From 1fcefcd652fa02249ad07f44214eeb4e7c7c07c6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 八月 2024 10:44:26 +0800
Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】寻宝广播格子优化,仅广播幸运物品加配置的需要广播格子;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 10 +++++-----
1 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index 12b3535..024eaac 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -190,13 +190,13 @@
goodGridNumList = [] # 好物品格子编号 (幸运物品 + 必出 + 保底)
goodGridNumList += luckyGridNumList
beSureCountDict = ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图
- for gridRateList in beSureCountDict.values():
- for gridRateInfo in gridRateList:
- goodGridNumList.append(gridRateInfo[1])
+ #for gridRateList in beSureCountDict.values():
+ # for gridRateInfo in gridRateList:
+ # goodGridNumList.append(gridRateInfo[1])
ensureCount = setIpyData.GetEnsureCount() # 每多少次触发保底产出库
ensureRateList = ipyData.GetGridItemRateList2()
- for gridRateInfo in ensureRateList:
- goodGridNumList.append(gridRateInfo[1])
+ #for gridRateInfo in ensureRateList:
+ # goodGridNumList.append(gridRateInfo[1])
notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
goodGridNumList += notifyGridNumList
GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID)
--
Gitblit v1.8.0