From 1ea23ac831a440e8eb302b199ab1abdadfec184c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 四月 2024 16:30:49 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加buff被动效果ID 4543、4544、4545、4546;) 1. 增加buff被动效果ID4543: 被暴击附加额外伤害百分比; 2. 增加buff被动效果ID4544: 触发时减少buff层数; 3. 增加buff被动效果ID4545: 灵宠技能释放成功触发技能; 4. 增加buff被动效果ID4546: 灵宠释放技能后触发删除本buff; 5. 技能被动效果ID 5000,支持每X回合配置; 6. buff替换方式增加方式3 - 只取最高,相同或低级的则不处理,减少长时buff无用的重复添加逻辑; --- ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 68 +++++++++++++++++++++++++++------- 1 files changed, 54 insertions(+), 14 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py index 75616d2..8b88d59 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py @@ -58,6 +58,12 @@ ##获取服务器根路径 return GameServerPath.split("CoreServerGroup")[0] +def GetSizeof(o, isAsize=True): + return 0 + #if isAsize: + # return asizeof.asizeof(o) + #return sys.getsizeof(0) + #------主角相关设定 #主角发型列表 [职业:发型列表] Def_RoleHair = { @@ -315,8 +321,6 @@ TYPE_WorldBossOnlineCntTick = 26 # 定时世界BOSS刷新时间计算 在线玩家数量 TYPE_TimeShopProcessTick = 27 # 定时商店处理间隔 TYPE_WorldBossProcessTick = 28 # BOSS重生检查间隔 -TYPE_WorldBossGeTuiTick = 29 # BOSS个推 -TYPE_WorldNewGuyGeTuiTick = 30 # 低级新玩家离开5分钟后唤回 TYPE_Tick_Time = [ 1000 * 60 * 3 , #0 查看地图的活动人数 3分钟/次 @@ -348,8 +352,6 @@ 1000 * 60 * 5 , #26 定时世界BOSS刷新时间计算 在线玩家数量 1000 * 60 , #27 定时商店处理间隔 1000 * 1 , #28 BOSS重生检查间隔 - 1000*45, #29 BOSS个推 - 1000*60, #30 低级新玩家离开5分钟后唤回 ] TYPE_Tick_Count = len(TYPE_Tick_Time) @@ -368,8 +370,7 @@ Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt' #当前发题总数 Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成 -Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知 -Def_WorldKey_OperationActionState = "OperationActState_%s" #运营活动状态,参数为运营活动名 +Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名) Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数 Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID) Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK @@ -534,6 +535,7 @@ ShareDefine.Def_UniversalGameRecType_DujieHelpRecord:10000, #渡劫副本护法详细记录 ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord:100, #诛仙BOSS结算记录 ShareDefine.Def_UniversalGameRecType_LuckyTreasure:5, #幸运鉴宝记录 + ShareDefine.Def_UniversalGameRecType_FeastWish:30, #节日祝福大奖记录 } #--------------------------------------------------------------------- #比较标识 @@ -568,12 +570,13 @@ ShareDefine.Def_BT_FightPower_Horse : 100, #坐骑战斗力总榜 ShareDefine.Def_BT_FightPower_Pet : 100, #宠物总战力榜 ShareDefine.Def_BT_TrialTower : 100, #天神之塔榜 + ShareDefine.Def_BT_SkyTower : 100, #天星塔榜 ShareDefine.Def_BT_OffLineEfficient : 100, #脱机效率榜 ShareDefine.Def_BT_Realm : 100, #境界榜 ShareDefine.Def_BT_TotalRecharge : 100, #充值榜 - ShareDefine.Def_BT_Campaign_PlusLV : 100, #强化等级(开服活动榜) - ShareDefine.Def_BT_Campaign_HorseLV : 100, #坐骑等级(开服活动榜) + ShareDefine.Def_BT_Campaign_Plus : 100, #强化战力(开服活动榜) + ShareDefine.Def_BT_Campaign_Horse : 100, #坐骑战力(开服活动榜) ShareDefine.Def_BT_Campaign_StoneLV : 100, #宝石等级(开服活动榜) ShareDefine.Def_BT_Campaign_LV : 100, #冲级排行(开服活动榜) ShareDefine.Def_BT_Campaign_RealmLV : 100, #境界等级(开服活动榜) @@ -584,8 +587,16 @@ ShareDefine.Def_BT_Campaign_PetLV : 100, #灵宠等级(开服活动榜) ShareDefine.Def_BT_Campaign_LingGen : 100, #灵根总点(开服活动榜) ShareDefine.Def_BT_Campaign_StarLV : 100, #升星等级(开服活动榜) + ShareDefine.Def_BT_Campaign_Wash : 100, #洗练战力(开服活动榜) ShareDefine.Def_BT_FCCostGold : 5, #消费排行榜(仙界盛典) ShareDefine.Def_BT_NewFCCostGold : 5, #消费排行榜(仙界盛典) + + ShareDefine.Def_BT_Arena : 1000, #竞技场榜 + ShareDefine.Def_BT_Environment : 20, #环保榜 (垃圾分类活动) + ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜 + ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜 + ShareDefine.Def_BT_CharmDay : 100, #魅力日榜 + ShareDefine.Def_BT_BossTrialSubmit : 1000, #boss凭证 (boss历练活动) } #排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去 @@ -644,9 +655,6 @@ Def_ForbiddenTalk = "ForbiddenTalk" # 禁言 Def_TalkTick = "ForbiddenTalk" # 聊天间隔 -Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置 -Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字 - Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID) #主城地图、缥缈宗 @@ -673,12 +681,18 @@ Def_FBMapID_MunekadoTrial = 60010 #混乱妖域 Def_FBMapID_ChaosDemon = 31180 +#讨伐妖魔 +Def_FBMapID_KillDevil = 31280 #娲皇遗迹 Def_FBMapID_QueenRelics = 51010 #跨服竞技场 Def_FBMapID_CrossRealmPK = 32010 +#跨服排位 +Def_FBMapID_CrossChampionship = 32070 #跨服蓬莱仙境 Def_FBMapID_CrossPenglai = 32020 +#跨服魔化之地 +Def_FBMapID_CrossDemonLand = 32080 #跨服妖王 Def_FBMapID_CrossDemonKing = 32030 #本服妖王 @@ -689,21 +703,34 @@ Def_FBMapID_CrossGrasslandLing = 32040 #跨服仙草园 Def_FBMapID_CrossGrasslandXian = 32050 +#跨服战场 +Def_FBMapID_CrossBattlefield = 32060 +#情缘副本 +Def_FBMapID_Love = 31300 + +#回合战斗自定义地图ID +TurnFightMapIDList = ( +Def_TFMapID_MineArea, # 福地 1 +) = range(1, 1 + 1) #需要刷世界BOSS的副本 WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing] #跨服地图 -Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] +Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] #跨服分区类型配置, 没配置的默认 CrossZoneComm Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区 Def_FBMapID_CrossPenglai:"CrossZoneComm", + Def_FBMapID_CrossDemonLand:"CrossZoneComm", Def_FBMapID_CrossRealmPK:"CrossZonePK", Def_FBMapID_CrossDemonKing:"CrossZonePK", Def_FBMapID_CrossGrasslandLing:"CrossZonePK", Def_FBMapID_CrossGrasslandXian:"CrossZonePK", + Def_FBMapID_CrossBattlefield:"CrossZonePK", + Def_FBMapID_CrossChampionship:"CrossZonePK", } #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法 Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap", + Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap", } #需要动态分配线路的跨服地图 Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian] @@ -744,13 +771,14 @@ Def_Online = 1 Def_OnlineNoClient = 2 -# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 +# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密 ( Def_SocialGroup_Contacts, Def_SocialGroup_Friend, Def_SocialGroup_Enemy, Def_SocialGroup_Black, -) = range(1, 5) +Def_SocialGroup_Intimacy, +) = range(1, 6) Def_CDBPlayerRefresh_Online = "OnlineType" @@ -839,3 +867,15 @@ Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还 Def_GiveMoney_AuctionGain, #拍卖获得利润 ) = range(1000, 1000 + 29) + +Def_ItemID_GoldMoney = 20 # 直接给仙玉 +Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石 +Def_ItemID_SilverPaper = 500 # 直接给金票物品 +Def_ItemID_GongdePoint = 530 # 直接给功德点 +# 货币类型对应直接给货币物品ID +MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney, + IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper, + IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper, + ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint, + } + -- Gitblit v1.8.0