From 1ea23ac831a440e8eb302b199ab1abdadfec184c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 11 四月 2024 16:30:49 +0800 Subject: [PATCH] 10019 【砍树】回合战斗(增加buff被动效果ID 4543、4544、4545、4546;) 1. 增加buff被动效果ID4543: 被暴击附加额外伤害百分比; 2. 增加buff被动效果ID4544: 触发时减少buff层数; 3. 增加buff被动效果ID4545: 灵宠技能释放成功触发技能; 4. 增加buff被动效果ID4546: 灵宠释放技能后触发删除本buff; 5. 技能被动效果ID 5000,支持每X回合配置; 6. buff替换方式增加方式3 - 只取最高,相同或低级的则不处理,减少长时buff无用的重复添加逻辑; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py | 32 ++++++++++++++++---------------- 1 files changed, 16 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py index afe72f7..3103f12 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py @@ -311,10 +311,25 @@ return def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce) def SetSuperHitReduce(gameObj, value): - ## 暴击伤害减免 + ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对 gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value) if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value) + return + +def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer) +def SetSuperHitHurtPer(gameObj, value): + ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分 + gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value) + if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: + PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value) + return +def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer) +def SetSuperHitHurtDefPer(gameObj, value): + ## 弱化暴伤 - 暴击时的总伤害减免 + gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value) + if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: + PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value) return def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate) @@ -423,21 +438,6 @@ gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value) if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value) - return - -def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer) -def SetSuperHitHurtPer(gameObj, value): - ## 强化暴伤 - gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value) - if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: - PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value) - return -def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer) -def SetSuperHitHurtDefPer(gameObj, value): - ## 弱化暴伤 - gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value) - if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer: - PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value) return def GetDamageBackRate(gameObj): -- Gitblit v1.8.0