From 2b3d5e31bafd7a9cd4b4738e38186ffed4cee5f6 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 12 十一月 2019 16:58:20 +0800 Subject: [PATCH] 1111 装备评分公式增加参数(FinalHurt、FinalHurtReduce) --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 200 ++++++++++++++++++++++++++++--------------------- 1 files changed, 114 insertions(+), 86 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 7d79f26..1c964a5 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -167,6 +167,10 @@ Def_Notify_WorldKey_FamilyBossOpenCount = "FamilyBossOpenCount" # 仙盟boss开启次数 Def_Notify_WorldKey_FamilyPartyInfo = "FamilyPartyInfo" # 仙盟宴会数据 +Def_Notify_WorldKey_FamilyPartyAddFamilyActivity = "FamilyPartyAddFamilyActivity" # 仙盟宴会地图成员增加仙盟活跃令 + +Def_Notify_WorldKey_AddFamilyAuctionItem = "AddFamilyAuctionItem" # 添加仙盟拍品 +Def_Notify_WorldKey_AddSystemAuctionItem = "AddSystemAuctionItem" # 添加系统拍品 Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态 Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中 @@ -190,7 +194,7 @@ Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 - +Def_Notify_WorldKey_FairyDomainLimit = "FairyDomainLimit" # 缥缈仙域限制事件 #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 OperationActionName_CostRebate = "ActCostRebate" # 消费返利活动 @@ -270,8 +274,10 @@ Def_ViewExpType_Sit , #打坐获取经验 3 Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4 Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5 - Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 -) = range(0, 7) + Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 + Def_ViewExpType_SysEx, #系统给经验-不需要展示倍率 用来区别于类型0 7 + Def_ViewExpType_LYZS, #烈焰战神 特殊特效 +) = range(0, 9) #物品相关操作类型 @@ -306,45 +312,46 @@ Def_SkillID_AutoTruck = 62220 # 自动运镖buff #---写死的物品属性效果ID--- +Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理 Def_Effect_Metal = 201 # 金 Def_Effect_Wood = 202 # 木 Def_Effect_Water = 203 # 水 Def_Effect_Fire = 204 # 火 Def_Effect_Earth = 205 # 土 #增加%d力量 -Def_Effect_STR = 2 #1006 +Def_Effect_STR = 2 #增加%d真元 -Def_Effect_PNE = 5 #1009 +Def_Effect_PNE = 5 #增加%d筋骨 -Def_Effect_PHY = 3 #1007 +Def_Effect_PHY = 3 #增加%d体魄 -Def_Effect_CON = 4 #1008 +Def_Effect_CON = 4 #增加HP -Def_Effect_MaxHP = 6 #20000 +Def_Effect_MaxHP = 6 #增加%d伤害值(物理和魔法的最大/小),只用到a值 -Def_Effect_Atk = 7 #1087 +Def_Effect_Atk = 7 #增加%d防御值 -Def_Effect_Def = 8 #1004 +Def_Effect_Def = 8 #命中(A值为具体值) -Def_Effect_Hit = 9 #20012 +Def_Effect_Hit = 9 #闪避(A值为具体值) -Def_Effect_Miss = 10 #20014 +Def_Effect_Miss = 10 #攻击速度(A值为具体值) -Def_Effect_AtkSpeed = 11 #20019 +Def_Effect_AtkSpeed = 11 #暴击伤害(a值为固定值,直接加上) -Def_Effect_SuperHit = 13 #20022 -#暴击伤害减免(暴击伤害抗性) A值为万分率 +Def_Effect_SuperHit = 13 +#暴击伤害减少固定值 Def_Effect_SuperHitReduce = 14 #暴击率(A值为万分率, 永恒为具体数值) -Def_Effect_SuperHitRate = 12 #20013 -# 幸运一击几率, a值为万分率 +Def_Effect_SuperHitRate = 12 +# 会心一击概率 Def_Effect_LuckyHitRate = 15 -# 幸运一击倍数(a值为万分率,直接加上) -Def_Effect_LuckyHit = 16 #20028 +# 会心一击固定伤害 +Def_Effect_LuckyHit = 16 # 会心一击抗性(抗概率), a值为万分率 Def_Effect_LuckyHitRateReduce = 17 # 技能伤害加成 (用作伤害加成)其中a值为增加的万分率 -Def_Effect_SkillAtkRate = 18 #20032 +Def_Effect_SkillAtkRate = 18 # PVP固定伤害 Def_Effect_DamagePVP = 19 # PVP固定减伤 @@ -352,7 +359,7 @@ #生命回复固定值(A值固定值) Def_Effect_HPRestore = 21 #反伤百分比(A值固定值) -Def_Effect_DamBackPer = 22 #2840 +Def_Effect_DamBackPer = 22 #移动速度(A值固定值) Def_Effect_Speed = 23 #宠物攻击(A值固定值) @@ -360,11 +367,11 @@ #宠物伤害比例提升(A值万分率) Def_Effect_PetDamPer = 25 #冰攻(A值为具体值) 真实伤害元素攻击, 无视防御, 只有元素防御可以减免伤害, 此项目用冰元素代替 -Def_Effect_IceAtk = 26 #20005 +Def_Effect_IceAtk = 26 #冰防(A值为具体值) 真实抵抗元素抵抗, 减免元素攻击造成的伤害, 此项目用冰元素代替 -Def_Effect_IceDef = 27 #20010 +Def_Effect_IceDef = 27 #无视防御几率提升 -Def_Effect_IgnoreDefRate = 28 #20021 +Def_Effect_IgnoreDefRate = 28 #无视防御抗性, 受击时减少对方的无视防御属性 Def_Effect_IgnoreDefRateReduce = 29 #玩家每次被攻击有20%的几率减少伤害比率 @@ -377,13 +384,13 @@ Def_Effect_FaintRate = 33 #有几率使即将受到的眩晕效果不生效 Def_Effect_FaintDefRate = 34 -# 输出伤害, 对目标攻击造成最终伤害后,再加成一定伤害值 +# 附加伤害 Def_Effect_FinalHurt = 35 -# 减少承受伤害, 减少被攻击受到的最终伤害的部分伤害值 +# 附加减伤 Def_Effect_FinalHurtReduce = 36 -# 伤害加成 - PVP, 技能百分比外层 +# PVP技能加成 百分比 Def_Effect_DamagePerPVP = 37 -# 伤害减少 - PVP +# PVP技能减免 百分比 Def_Effect_DamagePerPVPReduce = 38 # 连击几率(默认100%技能伤害) Def_Effect_ComboRate = 39 @@ -465,7 +472,7 @@ Def_Effect_MaxAtk = 68 # 最大攻击 #增加%d防御值(A值填万分率) -Def_Effect_DefPer = 69 #20024 +Def_Effect_DefPer = 69 #暴击伤害倍率(a值为万分率,直接加上) Def_Effect_SuperHitPer = 70 #移动速度百分比(A值万分率) @@ -502,13 +509,6 @@ Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 -Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比 -Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比 -Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比 -Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比 -Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比 -Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比 - Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 @@ -525,11 +525,13 @@ Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 -Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比 -Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比 -Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比 -Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比 - +## 技能伤害百分比增加的 属性ID 列表 +SkillAddPerAttrIDList = [Def_Effect_SkillAddPer1, Def_Effect_SkillAddPer2, Def_Effect_SkillAddPer3, Def_Effect_SkillAddPer4, + Def_Effect_SkillAddPer5, Def_Effect_SkillAddPer6, Def_Effect_SkillAddPer7] +## 技能伤害百分比减少的 属性ID 列表 +SkillReducePerAttrIDList = [Def_Effect_SkillReducePer1, Def_Effect_SkillReducePer2, Def_Effect_SkillReducePer3, Def_Effect_SkillReducePer4, + Def_Effect_SkillReducePer5, Def_Effect_SkillReducePer6, Def_Effect_SkillReducePer7] + Def_Effect_Luck = 120 # 气运 Def_Effect_LuckPer = 133 # 气运百分率 @@ -538,6 +540,19 @@ Def_Effect_FabaoHurt = 136 # 法宝技能增伤 Def_Effect_FabaoHurtPer = 137 # 法宝技能加成 +Def_Effect_SuperHitRateReduce = 138 # 暴击概率抗性 +Def_Effect_LuckyHitReduce = 139 # 会心一击伤害固定减伤 +Def_Effect_LuckyHitPer = 140 # 会心一击伤害百分比 +Def_Effect_DamagePVE = 141 # PVE固定伤害 +Def_Effect_FinalHurtPer = 142 # 最终伤害万分率 +Def_Effect_FinalHurtReducePer = 143 # 最终伤害减少万分 +Def_Effect_YinjiTime = 144 # 每X毫秒自动消失一个印记 +Def_Effect_TheFBSkillsCD = 145 # 减少指定技能组CD XX% +Def_Effect_BurnValue = 146 # 灼烧固定伤害 +Def_Effect_BurnTimePer = 147 # 延长灼烧时间百分比 +Def_Effect_SubSpeedPer = 148 # 减移动速度百分比 + +Def_Effect_ReduceSkillCDPer = 149 # 减少技能CD, a值为万分率 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -545,8 +560,6 @@ Def_Effect_AddMAtk = 20020 #增加内防 Def_Effect_MagicDef = 20001 -#暴击率抗性(A值为万分率, 永恒为具体数值) -Def_Effect_SuperHitRateReduce = 20030 #减技能CD(A值固定值) Def_Effect_ReduceSkillCD = 20031 # 卓越一击倍数(a值为万分率,直接加上) @@ -631,11 +644,12 @@ Def_BT_Campaign_Recharge, #累计充值(开服活动榜) Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) - Def_BT_ZhuXianTower, #诛仙塔榜 Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) + Def_BT_Campaign_LingGen, #灵根总点(开服活动榜) + Def_BT_Campaign_StarLV, #升星等级(开服活动榜) 25 Def_BT_Max, #排行榜最大类型 -) = range(0, 24 + 2) +) = range(0, 25 + 2) #职业对应战力排行榜类型 JobFightPowerBillboardDict = { @@ -647,7 +661,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, - Def_BT_FBHelpBattle, Def_BT_ZhuXianTower, + Def_BT_FBHelpBattle, ] ##---比率--- @@ -845,12 +859,27 @@ CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207 CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208 CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209 -CDBPlayerRefresh_SuperHitPer, # 暴击伤害加成 210 -CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 -CDBPlayerRefresh_LuckyHitPer, # 会心一击伤害加成 +CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210 CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值 -CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 -) = range(146, 215) +CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 +CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒 +CDBPlayerRefresh_YinjiCnt, # 当前印记数 214 +CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215 +CDBPlayerRefresh_SkillAddPer2, # 技能伤害增强2 +CDBPlayerRefresh_SkillAddPer3, # 技能伤害增强3 +CDBPlayerRefresh_SkillAddPer4, # 技能伤害增强4 +CDBPlayerRefresh_SkillAddPer5, # 技能伤害增强5 +CDBPlayerRefresh_SkillAddPer6, # 技能伤害增强6 220 +CDBPlayerRefresh_SkillAddPer7, # 技能伤害增强7 +CDBPlayerRefresh_SkillReducePer1, # 受到技能伤害减少1 +CDBPlayerRefresh_SkillReducePer2, # 受到技能伤害减少2 +CDBPlayerRefresh_SkillReducePer3, # 受到技能伤害减少3 +CDBPlayerRefresh_SkillReducePer4, # 受到技能伤害减少4 225 +CDBPlayerRefresh_SkillReducePer5, # 受到技能伤害减少5 +CDBPlayerRefresh_SkillReducePer6, # 受到技能伤害减少6 +CDBPlayerRefresh_SkillReducePer7, # 受到技能伤害减少7 +CDBPlayerRefresh_ExAttr17, # ExAttr17 +) = range(146, 230) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -918,6 +947,7 @@ GameFuncID_Friend = 73 # 好友 GameFuncID_SignDay = 81 # 签到 GameFuncID_RefineStove = 87 # 炼丹炉 +GameFuncID_EquipWash = 91 # 洗练 GameFuncID_Treasure = 99 # 寻宝 GameFuncID_FirstGoldTip = 128 # 首充优势提示 GameFuncID_EquipDecompose = 123 # 装备分解 @@ -984,10 +1014,8 @@ rptPet, # 宠物背包(用物品存储宠物的数据) 31 rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 -rptZhuXianItem, # 诛仙物品背包 34 -rptZhuXianEquip, # 诛仙装备背包 35 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 9) #C++定义的枚举到27 +) = range(28, 28 + 7) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( @@ -1018,7 +1046,7 @@ Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 - Def_UniversalGameRecType_13, + Def_UniversalGameRecType_FairyDomain, #缥缈仙域事件次数记录13 Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 Def_UniversalGameRecType_15, Def_UniversalGameRecType_16, @@ -1035,8 +1063,8 @@ Def_UniversalGameRecType_27, Def_UniversalGameRecType_28, Def_UniversalGameRecType_BossInfo, # boss信息29 - Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 - Def_UniversalGameRecType_31, + Def_UniversalGameRecType_CrossBossInfo, # 跨服boss信息 30 + Def_UniversalGameRecType_BossFirstKill, # boss首杀 31 Def_UniversalGameRecType_32, Def_UniversalGameRecType_33, Def_UniversalGameRecType_34, @@ -1159,7 +1187,9 @@ Def_Campaign_Type_GodWeaponLV, # 神兵等级排行 8 Def_Campaign_Type_Recharge, # 累计充值排行 9 Def_Campaign_Type_PetLV, # 灵宠等级排行 10 -) = range(1, 1 + 10) +Def_Campaign_Type_LingGen, # 灵根点数排行 11 +Def_Campaign_Type_StarLV, # 升星等级排行 12 +) = range(1, 1 + 12) # 活动类型对应的奖励排行榜{活动类型:排行榜, ...} Def_Campaign_Billboard_Dict = { @@ -1173,6 +1203,8 @@ Def_Campaign_Type_GodWeaponLV:Def_BT_Campaign_GodWeaponLV, Def_Campaign_Type_Recharge:Def_BT_Campaign_Recharge, Def_Campaign_Type_PetLV:Def_BT_Campaign_PetLV, + Def_Campaign_Type_LingGen:Def_BT_Campaign_LingGen, + Def_Campaign_Type_StarLV:Def_BT_Campaign_StarLV, } #队伍最大人数 @@ -1211,6 +1243,9 @@ CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 +CrossServerMsg_NPCAttackCount = "NPCAttackCount" # 攻击NPC次数记录 +CrossServerMsg_SendMail = "SendMail" # 发送邮件 +CrossServerMsg_FBPlayerCount = "FBPlayerCount" # 副本功能线路人数同步 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 @@ -1218,6 +1253,7 @@ ClientServerMsg_GMCMD = "GMCMD" # GM命令 ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息 ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配 +ClientServerMsg_PKRobotOver = "PKRobotOver" # 跨服PK机器人结算 ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 @@ -1231,6 +1267,7 @@ #跨服广播类型定义 CrossNotify_World = "World" CrossNotify_Family = "Family" +CrossNotify_Player = "Player" #角色改名结果 ( @@ -1259,13 +1296,19 @@ Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy] Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表 Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表 -Def_IudetOutOfPrintAttrID = 21 # 物品绝版属性ID列表 -Def_IudetOutOfPrintAttrValue = 23 # 物品绝版属性值列表 Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...] Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表 Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表 Def_IudetDogzEquipPlus = 31 # 神兽装备强化信息列表 [强化等级, 累计总熟练度] Def_IudetItemDecompound = 33 # 拆解返还物品列表 [装备ID,材料1ID,个数,是否绑定,材料2ID,个数,是否绑定,...] +Def_IudetLiantaiItemID = 35 # 合成该莲台的所有莲台ID [itemID, itemID, ...] +Def_IudetAddSkillID = 37 # 可添加的技能ID列表 [skillID, skillID, ...] +Def_IudetLegendAttrIDShen = 51 # 物品传奇属性ID列表 - 神 +Def_IudetLegendAttrValueShen = 61 # 物品传奇属性值列表 - 神 +Def_IudetLegendAttrIDXian = 53 # 物品传奇属性ID列表 - 仙 +Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙 +Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极 +Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极 Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品 Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到 @@ -1290,6 +1333,8 @@ Def_IudetPet_QualityLV = 206 # 品质 Def_IudetPet_Exp = 208 # 经验 Def_IudetPet_Skill = 201 # 技能列表 + +Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引 # ---------------------------------------------------- # 宠物物品数据状态 @@ -1328,7 +1373,7 @@ Def_MFPType_Plus, # 强化 2 Def_MFPType_Stone, # 宝石 3 Def_MFPType_LingGen, # 灵根 4 -Def_MFPType_Wing, # 翅膀 5 +Def_MFPType_LingQi, # 灵器 5 Def_MFPType_Wash, # 洗练 6 Def_MFPType_Pet, # 灵宠 7 Def_MFPType_Horse, # 坐骑 8 @@ -1427,7 +1472,7 @@ DailyActionID_EquipPlus, # 强化 DailyActionID_FieldFight, # 野外挂机 DailyActionID_OfflineFight, # 脱机挂机 -DailyActionID_RefineStove, # 炼丹材料消耗 6 +DailyActionID_RefineStove, # 炼丹材料消耗 6(废弃) DailyActionID_Dice, # 我要太极 DailyActionID_Pray, # 祈愿 DailyActionID_WorldBOSS, # 世界BOSS @@ -1444,10 +1489,15 @@ DailyActionID_HelpBattleCheckIn, # 助战登记 20 DailyActionID_CrossReamPK, # 跨服PK 21 DailyActionID_FamilyBoss1, # 仙盟BOSS 22 -DailyActionID_FamilyBoss2, # 废弃 23 +DailyActionID_SkyTower, # 天星塔 23 DailyActionID_HorsePetBoss, # 骑宠BOSS 24 DailyActionID_FairyDomain, # 缥缈仙域 25 -) = range(1, 25 + 1) +DailyActionID_AuctionItem, # 拍卖行上架/竞拍 26 +DailyActionID_LeiFaBoss, # 雷罚boss 27 +DailyActionID_CrossPenglai, # 跨服蓬莱仙境Boss 28 +DailyActionID_FamilyChuanGong, # 仙盟传功 29 +DailyActionID_FamilyParty, # 仙盟宴会 30 +) = range(1, 30 + 1) @@ -1679,28 +1729,6 @@ dogzetClaw, # 神兽兽爪 dogzetScute, # 神兽鳞甲 ) = range(101, 101 + 5) - -# 诛仙装备位定义 -ZhuXianEquipPlace = ( - zxetCloak, # 诛仙披风 121 - zxetMask, # 诛仙面具 122 - zxetGlove, # 诛仙手套 123 - zxetGlove2, # 诛仙手套 124 - zxetRuyi, # 诛仙如意 125 - zxetPendant, # 诛仙吊坠 126 - zxetRing, # 诛仙戒指 127 - zxetRing2, # 诛仙戒指 128 - zxetWeapon1, # 诛仙剑1 129 - zxetWeapon2, # 诛仙剑2 130 - zxetWeapon3, # 诛仙剑3 131 - zxetWeapon4, # 诛仙剑4 132 -) = range(121, 121 + 12) - -# 共享通用装备位,可装备同一类型装备 -ShareEquipPlace = [ - [zxetGlove, zxetGlove2], - [zxetRing, zxetRing2], - ] # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低) EnterFBAskResult = ( -- Gitblit v1.8.0