From 2b3d5e31bafd7a9cd4b4738e38186ffed4cee5f6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 十一月 2019 16:58:20 +0800
Subject: [PATCH] 1111 装备评分公式增加参数(FinalHurt、FinalHurtReduce)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py |  143 ++++++++++++++++++++++++++++++-----------------
 1 files changed, 91 insertions(+), 52 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
index 6992c9c..6e70a9c 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorld.py
@@ -20,7 +20,6 @@
 # @change: "2015-01-14 00:30" hxp 增加服务器平台区服ID获取
 # @change: "2015-01-14 20:30" hxp 增加CanHappen函数
 # @change: "2015-06-08 20:30" hxp 增加获取channelCode
-# @change: "2015-09-24 16:00" hxp 增加IsMergeOpen
 # @change: "2015-10-22 23:00" hxp 增加获取子服serverID
 # @change: "2016-03-28 17:00" hxp 增加创角改名GetPlayerFullName
 # @change: "2016-07-18 19:00" hxp 增加获取平台账号
@@ -33,6 +32,7 @@
 import IpyGameDataPY
 import PyGameData
 import ReadChConfig
+import PlayerDBGSEvent
 import ConfigParser
 import GameConfig
 import ShareDefine
@@ -44,6 +44,7 @@
 import time
 import random
 import copy
+import urllib
 #import psyco
 #---------------------------------------------------------------------
 GameWorldData = IPY_GameServer.IPY_GameWorld()
@@ -303,14 +304,6 @@
     global GameWorldData
     return GameWorldData.GetBourseManager()
 
-## 竞技场管理器
-#  @param 
-#  @return HightLadderMgr
-#  @remarks 函数详细说明.
-def GetHightLadderMgr():
-    global GameWorldData
-    return GameWorldData.GetHighLadderManager()
-
 ## GM工具补偿管理器
 #  @param 
 #  @return HightLadderMgr
@@ -418,18 +411,8 @@
     return GetGameWorld().GetServerVersion()
 
 def GetServerGroupID():
-    # 服务器组ID: 代表一台服务器中包含的合服、混服的各平台区服组成的一个独立游戏区服服务器环境, 用某个ID来代表此服务器
-    #            在跨服环境中,此ID就是代表来自同一台服务器子服的玩家
-    # 服务器组ID生成规则: DB平台标识对应编号 * 1000000 + DB配置的ServerID
-    # ServerID支持范围: 1~999999
-    # 平台编号支持范围:1~2000
-    platform = GetPlatform()
-    serverNum = GetPlatformServerNum(platform)
-    if not serverNum:
-        return 0
-    serverNum = max(1, min(2000, serverNum))
-    serverID = max(1, min(999999, GetServerID()))
-    return serverNum * 1000000 + serverID
+    ## 服务器组ID,必须唯一,代表这台物理服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "GroupID"), 0)
 
 def GetPlatformServerNum(platform):
     # 获取服务器的平台编号
@@ -447,15 +430,19 @@
 def GetPlatform():
     return ReadChConfig.GetPyMongoConfig("platform", "PlatformName")
 
-##获得当前服务器ID
-# @param 无
-# @return
-def GetServerID():
-    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
+# ##获得当前服务器ID
+# # @param 无
+# # @return
+# def GetServerID():
+#    return ToIntDef(GetServerSID()[1:], 0)
+#===============================================================================
 
-def GetServerSID():
-    ##获得当前服务器ID, 带s的
-    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
+# def GetServerSID():
+#    ##获得当前服务器ID, 带s的
+#    return ReadChConfig.GetPyMongoConfig("platform", "ServerID")
+#===============================================================================
 
 Def_AccID_Split_Sign = "@"
 
@@ -480,12 +467,28 @@
     mainServerID = ToIntDef(ReadChConfig.GetPyMongoConfig("platform", "%sMainServerID" % accIDPlatform), None)
     if mainServerID != None:
         return mainServerID
-    return GetServerID()
+    return 0
+
+
+#===============================================================================
+# 平台ID = appid
+# 运营ID = spid
+# 服务器账号更改
+# 原先账号组合为
+# 运营提供的玩家账号ID + 平台ID + 区服组成
+# 
+# 因为IOS和安卓在支持混服的情况下,还要能支持同一个角色号,故引入一个新的运营ID(客户端打包配置),以保证玩家账号为同一个
+# 账号组合变更
+# 运营提供的玩家账号ID + 运营ID + 区服组成
+# 
+# 原游戏中获取平台ID接口变更
+# 1. db 从数据库中的账号表获取AppID
+# 2. GameServer和MapServer 接口改为GetOperator 参考 GetPlayerPlatform
+#===============================================================================
 
 ##获取玩家所属平台
-def GetPlayerPlatform(gameAccID):
-    infoList = gameAccID.split(Def_AccID_Split_Sign)
-    return "" if len(infoList) < 3 else infoList[-2]
+def GetPlayerPlatform(curPlayer):
+    return curPlayer.GetAccountInfo().GetOperator()
 
 ##获取平台账号
 def GetPlatformAccID(gameAccID):
@@ -541,11 +544,25 @@
     @param dateInfo: 运营活动表配置的日期信息, 如果是纯数字代表开服天
     @param openServerDay: 当前开服天
     '''
-    if not dateInfo.isdigit():
+    if not dateInfo:
+        curDateTime = datetime.datetime.today()
+        return "%d-%d-%d" % (curDateTime.year, curDateTime.month, curDateTime.day)
+    if dateInfo.startswith("W"):
+        curDateTime = datetime.datetime.today()
+        curWeekday = curDateTime.weekday() + 1
+        actionWeekday = int(dateInfo[1:])
+        actionDateTime = curDateTime + datetime.timedelta(days=(actionWeekday-curWeekday))
+        return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
+    if dateInfo.startswith("Mix"):
+        diffDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+        actionServerDay = int(dateInfo[3:])
+    elif not dateInfo.isdigit():
         return dateInfo
-    actionServerDay = int(dateInfo)
+    else:
+        diffDay = openServerDay
+        actionServerDay = int(dateInfo)
     curDateTime = datetime.datetime.today()
-    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-openServerDay))
+    actionDateTime = curDateTime + datetime.timedelta(days=(actionServerDay-diffDay))
     return "%d-%d-%d" % (actionDateTime.year, actionDateTime.month, actionDateTime.day)
 
 ##获得系统时间
@@ -831,23 +848,19 @@
 def GetDatetimeBySubDays(diffDays):
     return datetime.datetime.today() - datetime.timedelta(days = diffDays)
 
+def IsCrossServer():
+    ## 是否跨服服务器
+    return ToIntDef(ReadChConfig.GetPyMongoConfig("Merge", "IsMergeServer"), 0)
 
-## 是否跨服服务器
-#  @param None None
-#  @return
-def IsMergeServer():
-    config = GameConfig.GetConfig()
-        
-    return config.get('IsMergeWarServe', 0)
+def IsCrossRealmOpen():
+    ## 是否开启跨服活动
+    return ReadChConfig.GetPyMongoConfig("Merge", "MergeServerIP") or IsCrossServer()
 
-## 是否开启跨服活动
-#  @param None None
-#  @return
-def IsMergeOpen():
-    config = GameConfig.GetConfig()
-    # 如果跨服服务器IP有配置, 或本身就是跨服服务器, 则代表开启
-    return True if (config.get('MergeServerIP') or config.get('IsMergeWarServe')) else False
-
+def GetCrossZoneName():
+    ## 跨服服务器分区名,标记一起跨服分区的名字,配置在跨服服务器,子服不用配置,由跨服服务器同步
+    if IsCrossServer():
+        return ReadChConfig.GetPyMongoConfig("Merge", "CrossZoneName")
+    return PyGameData.g_crossZoneName
 
 ## 获取玩家的区服名,仅在跨服有效
 #  @param curPlayer 玩家实例
@@ -912,6 +925,19 @@
         return smallList[1]
     
     return defValue
+
+## 从列表中产生物品,[[权重, object], ....]
+#  @param weightList 待选列表
+def GetResultByWeightList(weightList):
+    randList = []
+    weight = 0
+    for info in weightList:
+        weight += info[0]
+        randList.append([weight, info[1] if len(info) == 2 else info[1:]])
+    if not randList:
+        return
+    rate = random.randint(1, randList[-1][0])
+    return GetResultByRiseList(randList, rate)
 
 ## 根据字典key获取value值
 #  @return 
@@ -1013,4 +1039,17 @@
     except:
         return inputText
     
-    return inputText
\ No newline at end of file
+    return inputText
+
+
+# 向运维发送邮件,用于需要紧急处理的信息
+# 此处不包含服务器报错的汇报
+def SendGameStateMail(msgInfo):
+    # 使用方式 向OpenStateUrl 发送Type为GameWarning,那么就会收到一封游戏内容警告邮件,信息为MsgInfo
+    getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl")
+    groupID = ReadChConfig.GetPyMongoConfig("platform", "GroupID")
+    userDBName = ReadChConfig.GetPyMongoConfig("connect", "USER_DB_NAME")
+    getUrl = getUrl + "?Type=GameWarning&groupID=%s&userDBName=%s&MsgInfo=%s"%(groupID, userDBName, urllib.quote_plus(msgInfo))
+    
+    GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+    
\ No newline at end of file

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