From 20360c075dcb4cbedefe968cd88eff52675e193d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 一月 2024 10:32:05 +0800
Subject: [PATCH] 10090 【后端】越南货币价格(coin与越南盾默认1:1;充值表增加货币类型字段;充值表配置代币充值;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py   |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py     |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                   |    7 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py               |   98 ++++++++++++++++----------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py                        |   13 ++-
 PySysDB/PySysDBPY.h                                                                                    |    5 +
 ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py                                             |    9 +-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py      |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                        |    3 
 10 files changed, 77 insertions(+), 66 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 41f5e01..b64e99a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1532,8 +1532,9 @@
 	BYTE		DailyBuyCount;	//每日限购次数
 	BYTE		WeekBuyCount;	//每周限购次数
 	BYTE		MonthBuyCount;	//每月限购次数
-	WORD		GainGold;	//获得仙玉数
-	WORD		GainGoldPrize;	//赠送仙玉数
+	BYTE		MoneyType;	//获得货币类型
+	WORD		GainGold;	//获得货币数
+	WORD		GainGoldPrize;	//赠送货币数
 	WORD		FirstGoldPrize;	//首次充值该档位赠送仙玉
 	list		GainItemList;	//获得物品列表[[物品ID,个数,是否绑定], ...]
 	dict		ActWorldLVGainItemInfo;	//根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py b/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
index 3e65f93..428a919 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
@@ -560,10 +560,11 @@
     return ""
 
 def RMBToCoin(floatRMB):
-    ''' 元转为分,统一函数,方便修改及搜索
+    ''' 元转为coin,统一函数,方便修改及搜索
     @param floatRMB: 单位元,float 类型,支持 RMB 或 美元
-    @return: 转化为分数值
+    @return: 转化为coin数值
     '''
-    # 由于float会有不精确的现象出现xxx.9999999的问题,所以这里计算出的结果向上取整
-    return int(math.ceil(floatRMB * 100))
+    # 由于float会有不精确的现象出现xxx.9999999或xxx.0000000000001的问题,所以这里计算出的结果向上取整
+    rate = 1 # 越南版本配表及coin均使用越南盾原值,即比例为1:1
+    return int(math.ceil(round(floatRMB * rate)))
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9fd08be..0a1c69e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -6053,4 +6053,5 @@
 CoinType_4,
 CoinType_5,
 CoinType_ExchangePayCoin, # 代表转换 6
-) = range(7)
+CoinType_PayCoin, # 代币充值 7
+) = range(8)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
index ce9f7be..ac67dc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
@@ -593,17 +593,20 @@
     return ""
 
 def CoinToYuan(orderCoin):
-    '''分转化为元
+    '''coin转化为元
     '''
-    yuan = orderCoin / 100.0
+    rate = 1
+    yuan = orderCoin / float(rate)
     if str(yuan).endswith(".0"):
         return int(yuan)
     return yuan
 
 def RMBToCoin(floatRMB):
-    ''' 元转为分,统一函数,方便修改及搜索
+    ''' 元转为coin,统一函数,方便修改及搜索
     @param floatRMB: 单位元,float 类型,支持 RMB 或 美元
-    @return: 转化为分数值
+    @return: 转化为coin数值
     '''
     # 由于float会有不精确的现象出现xxx.9999999或xxx.0000000000001的问题,所以这里计算出的结果向上取整
-    return int(math.ceil(round(floatRMB * 100)))
+    rate = 1 # 越南版本配表及coin均使用越南盾原值,即比例为1:1
+    return int(math.ceil(round(floatRMB * rate)))
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3d38445..408f3fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1223,6 +1223,7 @@
                         ("BYTE", "DailyBuyCount", 0),
                         ("BYTE", "WeekBuyCount", 0),
                         ("BYTE", "MonthBuyCount", 0),
+                        ("BYTE", "MoneyType", 0),
                         ("WORD", "GainGold", 0),
                         ("WORD", "GainGoldPrize", 0),
                         ("WORD", "FirstGoldPrize", 0),
@@ -4711,6 +4712,7 @@
         self.DailyBuyCount = 0
         self.WeekBuyCount = 0
         self.MonthBuyCount = 0
+        self.MoneyType = 0
         self.GainGold = 0
         self.GainGoldPrize = 0
         self.FirstGoldPrize = 0
@@ -4726,8 +4728,9 @@
     def GetDailyBuyCount(self): return self.DailyBuyCount # 每日限购次数
     def GetWeekBuyCount(self): return self.WeekBuyCount # 每周限购次数
     def GetMonthBuyCount(self): return self.MonthBuyCount # 每月限购次数
-    def GetGainGold(self): return self.GainGold # 获得仙玉数
-    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
+    def GetMoneyType(self): return self.MoneyType # 获得货币类型
+    def GetGainGold(self): return self.GainGold # 获得货币数
+    def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送货币数
     def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
     def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
     def GetActWorldLVGainItemInfo(self): return self.ActWorldLVGainItemInfo # 根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
index 4bbd84b..6d5c5f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
@@ -139,7 +139,7 @@
         GameWorld.DebugLog("跨服全民充值非活动中! playerServerID=%s" % GameWorld.GetPlayerServerID(curPlayer), curPlayer.GetPlayerID())
         return
     
-    totalRMB = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_AllRechargeRMB) + addRMB
+    totalRMB = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_AllRechargeRMB) + addRMB, ChConfig.Def_UpperLimit_DWord)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_AllRechargeRMB, totalRMB)
     
     GameWorld.DebugLog("跨服全民充值活动增加玩家累计充值RMB: addRMB=%s,totalRMB=%s" % (addRMB, totalRMB), curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
index c7b121a..548de7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
@@ -185,7 +185,7 @@
         GameWorld.DebugLog("玩家区服ID跨服充值排行非活动中!playerServerID=%s" % GameWorld.GetPlayerServerID(curPlayer))
         return
     
-    totalRMB = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_CTGBillboardRMB) + addRMB
+    totalRMB = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_CTGBillboardRMB) + addRMB, ChConfig.Def_UpperLimit_DWord)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_CTGBillboardRMB, totalRMB)
     
     GameWorld.DebugLog("跨服充值排行活动增加玩家累计充值RMB: addRMB=%s,totalRMB=%s" % (addRMB, totalRMB), curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
index 877d11a..631c610 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
@@ -160,7 +160,7 @@
             continue
         
         curRechargeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ManyDayRechargeValue % (actNum, dayIndex))
-        updRechargeValue = curRechargeValue + addValue
+        updRechargeValue = min(curRechargeValue + addValue, ChConfig.Def_UpperLimit_DWord)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ManyDayRechargeValue % (actNum, dayIndex), updRechargeValue)
         Sync_ManyDayRechargePlayerInfo(curPlayer, actNum)
         GameWorld.DebugLog("多日连充充值活动增加充值额度: actNum=%s,dayIndex=%s,curRechargeValue=%s,addValue=%s,updRechargeValue=%s" 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
index 208725e..e45af8d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
@@ -180,7 +180,7 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeTemplateID % actNum, templateID)
         
         curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
-        updRechargeGold = curRechargeGold + addGold
+        updRechargeGold = min(curRechargeGold + addGold, ChConfig.Def_UpperLimit_DWord)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeGold % actNum, updRechargeGold)
         Sync_TotalRechargeInfo(curPlayer, actNum)
         GameWorld.DebugLog("玩家累计充值活动: actNum=%s,actID=%s,templateID=%s,curRechargeGold=%s,addGold=%s,updRechargeGold=%s" 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index bb42295..89c096e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -80,10 +80,13 @@
 PayOrderType_PayCoin, # 代币 6
 ) = range(1, 1 + 6)
 
+PayOrderType_Default = PayOrderType_VND
+
 # 充值类型定义
 PayType_Gold = 2  # 常规仙玉充值
 PayType_GoldPlus = 3  # 至尊仙玉充值
 PayType_GrowupBuy = 16  # 成长必买
+PayType_PayCoin = 17  # 代币充值
 
 #---------------------------------------------------------------------
 #注意: GetChangeCoinPointTotal 充值点和赠送点总和
@@ -266,12 +269,8 @@
     ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
     if not ipyData:
         return
-    if "@9997@" in curPlayer.GetAccID():
-        orderCoin = CommFunc.RMBToCoin(ipyData.GetUsdMoney())
-    else:
-        orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum()) 
     cPlayerCoin = CPY_PlayerCoinToGold()
-    cPlayerCoin.useCoin = orderCoin
+    cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
     cPlayerCoin.orderInfo = orderInfo
     cPlayerCoin.appID = appID
     cPlayerCoin.orderID = ""
@@ -285,7 +284,7 @@
     '''
     orderInfo = addDRDict.get("orderInfo", "")
     orderCoin = addDRDict.get("orderCoin", 0)
-    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
+    payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
     if not orderCoin or not orderInfo:
         DataRecordPack.DR_CTGError(curPlayer, errorInfo, addDRDict)
         return
@@ -368,10 +367,7 @@
         return
     
     cPlayerCoin = CPY_PlayerCoinToGold()
-    if "@9997@" in curPlayer.GetAccID():
-        cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetUsdMoney())
-    else:
-        cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
+    cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
     cPlayerCoin.orderInfo = orderInfo
     cPlayerCoin.appID = appID
     cPlayerCoin.isAddBourseMoney = isAddBourseMoney
@@ -383,9 +379,9 @@
 # @param useCoin 使用的点卷
 # @param eventName 兑换事件名
 # @return None
-def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_RMB):
+def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_Default):
     ## 按商品编号充值
-    orderCoin = chargeInfo.GetCoin() # 金额 已乘以100  人民币单位为分
+    orderCoin = chargeInfo.GetCoin()
     #notePrizeCoin = chargeInfo.GetPrizeCoin()
     orderInfo = chargeInfo.GetOrderInfo() # 商品编号
     orderID = chargeInfo.GetOrderID() #订单号,兑换成功后清除
@@ -408,27 +404,10 @@
         DataRecordPack.DR_CTGError(curPlayer, "Can not found the orderInfo.", addDRDict)
         return
     
-    # quick海外用美元验证
-    if "@9997@" in curPlayer.GetAccID():
-        GameWorld.Log("quikc海外充值验证美元: orderInfo=%s,orderCoin=%s,orderID=%s" % (orderInfo, orderCoin, orderID), curPlayer.GetPlayerID())
-        orderCoinUsd = orderCoin # 入库的是美元分
-        orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum()) # 游戏内orderCoin转化为人民币
-        usdMoney = ipyData.GetUsdMoney()
-        GameWorld.Log("    转化后: orderInfo=%s,orderCoin=%s,orderCoinUsd=%s" % (orderInfo, orderCoin, orderCoinUsd), curPlayer.GetPlayerID())
-        addDRDict["orderCoin"] = orderCoin
-        addDRDict["orderCoinUsd"] = orderCoinUsd
-        if orderCoinUsd != CommFunc.RMBToCoin(usdMoney):
-            DataRecordPack.DR_CTGError(curPlayer, "The orderCoinUsd is not equal to the ipyData's UsdMoney(%s)!" % usdMoney, addDRDict)
-            return
-    else:
-        payRMBNum = ipyData.GetPayRMBNum() # 单位,元
-        if orderCoin != CommFunc.RMBToCoin(payRMBNum):
-            DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
-            return
-    
-    # 港台0.1折特殊处理:游戏内部逻辑按原版原价处理,所以验证完金额后需要乘100
-    orderCoin *= 100
-    addDRDict["orderCoin"] = orderCoin
+    payRMBNum = ipyData.GetPayRMBNum() # 越南版本配表及coin均使用越南盾原值
+    if orderCoin != CommFunc.RMBToCoin(payRMBNum):
+        DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
+        return
     
     if payOrderType == PayOrderType_PayCoin:
         #直接扣,类似充值扣钱,这里是发放物品,可能会有发放失败的当做 CTGError 处理
@@ -439,13 +418,13 @@
         
     addDRDict["payOrderType"] = payOrderType
     
-    addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, [], None
+    moneyType, addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, 0, [], None
     
     if ipyData.GetCTGID():
         ctgResultInfo = __GetCTGInfoByID(curPlayer, ipyData.GetCTGID(), addDRDict)
         if not ctgResultInfo:
             return
-        addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
+        moneyType, addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
         
     elif ipyData.GetGiftbagID():
         giftbagID = ipyData.GetGiftbagID()
@@ -461,7 +440,7 @@
     
     coinExp = ipyData.GetCoinExp()
     coinType = ChConfig.CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [PayType_Gold, PayType_GoldPlus]) else ChConfig.CoinType_Buy # 规定2为直充,其他为直购
-    if not DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, coinExp):
+    if not DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, moneyType, coinExp):
         return
     
     #充值成功主动查询一次,无充值数量就不会继续查询
@@ -542,17 +521,19 @@
     addDRDict.update({"monthBuyCountUpd":monthBuyCountUpd})
     
     giveItemList = GetCTGGiveItemList(ipyData)
-    addGold = ipyData.GetGainGold() # 获得仙玉数
-    gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送仙玉数,首次充值赠送仙玉时,此仙玉不给
+    moneyType = ipyData.GetMoneyType() # 获得货币类型
+    addGold = ipyData.GetGainGold() # 获得货币数
+    gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送货币数,首次充值赠送仙玉时,此仙玉不给
     firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
     prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
-    actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
-    if actPrizeGold:
-        prizeGold += actPrizeGold
-        addDRDict.update({"actRechargePrize":1})
-        
+    if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
+        actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
+        if actPrizeGold:
+            prizeGold += actPrizeGold
+            addDRDict.update({"actRechargePrize":1})
+            
     Sync_CoinToGoldCountInfo(curPlayer, [recordID])
-    return addGold, prizeGold, giveItemList, ipyData
+    return moneyType, addGold, prizeGold, giveItemList, ipyData
 
 def GetCTGGiveItemList(ipyData):
     ## 获取充值ID对应给物品列表
@@ -583,14 +564,35 @@
         giveItemList = gainItemList
     return giveItemList
 
-def DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData=None, coinExp=0):
+def DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData=None, moneyType=IPY_GameWorld.TYPE_Price_Gold_Money, coinExp=0):
+    
+    if ctgIpyData and ctgIpyData.GetPayType() == PayType_PayCoin:
+        # 代币充值,仅给代币,不触发其他内容
+        coinType = ChConfig.CoinType_PayCoin
+        orderInfo = addDRDict.get("orderInfo", "")
+        orderCoin = addDRDict.get("orderCoin", 0)
+        payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
+        playerID = curPlayer.GetPlayerID()
+        befPayCoin = PlayerControl.GetPayCoin(curPlayer)
+        if addGold and moneyType == ShareDefine.TYPE_Price_PayCoin:
+            drDict = {ChConfig.Def_Give_Reason_SonKey:orderInfo, "payOrderType":payOrderType}
+            PlayerControl.GiveMoney(curPlayer, moneyType, addGold, eventName, drDict)
+        aftPayCoin = PlayerControl.GetPayCoin(curPlayer)
+        GameWorld.Log("充值代币: orderInfo=%s,orderCoin=%s,payOrderType=%s,eventName=%s,befPayCoin=%s,aftPayCoin=%s" 
+                      % (orderInfo, orderCoin, payOrderType, eventName, befPayCoin, aftPayCoin), playerID)
+        
+        serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+        addDRDict.update({"coinType":coinType, "PayCoin":[befPayCoin, aftPayCoin], 
+                          "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName})
+        DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
+        return True
     
     if coinType not in [ChConfig.CoinType_Gold, ChConfig.CoinType_Buy, ChConfig.CoinType_ItemSuper]:
         DataRecordPack.DR_CTGError(curPlayer, "coinType error! coinType(%s)!" % coinType, addDRDict)
         return
     
     isRealMoney = True if addDRDict.get("orderID") else False # 是否真实货币充值,仅真实货币充值订单有orderID,后台充值的不算真实货币充值
-    payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
+    payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
     if payOrderType == PayOrderType_PayCoin:
         isRealMoney = True # 代币充值在游戏内容上算真实充值
     ctgRealToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealToday) # 当日真实货币充值Coin数 ,不含后台充值- 今日
@@ -610,10 +612,10 @@
     bourseMoneyBefore = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
     
     if addGold:
-        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, addGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
+        PlayerControl.GiveMoney(curPlayer, moneyType, addGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
         
     if prizeGold:
-        PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
+        PlayerControl.GiveMoney(curPlayer, moneyType, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
         
     if giveItemList:
         ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, "", event=[ChConfig.ItemGive_CTG, True, copy.deepcopy(addDRDict)])

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