From 1ff3e77b9f3398c3c0c057091b17a11d3040228a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 19 二月 2019 16:05:21 +0800
Subject: [PATCH] 6253 【主干】【1.6】守卫人皇添加怪物波数日志输出
---
ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py | 16 ++--------------
1 files changed, 2 insertions(+), 14 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
index 59e596f..c950223 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GM/Commands/ClearOpenServerDay.py
@@ -27,7 +27,6 @@
import PlayerEventCounter
import ShareDefine
import PlayerBillboard
-import GameWorldMixServerCampaign
import PlayerUniversalGameRec
import GameWorldActionTeHui
import GameWorldProcess
@@ -64,24 +63,13 @@
curTime = int(time.time())
PlayerDBGSEvent.SetInitOpenServerTime(curTime)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
- # 重置数据记录及领奖状态
- for campaignType in ShareDefine.Def_Campaign_Type_List:
- GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignSaveData % campaignType, 0)
- GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_MixServerCampaignGetAward % campaignType, 0)
-
- # 通知开服活动状态
- GameWorldMixServerCampaign.UpdateMixServerCampaignState(True)
# 清除开服活动相关排行榜
for oscBillboardType in ShareDefine.Def_Campaign_Billboard_Dict.values():
PlayerBillboard.ClearBillboardByIndex(oscBillboardType)
- # 清除合服活动相关排行榜
- for copyType in GameWorldMixServerCampaign.Def_MixAward_Billboard_Copy_Dict.values():
- PlayerBillboard.ClearBillboardByIndex(copyType)
- for billboardCampaignType in ShareDefine.Def_MixCampaign_Billboard_Dict.values():
- PlayerBillboard.ClearBillboardByIndex(billboardCampaignType)
-
# 清除竞技场数据
# GameWorld.GetHightLadderMgr().ClearAllPlayer()
# HighLadder.Sync_HightLadderCanFightPlayer(curPlayer, curPlayer.GetPlayerID())
--
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