From 1ea23ac831a440e8eb302b199ab1abdadfec184c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 四月 2024 16:30:49 +0800
Subject: [PATCH] 10019 【砍树】回合战斗(增加buff被动效果ID 4543、4544、4545、4546;) 1. 增加buff被动效果ID4543: 被暴击附加额外伤害百分比; 2. 增加buff被动效果ID4544: 触发时减少buff层数; 3. 增加buff被动效果ID4545: 灵宠技能释放成功触发技能; 4. 增加buff被动效果ID4546: 灵宠释放技能后触发删除本buff; 5. 技能被动效果ID 5000,支持每X回合配置; 6. buff替换方式增加方式3 - 只取最高,相同或低级的则不处理,减少长时buff无用的重复添加逻辑;
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 22 ++++++++++++++--------
1 files changed, 14 insertions(+), 8 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index ff8dcbe..8b88d59 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
##获取服务器根路径
return GameServerPath.split("CoreServerGroup")[0]
+def GetSizeof(o, isAsize=True):
+ return 0
+ #if isAsize:
+ # return asizeof.asizeof(o)
+ #return sys.getsizeof(0)
+
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -315,8 +321,6 @@
TYPE_WorldBossOnlineCntTick = 26 # 定时世界BOSS刷新时间计算 在线玩家数量
TYPE_TimeShopProcessTick = 27 # 定时商店处理间隔
TYPE_WorldBossProcessTick = 28 # BOSS重生检查间隔
-TYPE_WorldBossGeTuiTick = 29 # BOSS个推
-TYPE_WorldNewGuyGeTuiTick = 30 # 低级新玩家离开5分钟后唤回
TYPE_Tick_Time = [
1000 * 60 * 3 , #0 查看地图的活动人数 3分钟/次
@@ -348,8 +352,6 @@
1000 * 60 * 5 , #26 定时世界BOSS刷新时间计算 在线玩家数量
1000 * 60 , #27 定时商店处理间隔
1000 * 1 , #28 BOSS重生检查间隔
- 1000*45, #29 BOSS个推
- 1000*60, #30 低级新玩家离开5分钟后唤回
]
TYPE_Tick_Count = len(TYPE_Tick_Time)
@@ -368,7 +370,6 @@
Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt' #当前发题总数
Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
-Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
@@ -595,6 +596,7 @@
ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
+ ShareDefine.Def_BT_BossTrialSubmit : 1000, #boss凭证 (boss历练活动)
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -653,9 +655,6 @@
Def_ForbiddenTalk = "ForbiddenTalk" # 禁言
Def_TalkTick = "ForbiddenTalk" # 聊天间隔
-Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
-Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
-
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
@@ -708,6 +707,11 @@
Def_FBMapID_CrossBattlefield = 32060
#情缘副本
Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+TurnFightMapIDList = (
+Def_TFMapID_MineArea, # 福地 1
+) = range(1, 1 + 1)
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
@@ -867,9 +871,11 @@
Def_ItemID_GoldMoney = 20 # 直接给仙玉
Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
Def_ItemID_SilverPaper = 500 # 直接给金票物品
+Def_ItemID_GongdePoint = 530 # 直接给功德点
# 货币类型对应直接给货币物品ID
MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
+ ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
}
--
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