From 1ff1a06e097892e77f7b7e889ab00e0e6b0f373e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 27 十一月 2018 17:17:21 +0800
Subject: [PATCH] 5100 【1.3】【后端】盟主退位判断时间由原来每日0点判断修改为每小时判断1次
---
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 52 ++++++++++++++++++++++++++++++++++++----------------
1 files changed, 36 insertions(+), 16 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index a92f212..18b0890 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -65,9 +65,11 @@
import PlayerGeTui
import PlayerStore
import GameWorldActionControl
+import PlayerFBHelpBattle
import GMT_CTG
import PyGameData
import GMShell
+import IPY_PlayerDefine
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -77,7 +79,15 @@
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
def PlayerLogin(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerLogin(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
return
#---------------------------------------------------------------------
@@ -86,10 +96,10 @@
# @param tick 当前时间
# @return None
# @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
- #玩家登录初始化
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+ curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
#玩家在线时间初始化
InitPlayerOnLineTime(curPlayer, tick)
#玩家响应信息初始化
@@ -160,6 +170,8 @@
GameWorldActionControl.OnPlayerLogin(curPlayer)
#玩家等级记录
PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+ #副本助战
+ PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
GMShell.OnPlayerLogin(curPlayer)
GMT_CTG.OnPlayerLogin(curPlayer)
@@ -483,7 +495,16 @@
# @return None
# @remarks 函数详细说明.
def PlayerDisconnect(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ try:
+ __Func_PlayerDisconnect(curPlayer, tick)
+ except:
+ import traceback
+ GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ #调用底层下线
+ curPlayer.DoDisconnect()
return
## 玩家下线(封包参数)
@@ -491,8 +512,7 @@
# @param tick 当前时间
# @return None
# @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
#跨服匹配PK
#GameWorldMergePK.OnLeaveServer(curPlayer)
@@ -510,8 +530,6 @@
#MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
#------------镖车逻辑
#TruckPlayerDisconnectProcess(curPlayer, tick)
- #调用底层下线
- curPlayer.DoDisconnect()
return
## 设置玩家离线时间
@@ -599,11 +617,6 @@
curPlayer.SetFightPower(packValue)
return
- if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
- #设置玩家跨服预赛排位
- PlayerControl.SetMergeWarRank(curPlayer, packValue)
- return
-
if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
#队伍相关相关审核开关状态
PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -647,6 +660,12 @@
elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
PlayerControl.SetVIPExpireTime(curPlayer, packValue)
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+ PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+
+ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+ PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+
elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
curPlayer.SetOperateInfo(packValue);
@@ -660,7 +679,8 @@
PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
#家族刷新
PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+ #副本助战
+ PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
return
## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -756,7 +776,7 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
- #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+ PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
--
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