From 1fcefcd652fa02249ad07f44214eeb4e7c7c07c6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 19 八月 2024 10:44:26 +0800 Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】寻宝广播格子优化,仅广播幸运物品加配置的需要广播格子; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 10 +++++----- 1 files changed, 5 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py index 12b3535..024eaac 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py @@ -190,13 +190,13 @@ goodGridNumList = [] # 好物品格子编号 (幸运物品 + 必出 + 保底) goodGridNumList += luckyGridNumList beSureCountDict = ipyData.GetGridItemRateList3() # 第x次必出产出格子编号饼图 - for gridRateList in beSureCountDict.values(): - for gridRateInfo in gridRateList: - goodGridNumList.append(gridRateInfo[1]) + #for gridRateList in beSureCountDict.values(): + # for gridRateInfo in gridRateList: + # goodGridNumList.append(gridRateInfo[1]) ensureCount = setIpyData.GetEnsureCount() # 每多少次触发保底产出库 ensureRateList = ipyData.GetGridItemRateList2() - for gridRateInfo in ensureRateList: - goodGridNumList.append(gridRateInfo[1]) + #for gridRateInfo in ensureRateList: + # goodGridNumList.append(gridRateInfo[1]) notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置 goodGridNumList += notifyGridNumList GameWorld.DebugLog("goodGridNumList=%s" % goodGridNumList, playerID) -- Gitblit v1.8.0