From 1ff1a06e097892e77f7b7e889ab00e0e6b0f373e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 27 十一月 2018 17:17:21 +0800
Subject: [PATCH] 5100 【1.3】【后端】盟主退位判断时间由原来每日0点判断修改为每小时判断1次

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py |   11 ++++++++---
 1 files changed, 8 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
index c0f96d8..1d7b633 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py
@@ -2534,8 +2534,6 @@
 #        if useMoney > 0:
 #            #帮会日常维持消耗{%S1%}银两帮会资金
 #            PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney])
-        #自动传位
-        __AutoChangeLeader(family)
         
         #通知客户端刷新
         family.Broadcast_FamilyChange()
@@ -2593,6 +2591,13 @@
         
     return
 
+def FamilyOnHour():
+    familyManager = GameWorld.GetFamilyManager()
+    for i in xrange(familyManager.GetCount()):
+        family = familyManager.GetAt(i)
+        #自动传位
+        __AutoChangeLeader(family)
+    return
 #---------------------------------------------------------------------
 ##通知地图服务器, 玩家家族属性刷新
 # @param curFamily 家族实例
@@ -2744,7 +2749,7 @@
     '''自动传位'''
     # 获得帮主下线了多久(小时)
     leaderOffLineTime = GetLeaderOfflineTime(curFamily)
-    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime)
+    GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID())
     if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'):
         return
     

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