From 2b3d5e31bafd7a9cd4b4738e38186ffed4cee5f6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 12 十一月 2019 16:58:20 +0800 Subject: [PATCH] 1111 装备评分公式增加参数(FinalHurt、FinalHurtReduce) --- ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 24 +++++++++++++++++++++--- 1 files changed, 21 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py index 594be37..88cb507 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py @@ -52,7 +52,7 @@ g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...] g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...] g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...] -g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...} +g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...} #boss刷新排序列表 g_sortBOSSRefreshList = [] @@ -68,6 +68,7 @@ g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..} g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..} +g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}} g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存 g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存 @@ -75,9 +76,9 @@ g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]} g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..} g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字] -g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..} +g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..} +g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量 {playerID:[题目ID, ...], ...} -g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间} g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick} g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...} @@ -86,12 +87,29 @@ g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]} g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..] +g_crossZoneName = "" # 跨服分区名 + g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...} g_crossPKPlayerDict = {} # 跨服PK玩家字典 {playerID:PKPlayer, ...} g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...} +g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...} g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...} g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建 g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...} +g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...} + +g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...} + +g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...} +g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...} +g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...} + +g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...} + +g_familyTalkCache = {} #{familyID:[[time,content,extras],..]} +g_worldTalkCache = [] #[[time,name, playerID, content,extras],..] + +g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...} -- Gitblit v1.8.0