From 1ff3e77b9f3398c3c0c057091b17a11d3040228a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 19 二月 2019 16:05:21 +0800
Subject: [PATCH] 6253 【主干】【1.6】守卫人皇添加怪物波数日志输出

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py |   82 ++++++++++++++++++++++++++++++++++-------
 1 files changed, 68 insertions(+), 14 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index f0c731d..b67d031 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -22,6 +22,8 @@
 import CrossRealmPlayer
 import GameWorldBoss
 import CrossRealmPK
+import PlayerQuery
+import PlayerTalk
 import CrossBoss
 import ChConfig
 import GMShell
@@ -36,6 +38,9 @@
     if not dataMsg:
         return
     sendMsg = str({"MsgType":msgType, "Data":dataMsg, "ServerGroupID":GameWorld.GetServerGroupID()})
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("服务器未启动好,不允许向跨服服务器发送数据! %s" % (sendMsg))
+        return
     GameWorld.Log("SendMsgToCrossServer => %s" % (sendMsg))   
     GameWorld.GetGameWorld().SendMergerChildToCenterStringData(sendMsg, len(sendMsg))
     return
@@ -43,7 +48,10 @@
 def OnCrossServerReceiveMsg(recvMsg, tick):
     ## 跨服服务器收到信息处理
     try:
-        #GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+        GameWorld.Log("OnCrossServerReceiveMsg: %s" % recvMsg)
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理子服信息!")
+            return
         msgDict = eval(recvMsg)
         
         msgType = msgDict.get("MsgType", -1)    
@@ -62,17 +70,26 @@
         elif msgType == ShareDefine.ClientServerMsg_PKBillboard:
             CrossRealmPK.ClientServerMsg_PKBillboard(serverGroupID, msgData)
                         
+        elif msgType == ShareDefine.ClientServerMsg_ChatCrossWorld:
+            PlayerTalk.ClientServerMsg_ChatCrossWorld(serverGroupID, msgData, tick)
+                        
         elif msgType == ShareDefine.ClientServerMsg_GMCMD:
             GMShell.ClientServerMsg_GMCMD(msgData, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ServerInitOK:
-            ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick)
+            ClientServerMsg_ServerInitOK(serverGroupID, tick)
             
         elif msgType == ShareDefine.ClientServerMsg_ViewPlayerCache:
             CrossRealmPlayer.ClientServerMsg_ViewPlayerCache(serverGroupID, msgData)
             
+        elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
+            PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
+            
+        elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
+            MapServer_CrossSetPlayerAttrValue(msgData)
+            
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
+        elif msgType in [ShareDefine.ClientServerMsg_Reborn, ShareDefine.ClientServerMsg_CollectNPC]:
             MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
             
         else:
@@ -84,14 +101,25 @@
             raise BaseException(str(traceback.format_exc()))
     return
 
-def ClientServerMsg_ServerInitOK(serverGroupID, msgData, tick):
+def ClientServerMsg_ServerInitOK(serverGroupID, tick):
     ''' 收到子服连接成功通知 
          当子服启动成功后,可同步一次跨服服务器活动状态及活动数据给子服
     '''
-    GameWorld.Log("收到跨服子服连接成功通知!")
-    CrossRealmPlayer.ClientServerMsg_ServerInitOK(serverGroupID)
-    CrossRealmPK.ClientServerMsg_ServerInitOK(serverGroupID, tick)
-    CrossBoss.ClientServerMsg_ServerInitOK(serverGroupID)
+    GameWorld.Log("收到跨服子服连接成功通知! serverGroupID=%s" % serverGroupID)
+    Sync_CrossServerInitDataToClientServer(tick, serverGroupID)
+    return
+
+def Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0):
+    ''' 同步跨服功能数据到子服服务器
+        本函数调用时机:
+        1.跨服服务器启动成功,主动广播同步所有子服,此时设置 serverGroupID 为 0
+        2.子服启动成功,由子服主动发起请求同步最新数据,此时有指定子服 serverGroupID
+        3.子服重新连接跨服服务器成功,逻辑同2
+        @param serverGroupID: 子服服务器组ID,为0时为全部子服务器组
+    '''
+    CrossRealmPlayer.Sync_CrossCommInitDataToClientServer(serverGroupID)
+    CrossRealmPK.Sync_CrossPKInitDataToClientServer(tick, serverGroupID)
+    CrossBoss.Sync_CrossBossInitDataToClientServer(serverGroupID)
     return
 
 def MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID):
@@ -109,6 +137,15 @@
     tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
     return
 
+def MapServer_CrossSetPlayerAttrValue(msgData):
+    for playerID, setAttrInfoList in msgData.items():
+        player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+        if not player:
+            return
+        msgInfo = str(setAttrInfoList)
+        player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
+    return
+
 ## ================================================================================================
 
 def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
@@ -121,6 +158,9 @@
     if not dataMsg:
         return
     sendMsg = str({"MsgType":msgType, "Data":dataMsg})
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+        GameWorld.ErrLog("跨服服务器未启动好,不允许向子服发送数据! serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
+        return
     GameWorld.Log("SendMsgToClientServer => serverGroupIDList=%s, sendMsg=%s" % (serverGroupIDList, sendMsg))
     if not serverGroupIDList:
         GameWorld.GetGameWorld().SendBroadcastMergeClient(sendMsg)
@@ -136,9 +176,13 @@
     ## 子服收到跨服服务器信息
     dataPack = IPY_GameServer.IPY_MGBroadcastMergeClient()
     dataMsg = dataPack.GetData()
-    #GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
     
     try:
+        GameWorld.Log("OnClientServerReceiveMsg: %s" % dataMsg)
+        if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
+            GameWorld.Log("服务器未启动好,不处理跨服信息!")
+            return
+        
         msgDict = eval(dataMsg)
         msgType = msgDict.get("MsgType", -1)    
         msgData = msgDict.get("Data", "")
@@ -148,6 +192,9 @@
             
         elif msgType == ShareDefine.CrossServerMsg_Notify:
             PlayerControl.CrossServerMsg_Notify(msgData)
+            
+        elif msgType == ShareDefine.CrossServerMsg_ChatCrossWorld:
+            PlayerTalk.CrossServerMsg_ChatCrossWorld(msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_ViewPlayerCacheRet:
             CrossRealmPlayer.CrossServerMsg_ViewPlayerCacheRet(msgData, tick)
@@ -188,8 +235,11 @@
         elif msgType == ShareDefine.CrossServerMsg_DropGoodItem:
             GameWorldBoss.CrossServerMsg_DropGoodItem(msgData, tick)
             
+        elif msgType == ShareDefine.CrossServerMsg_NPCInfoRet:
+            PlayerQuery.CrossServerMsg_NPCInfoRet(msgData, tick)
+            
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.CrossServerMsg_RebornRet]:
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
             MapServer_ClientServerReceiveMsg(msgType, msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
@@ -230,12 +280,12 @@
     GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerConnState, connState)
     
     if result != 1:
-        GameWorld.Log("--OnClientServerReceiveMsg  disconn")
+        GameWorld.Log("===与跨服服务器断开连接!")
         CrossRealmPlayer.CrossServerMsg_CrossServerState({"isOpen":0})
         return
     
-    GameWorld.Log("OnConnCorossServer conn success!!!")
-    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
+    GameWorld.Log("===与跨服服务器连接成功!")
+    if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_GameWorldInitOK):
         GameWorld.Log("    服务器还未启动好,暂不处理! 等服务器启动好后再处理!")
         return
     
@@ -248,8 +298,12 @@
     return
 
 def OnGameServerInitOK():
-    ## 子服启动成功
+    ## 服务器启动成功
+    
+    tick = GameWorld.GetGameWorld().GetTick()
+    
     if GameWorld.IsCrossServer():
+        Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
         return
     
     serverGroupID = GameWorld.GetServerGroupID()

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