 4. 增加buff被动效果ID4546: 灵宠释放技能后触发删除本buff; 5. 技能被动效果ID 5000,支持每X回合配置; 6. buff替换方式增加方式3 - 只取最高,相同或低级的则不处理,减少长时buff无用的重复添加逻辑;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py | 19 ++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4546.py | 29 +++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 3 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 7 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4543.py | 31 ++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py | 11 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 32 +++++-----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4545.py | 25 ++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 10 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 9 ++-
11 files changed, 154 insertions(+), 24 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 4db79b0..24ed42c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2191,6 +2191,7 @@
if GameWorld.CanHappen(missRate):
return 0, ChConfig.Def_HurtType_Miss
+ hurtValueExPer = 0 # 最终的伤害值附加额外伤害百分比
hurtType, hurtTypeResultDict = CalcHurtTypeResult(atkObj, defObj, atkObjType, defObjType, happenState, curSkill)
#GameWorld.DebugLog("GetHurtHP hurtType=%s, hurtTypeResultDict=%s" % (hurtType, hurtTypeResultDict))
isLuckyHit, aLuckyHit, dLuckyHitReduce = hurtTypeResultDict[ChConfig.Def_HurtType_LuckyHit] # 幸运一击
@@ -2207,6 +2208,9 @@
superHitPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitPer)
superHitPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitPer)
aSuperHit = aSuperHit*(superHitPer + ChConfig.Def_MaxRateValue)/ChConfig.Def_MaxRateValue
+
+ if isSuperHit:
+ hurtValueExPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeSuperHitHurtExPer)
else:
# 重击加成
thumpPer = 0
@@ -2452,6 +2456,12 @@
% (atkObj.GetID(), defObj.GetID(), skillID, hurtValue, multiValue))
hurtValue = int(hurtValue * multiValue)
+ # 附加额外的伤害百分比 - 在最终的伤害计算完后再额外附加的伤害百分比
+ if hurtValueExPer > 0:
+ GameWorld.DebugLog(" 额外附加伤害: atkID=%s,defID=%s,skillID=%s,hurtValue=%s,hurtValueExPer=%s"
+ % (atkObj.GetID(), defObj.GetID(), skillID, hurtValue, hurtValueExPer))
+ hurtValue += int(hurtValue * hurtValueExPer / float(ChConfig.Def_MaxRateValue))
+
#hurtValue = min(max(hurtValue, 0), ChConfig.Def_UpperLimit_DWord)
if hurtType == ChConfig.Def_HurtType_Normal and atkSkillPerYinji > 0:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index bed2c7f..58fe02f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1723,6 +1723,8 @@
petOwner = PetControl.GetPetNPCOwner(attacker)
petOwner.SetDict("useSkillPetID", attacker.GetID())
PassiveBuffEffMng.OnPassiveSkillTrigger(petOwner, defender, curSkill, ChConfig.TriggerType_SkillSuccessPet, tick)
+ PassiveBuffEffMng.OnPassiveBuffTrigger(petOwner, defender, curSkill, ChConfig.TriggerType_SkillSuccessPet, tick)
+ PassiveBuffEffMng.OnPassiveBuffHappen(petOwner, defender, curSkill, ChConfig.TriggerType_SkillSuccessPet, tick)
if isAtkSkill:
PassiveBuffEffMng.OnPassiveSkillTrigger(petOwner, defender, curSkill, ChConfig.TriggerType_AttackOverPet, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 22d2e9e..f067015 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,8 @@
Def_Buff_Replace_Better, # 相同typeid取最高,如果新的是低级的则不处理
Def_Buff_Replace_New, # 相同typeid替换最新,即使是低级的
Def_Buff_Recharge, # 若同类型buff存在不管等级高低,只给原buff充能只改变值或时间
-) = range(3)
+Def_Buff_Replace_BetterOnly, # 相同typeid取最高,只取最高,相同或低级的则不处理
+) = range(4)
# CanRepeatTime字段百位数,同一个释放者只能存在同一个技能buff,不同释放者根据情况而定
(
@@ -686,7 +687,8 @@
Def_Skill_Effect_MPPackage = 831
#技能buff状态效果 A值为buff所属状态, 标记详见 Def_PlayerStateList
Def_Skill_Effect_BuffState = 4012
-
+#buff触发时减层数
+Def_Skill_Effect_BuffTriggerDelLayer = 4544
# 给宠物加属性的效果值, 不给人物属性
Def_SkillEffs_Pet = [508]
@@ -5152,7 +5154,8 @@
TriggerType_TurnFightStart, # 回合开场触发 100
TriggerType_BeMissSkill, # 目标闪避后触发技能 101
TriggerType_BeHurtMax, # 锁定受到伤害最大值 102
-) = range(1, 103)
+TriggerType_BeSuperHitHurtExPer, # 被暴击附加额外伤害百分比 103
+) = range(1, 104)
#不可以佩戴翅膀的地图
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
index afe72f7..3103f12 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -311,10 +311,25 @@
return
def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
def SetSuperHitReduce(gameObj, value):
- ## 暴击伤害减免
+ ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
+ return
+
+def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
+def SetSuperHitHurtPer(gameObj, value):
+ ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
+ gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
+ if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
+ return
+def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
+def SetSuperHitHurtDefPer(gameObj, value):
+ ## 弱化暴伤 - 暴击时的总伤害减免
+ gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
+ if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
return
def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
@@ -423,21 +438,6 @@
gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
- return
-
-def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
-def SetSuperHitHurtPer(gameObj, value):
- ## 强化暴伤
- gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
- return
-def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
-def SetSuperHitHurtDefPer(gameObj, value):
- ## 弱化暴伤
- gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
- if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
- PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
return
def GetDamageBackRate(gameObj):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
index aa21f06..742985c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py
@@ -219,7 +219,12 @@
if buffSkillLV > curSkillLV:
# 只取最好的, 不可加直接退出
return False
-
+ elif buffReplaceType == ChConfig.Def_Buff_Replace_BetterOnly:
+ if buffSkillLV >= curSkillLV:
+ # 只取最好的, 等级相同也不处理,适用于长时buff,防止相同等级时重复添加buff,减少处理逻辑及封包同步
+ #GameWorld.DebugLog("已存在buff,不处理! skillID=%s" % buffSkillID)
+ return
+
resultTime = -1 #不改变时间的情况
if buffRepeatTimeType == ChConfig.Def_BuffTime_Reset:
# 重置时间
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4543.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4543.py
new file mode 100644
index 0000000..1d381a3
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4543.py
@@ -0,0 +1,31 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveBuff_4543
+#
+# @todo: BUFF类: 被暴击附加额外伤害百分比
+# @author hxp
+# @date 2024-04-11
+# @version 1.0
+#
+# 详细描述: BUFF类: 被暴击附加额外伤害百分比
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-11 16:30"""
+#-------------------------------------------------------------------------------
+
+import GameObj
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+
+ # 状态判断
+ #if passiveEffect.GetEffectValue(1):
+ # if not GameObj.GetPyPlayerState(attacker, passiveEffect.GetEffectValue(1)):
+ # return False
+
+ return True
+
+def GetValue(attacker, defender, passiveEffect):
+ return passiveEffect.GetEffectValue(0)
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4545.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4545.py
new file mode 100644
index 0000000..9df456a
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4545.py
@@ -0,0 +1,25 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveBuff_4545
+#
+# @todo:buff中灵宠释放技能后触发技能,所有技能
+# @author hxp
+# @date 2024-04-11
+# @version 1.0
+#
+# 详细描述: buff中灵宠释放技能后触发技能,所有技能
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-11 16:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
+ return GameWorld.CanHappen(passiveEffect.GetEffectValue(0))
+
+def GetSkillData(passiveEffect):
+ skillID = passiveEffect.GetEffectValue(1)
+ return GameWorld.GetGameData().GetSkillBySkillID(skillID)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4546.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4546.py
new file mode 100644
index 0000000..ef24895
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4546.py
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package Skill.PassiveBuff.PassiveBuff_4546
+#
+# @todo:buff中灵宠释放技能后触发删除本buff
+# @author hxp
+# @date 2024-04-11
+# @version 1.0
+#
+# 详细描述: buff中灵宠释放技能后触发删除本buff
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2024-04-11 16:30"""
+#-------------------------------------------------------------------------------
+
+import GameWorld
+import BuffSkill
+
+def CheckCanHappen(attacker, defender, effect, tagSkill, **skillkwargs):
+ return True
+
+def DoLogic(attacker, defender, effect, tagSkill, skillID):
+ tick = GameWorld.GetGameWorld().GetTick()
+ isOK = BuffSkill.DelBuffBySkillID(attacker, skillID, tick)
+ #GameWorld.DebugLog("buff中灵宠释放技能后触发删除本buff! atkID=%s,delSkillID=%s,isOK=%s" % (attacker.GetID(), skillID, isOK))
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
index a2587db..80f8f4a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_5000.py
@@ -19,7 +19,7 @@
# 进入XX buff状态触发技能
def CheckCanHappen(attacker, defender, effect, curSkill):
- #A-回合编号(0-每回合,>=1-第x回合);B-判断方式(0-等于,1-大于等于,2-小于等于);C-
+ #A-回合编号(0-每回合,>=1-x回合);B-判断方式(0-等于,1-大于等于,2-小于等于,3-每x回合);C-
timeLine = attacker.GetDictByKey(ChConfig.Def_Obj_Dict_TurnFightTimeline)
if not timeLine:
return False
@@ -28,15 +28,18 @@
checkType = effect.GetEffectValue(1)
if checkTurnNum:
turnNum = timeLine / 100
- if checkType == 0:
+ if checkType == 0: # 第x回合
if turnNum != checkTurnNum:
return False
- elif checkType == 1:
+ elif checkType == 1: # 大于等于x回合
if turnNum < checkTurnNum:
return False
- elif checkType == 2:
+ elif checkType == 2: # 小于等于x回合
if turnNum > checkTurnNum:
return False
+ elif checkType == 3: # 每x回合
+ if turnNum % checkTurnNum != 0:
+ return False
else:
return False
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
index a228cb9..578a15c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -509,6 +509,9 @@
4540:ChConfig.TriggerType_SuperHitPer, # 暴击伤害百分比
4541:ChConfig.TriggerType_AttackAddSkillPer, # BUFF类:提高主动技能的技能伤害
4542:ChConfig.TriggerType_BeHurtMax, # BUFF类:锁定受到伤害最大值 102
+ 4543:ChConfig.TriggerType_BeSuperHitHurtExPer, # BUFF类: 被暴击附加额外伤害百分比 103
+ 4545:ChConfig.TriggerType_SkillSuccessPet, # BUFF类: 灵宠技能释放成功都可触发
+ 4546:ChConfig.TriggerType_SkillSuccessPet, # BUFF类: 灵宠释放技能后触发删除本buff
803:ChConfig.TriggerType_BloodShield, # 血盾
806:ChConfig.TriggerType_BloodShield, # 血盾
@@ -1564,6 +1567,8 @@
if not IsValidPassiveSkill(curSkill):
continue
+
+ triggerCount = 0
for effectInfo in effectList:
passiveEffect = effectInfo[0]
# 被动触发的技能
@@ -1590,8 +1595,14 @@
SkillCommon.SetUsingPassiveSkill(attacker, 1)
if SkillShell.UsePassiveTriggerSkill(attacker, skillData, defender, tick):
AfterUsePassiveSkill(pyName, attacker, defender, passiveEffect, tick)
+ triggerCount += 1
SkillCommon.SetUsingPassiveSkill(attacker, 0)
+ if triggerCount:
+ hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BuffTriggerDelLayer)
+ if hasEffect:
+ BuffSkill.ReduceBuffLayer(attacker, None, curSkill.GetSkillTypeID(), triggerCount)
+
def AfterUsePassiveSkill(pyName, attacker, defender, passiveEffect, tick):
# 附加触发后逻辑
callFunc = GameWorld.GetExecFunc(PassiveBuff, "%s.%s" % (pyName, "AfterUsePassiveSkill"))
@@ -1641,6 +1652,7 @@
if not IsValidPassiveSkill(curSkill):
continue
+ triggerCount = 0 # 成功触发次数
for effectInfo in effectList:
if stopPassiveSkill and curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_GiftSkill:
# 只有天赋才可以再次被触发
@@ -1674,6 +1686,13 @@
else:
curValue += value
+ triggerCount += 1
+
+ if triggerCount:
+ hasEffect = SkillCommon.GetSkillEffectByEffectID(curSkill, ChConfig.Def_Skill_Effect_BuffTriggerDelLayer)
+ if hasEffect:
+ BuffSkill.ReduceBuffLayer(attacker, None, curSkill.GetSkillTypeID(), triggerCount)
+
return curValue
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 6ab83b7..672f0db 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -3631,6 +3631,9 @@
addBuffValueList = GetAddBuffValue(attacker, curSkill, defender)
result = BuffSkill.DoAddBuff(defender, skillBuffType, curSkill, tick, addBuffValueList, attacker, addForce=addForce)
+ if result == None:
+ return
+
# result为0 是抵消的不需要对buff处理
if result is not 0:
#添加BUFF后:处理技能效果,触发附加技能,加BUFF后产生的效果,惩罚和仇恨
--
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