From 1ff3e77b9f3398c3c0c057091b17a11d3040228a Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 19 二月 2019 16:05:21 +0800
Subject: [PATCH] 6253 【主干】【1.6】守卫人皇添加怪物波数日志输出

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py |  175 ++++++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 145 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
index 5c487bd..23e2b08 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py
@@ -100,7 +100,7 @@
 import PlayerExpandPackCfgMgr
 import EventReport
 import PlayerCoat
-import PlayerSuccess
+import PlayerGatherSoul
 import PlayerArrestTask
 import PlayerRune
 import IpyGameDataPY
@@ -229,6 +229,63 @@
     EventLogic(curPlayer, sendPack_EventNPCID, tick)
     return
 
+#// C1 06 跨服NPC对话 #tagCMCrossNPCTalk
+#
+#struct    tagCMCrossNPCTalk
+#{
+#    tagHead        Head;
+#    WORD        ObjID;
+#    DWORD        NPCID;
+#    WORD        PosX;
+#    WORD        PosY;
+#};
+def OnCrossNPCTalk(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    
+    objID = clientData.ObjID
+    npcID = clientData.NPCID
+    #posX = clientData.PosX
+    #posY = clientData.PosY
+    if GameWorld.IsCrossServer():
+        return
+    
+    lastTick = curPlayer.GetDictByKey("CrossNPCTalkTick")
+    if tick - lastTick < 2000:
+        return
+    curPlayer.SetDict("CrossNPCTalkTick", tick)
+    
+    npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
+    if not npcData:
+        GameWorld.ErrLog("跨服NPCID不存在! npcID=%s" % npcID)
+        return
+        
+    # 目前暂支持跨服采集
+    if npcData.GetType() not in [IPY_GameWorld.ntCollection, IPY_GameWorld.ntMissionCollect]:
+        return
+    
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        if not NPCCommon.CheckCanCollectByNPCID(curPlayer, npcID, collectNPCIpyData):
+            return
+        
+        msgDict = {"PlayerID":curPlayer.GetPlayerID(), "ObjID":objID, "NPCID":npcID}
+        GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_CollectNPC, msgDict)
+        
+    return
+
+def ClientServerMsg_CollectNPC(curPlayer, msgData, serverGroupID, tick):
+    ## 收到子服同步的采集NPC
+    objID = msgData["ObjID"]
+    npcID = msgData["NPCID"]
+    curNPC = GameWorld.FindNPCByID(objID)
+    if not curNPC:
+        return
+    if npcID !=  curNPC.GetNPCID():
+        GameWorld.ErrLog("采集跨服NPC错误!npcID=%s != curNPCID=%s" % (npcID, curNPC.GetNPCID()))
+        return
+    EventLogic(curPlayer, objID, tick)
+    return
+
 ##客户端//08 01封包响应 自定义函数: 事件处理
 #@param curPlayer 当前玩家
 #@param eventNPCID 事件NPCID
@@ -288,6 +345,9 @@
         return
     
     curPlayer.SetActionObj(curNPC)
+    
+    if NPCCommon.OnCollectNPCBegin(curPlayer, curNPC, tick):
+        return
     
     prepareTime = FBLogic.GetFBPrepareTime(curPlayer, curNPC)
     
@@ -808,8 +868,8 @@
             giveItem.Clear()
             continue
     
-    #---初始化装备显隐---
-    curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
+    #---初始化装备显隐---前端自己设置
+    #curPlayer.SetEquipShowSwitch(IPY_GameWorld.revClothesCoat|IPY_GameWorld.revWeaponCoat|IPY_GameWorld.revMask)
     
     #默认触发一次功能开启
     if curPlayer.GetLV() == 1:
@@ -1707,6 +1767,11 @@
     RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll)
     return
 
+def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv):
+    # 魔族法宝关卡进度
+    RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal)
+    return
+
 def EventRespons_SuccessFinish(curPlayer, succID):
     # 领取完成就
     RunQuestEvent(curPlayer, "successfinish", succID, Def_RunQuestType_RunAll)
@@ -1841,6 +1906,31 @@
 def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality):
     #装备合成某品质某星级
     RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal)
+    return
+
+def EventRespons_EquipWash(curPlayer, washType, washLV):
+    #装备洗练至X级
+    RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal)
+    return
+
+def EventRespons_AddBourseItem(curPlayer):
+    #上架集市物品
+    RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal)
+    return
+
+def EventRespons_StoreDonate(curPlayer):
+    #捐献仙盟装备
+    RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal)
+    return
+
+def EventRespons_EquipPlus(curPlayer):
+    #强化等级变化
+    RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal)
+    return
+
+def EventRespons_EquipStar(curPlayer):
+    #装备总星级变化
+    RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal)
     return
 #---------------------------------------------------------------------
 
@@ -3673,7 +3763,7 @@
     curPlayer.SetForbiddenResetItem(0)
     ExitCompose(curPlayer)
     ExitWarehouse(curPlayer)
-    ExitRepair(curPlayer)
+    #ExitRepair(curPlayer)
     ExitCreateFamily(curPlayer)
     ExitBillboard(curPlayer)
     #ExitEventLock(curPlayer)
@@ -3682,9 +3772,9 @@
     #npc商店退出
     ExitNPCShop(curPlayer)
     
-    PlayerTrade.LeaveTrade(curPlayer, 0)
+    #PlayerTrade.LeaveTrade(curPlayer, 0)
     # 清除py自定义状态
-    ClearPyPlayerAction(curPlayer)
+    #ClearPyPlayerAction(curPlayer)
     
     #调用底层结束事件
     #避免策划变更,导致其他退出锁定事件使任务1未接取就退出锁定
@@ -3914,7 +4004,7 @@
 # @remarks 自定义函数, 读数据库任务删除表, 删除任务
 def __DoLogic_DeleteMission(curPlayer, curMission):
     missionID = curMission.GetMissionID()
-    
+    GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID, curPlayer.GetID())
     delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID)
     #任务删除表中无此任务
     if not delMissionData:
@@ -4348,7 +4438,9 @@
     # 符印交换
     if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
         return
-    
+    # 聚魂交换
+    if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
+        return
     
     #时装
     if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex):
@@ -4959,30 +5051,53 @@
     if hasGotAward:
         GameWorld.DebugLog('领取环任务每轮奖励  已奖励 类型 %s'%taskType)
         return
-    runTaskAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward')
-    if taskType not in runTaskAwardDict:
-        GameWorld.DebugLog('领取环任务每轮奖励  RunTaskAward 没有配置类型的奖励 类型 %s'%taskType)
-        return
-    moneyNum = 0
-    specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2)
-    if taskType in specialAwardDict:
-        rate, moneyCnt = specialAwardDict[taskType]
-        if GameWorld.CanHappen(rate):
-            moneyNum = moneyCnt
-            if taskType == QuestCommon.Def_Mission_Type_RunDaily:
-                PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()])
-    moneyType, minMoney, maxMoney = runTaskAwardDict[taskType]
-    if not moneyNum:
-        moneyNum = random.randint(minMoney, maxMoney)
-    if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
-        PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson)
-    else:
-        addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"}
-        PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False)
+    #物品奖励
+    itemList = []
+    itemAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 3, {})
+    if str(taskType) in itemAwardDict:
+        itemList = itemAwardDict[str(taskType)]
+        # 检查背包
+        needSpace = len(itemList)
+        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
+        if needSpace > packSpace:
+            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
+            return
+        for itemID, itemCount, isBind in itemList:
+            ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
     
+    #给经验
+    giveExp = 0
+    expAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 4, {})
+    if str(taskType) in expAwardDict:
+        reExp = PlayerControl.GetPlayerReExp(curPlayer)
+        giveExp = eval(expAwardDict[str(taskType)])
+        PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
+    
+    #给钱
+    moneyType = 0
+    moneyNum = 0
+    runTaskMoneyAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward')
+    if taskType in runTaskMoneyAwardDict:
+        specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2, {})
+        if taskType in specialAwardDict:
+            rate, moneyCnt = specialAwardDict[taskType]
+            if GameWorld.CanHappen(rate):
+                moneyNum = moneyCnt
+                if taskType == QuestCommon.Def_Mission_Type_RunDaily:
+                    PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()])
+        moneyType, minMoney, maxMoney = runTaskMoneyAwardDict[taskType]
+        if not moneyNum:
+            moneyNum = random.randint(minMoney, maxMoney)
+        if moneyType == ShareDefine.TYPE_Price_Family_Contribution:
+            PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson)
+        else:
+            addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"}
+            PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False)
+        
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum)
+        
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardState % taskType, 1)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum)
-    GameWorld.DebugLog('领取环任务每轮奖励成功  moneyType=%s, moneyNum=%s'%(moneyType, moneyNum))
+    GameWorld.DebugLog('领取环任务每轮奖励成功  moneyType=%s, moneyNum=%s, itemList=%s, giveExp=%s'%(moneyType, moneyNum, itemList, giveExp))
     
     #通知客户端
     NotifyRunEndAward(curPlayer, taskType)

--
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