From 2b3d5e31bafd7a9cd4b4738e38186ffed4cee5f6 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 12 十一月 2019 16:58:20 +0800
Subject: [PATCH] 1111 装备评分公式增加参数(FinalHurt、FinalHurtReduce)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   24 +++++++++++++++++++++---
 1 files changed, 21 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 594be37..88cb507 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -52,7 +52,7 @@
 g_sortFamilyIDList = [] #仙盟排序顺序 [familyID, ...]
 g_familyWarFightingIDList = [] # 仙盟联赛中正在战斗中的仙盟ID列表 [familyID, ...]
 g_familyWarFamilyIDList = [] # 仙盟联赛参赛仙盟ID列表 [familyID, ...]
-g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:familyID, ...}
+g_familyWarMemDict = {} # 仙盟联赛参赛人员名单 {playerID:memRecData, ...}
 
 #boss刷新排序列表
 g_sortBOSSRefreshList = []
@@ -68,6 +68,7 @@
 
 g_todayPlayerLVDict = {} #今日玩家等级字典 {playerID:lv,..}
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
+g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
 
 g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
 g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
@@ -75,9 +76,9 @@
 g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
 g_familyAnswerDict = {} #仙盟答题数量 {familyid:[答题数量,tick],..}
 g_familyPartyTopInfo = [] #仙盟宴会答题王 [playerID,名字]
-g_partyheroAnswerDict = {} #仙盟宴会玩家答题数量 {playerid:答题数量,..}
+g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
+g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
 
-g_dogzNPCRefreshTimeDict = {} # 神兽副本NPC刷新时间{npcid:剩余刷新时间}
 g_bourseItemTradingTimeDict = {} # 物品开始交易的时间记录 {guid:tick}
 
 g_fbHelpBattleCheckInPlayerDict = {} # 副本助战玩家登记缓存 {playerID:HelpBattlePlayer, ...}
@@ -86,12 +87,29 @@
 g_autoViceleaderDict = {}#自动安排副盟主的玩家记录{familyID:[]}
 g_forbidAutoViceleaderFamily = [] #禁止自动安排副盟主的仙盟[familyID,..]
 
+g_crossZoneName = "" # 跨服分区名
+
 g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
 
 g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
 g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
+g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
 g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
 g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
 
 g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
 
+g_crossMapNPCInfo = {} # 跨服地图NPC信息 {mapID:[tick, npcInfo], ...}
+
+g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
+
+g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
+g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
+
+g_crossFBFuncLinePlayerCountInfo = {} # 跨服副本功能线路人数信息,本服缓存 {mapID:{funcLineID:[playerCount], ...}, ...}
+
+g_familyTalkCache = {} #{familyID:[[time,content,extras],..]}
+g_worldTalkCache = [] #[[time,name, playerID, content,extras],..]
+
+g_unTJLogoffTime = {} #非脱机离线时间 {playerID:time, ...}

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