From 20360c075dcb4cbedefe968cd88eff52675e193d Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 一月 2024 10:32:05 +0800
Subject: [PATCH] 10090 【后端】越南货币价格(coin与越南盾默认1:1;充值表增加货币类型字段;充值表配置代币充值;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 7 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py | 98 ++++++++++++++++----------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py | 13 ++-
PySysDB/PySysDBPY.h | 5 +
ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py | 9 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 3
10 files changed, 77 insertions(+), 66 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 41f5e01..b64e99a 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1532,8 +1532,9 @@
BYTE DailyBuyCount; //每日限购次数
BYTE WeekBuyCount; //每周限购次数
BYTE MonthBuyCount; //每月限购次数
- WORD GainGold; //获得仙玉数
- WORD GainGoldPrize; //赠送仙玉数
+ BYTE MoneyType; //获得货币类型
+ WORD GainGold; //获得货币数
+ WORD GainGoldPrize; //赠送货币数
WORD FirstGoldPrize; //首次充值该档位赠送仙玉
list GainItemList; //获得物品列表[[物品ID,个数,是否绑定], ...]
dict ActWorldLVGainItemInfo; //根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py b/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
index 3e65f93..428a919 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/CommFunc.py
@@ -560,10 +560,11 @@
return ""
def RMBToCoin(floatRMB):
- ''' 元转为分,统一函数,方便修改及搜索
+ ''' 元转为coin,统一函数,方便修改及搜索
@param floatRMB: 单位元,float 类型,支持 RMB 或 美元
- @return: 转化为分数值
+ @return: 转化为coin数值
'''
- # 由于float会有不精确的现象出现xxx.9999999的问题,所以这里计算出的结果向上取整
- return int(math.ceil(floatRMB * 100))
+ # 由于float会有不精确的现象出现xxx.9999999或xxx.0000000000001的问题,所以这里计算出的结果向上取整
+ rate = 1 # 越南版本配表及coin均使用越南盾原值,即比例为1:1
+ return int(math.ceil(round(floatRMB * rate)))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9fd08be..0a1c69e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -6053,4 +6053,5 @@
CoinType_4,
CoinType_5,
CoinType_ExchangePayCoin, # 代表转换 6
-) = range(7)
+CoinType_PayCoin, # 代币充值 7
+) = range(8)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
index ce9f7be..ac67dc6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/CommFunc.py
@@ -593,17 +593,20 @@
return ""
def CoinToYuan(orderCoin):
- '''分转化为元
+ '''coin转化为元
'''
- yuan = orderCoin / 100.0
+ rate = 1
+ yuan = orderCoin / float(rate)
if str(yuan).endswith(".0"):
return int(yuan)
return yuan
def RMBToCoin(floatRMB):
- ''' 元转为分,统一函数,方便修改及搜索
+ ''' 元转为coin,统一函数,方便修改及搜索
@param floatRMB: 单位元,float 类型,支持 RMB 或 美元
- @return: 转化为分数值
+ @return: 转化为coin数值
'''
# 由于float会有不精确的现象出现xxx.9999999或xxx.0000000000001的问题,所以这里计算出的结果向上取整
- return int(math.ceil(round(floatRMB * 100)))
+ rate = 1 # 越南版本配表及coin均使用越南盾原值,即比例为1:1
+ return int(math.ceil(round(floatRMB * rate)))
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 3d38445..408f3fc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1223,6 +1223,7 @@
("BYTE", "DailyBuyCount", 0),
("BYTE", "WeekBuyCount", 0),
("BYTE", "MonthBuyCount", 0),
+ ("BYTE", "MoneyType", 0),
("WORD", "GainGold", 0),
("WORD", "GainGoldPrize", 0),
("WORD", "FirstGoldPrize", 0),
@@ -4711,6 +4712,7 @@
self.DailyBuyCount = 0
self.WeekBuyCount = 0
self.MonthBuyCount = 0
+ self.MoneyType = 0
self.GainGold = 0
self.GainGoldPrize = 0
self.FirstGoldPrize = 0
@@ -4726,8 +4728,9 @@
def GetDailyBuyCount(self): return self.DailyBuyCount # 每日限购次数
def GetWeekBuyCount(self): return self.WeekBuyCount # 每周限购次数
def GetMonthBuyCount(self): return self.MonthBuyCount # 每月限购次数
- def GetGainGold(self): return self.GainGold # 获得仙玉数
- def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
+ def GetMoneyType(self): return self.MoneyType # 获得货币类型
+ def GetGainGold(self): return self.GainGold # 获得货币数
+ def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送货币数
def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
def GetActWorldLVGainItemInfo(self): return self.ActWorldLVGainItemInfo # 根据活动世界等级获得物品信息,活动专用 {"世界等级":[[物品ID,个数,是否绑定], ...], ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
index 4bbd84b..6d5c5f1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActAllRecharge.py
@@ -139,7 +139,7 @@
GameWorld.DebugLog("跨服全民充值非活动中! playerServerID=%s" % GameWorld.GetPlayerServerID(curPlayer), curPlayer.GetPlayerID())
return
- totalRMB = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_AllRechargeRMB) + addRMB
+ totalRMB = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_AllRechargeRMB) + addRMB, ChConfig.Def_UpperLimit_DWord)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_AllRechargeRMB, totalRMB)
GameWorld.DebugLog("跨服全民充值活动增加玩家累计充值RMB: addRMB=%s,totalRMB=%s" % (addRMB, totalRMB), curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
index c7b121a..548de7f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossActCTGBillboard.py
@@ -185,7 +185,7 @@
GameWorld.DebugLog("玩家区服ID跨服充值排行非活动中!playerServerID=%s" % GameWorld.GetPlayerServerID(curPlayer))
return
- totalRMB = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_CTGBillboardRMB) + addRMB
+ totalRMB = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CA_CTGBillboardRMB) + addRMB, ChConfig.Def_UpperLimit_DWord)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CA_CTGBillboardRMB, totalRMB)
GameWorld.DebugLog("跨服充值排行活动增加玩家累计充值RMB: addRMB=%s,totalRMB=%s" % (addRMB, totalRMB), curPlayer.GetPlayerID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
index 877d11a..631c610 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActManyDayRecharge.py
@@ -160,7 +160,7 @@
continue
curRechargeValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ManyDayRechargeValue % (actNum, dayIndex))
- updRechargeValue = curRechargeValue + addValue
+ updRechargeValue = min(curRechargeValue + addValue, ChConfig.Def_UpperLimit_DWord)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ManyDayRechargeValue % (actNum, dayIndex), updRechargeValue)
Sync_ManyDayRechargePlayerInfo(curPlayer, actNum)
GameWorld.DebugLog("多日连充充值活动增加充值额度: actNum=%s,dayIndex=%s,curRechargeValue=%s,addValue=%s,updRechargeValue=%s"
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
index 208725e..e45af8d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActTotalRecharge.py
@@ -180,7 +180,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeTemplateID % actNum, templateID)
curRechargeGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalRechargeGold % actNum)
- updRechargeGold = curRechargeGold + addGold
+ updRechargeGold = min(curRechargeGold + addGold, ChConfig.Def_UpperLimit_DWord)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TotalRechargeGold % actNum, updRechargeGold)
Sync_TotalRechargeInfo(curPlayer, actNum)
GameWorld.DebugLog("玩家累计充值活动: actNum=%s,actID=%s,templateID=%s,curRechargeGold=%s,addGold=%s,updRechargeGold=%s"
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index bb42295..89c096e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -80,10 +80,13 @@
PayOrderType_PayCoin, # 代币 6
) = range(1, 1 + 6)
+PayOrderType_Default = PayOrderType_VND
+
# 充值类型定义
PayType_Gold = 2 # 常规仙玉充值
PayType_GoldPlus = 3 # 至尊仙玉充值
PayType_GrowupBuy = 16 # 成长必买
+PayType_PayCoin = 17 # 代币充值
#---------------------------------------------------------------------
#注意: GetChangeCoinPointTotal 充值点和赠送点总和
@@ -266,12 +269,8 @@
ipyData = IpyGameDataPY.GetIpyGameData("OrderInfo", orderInfo, appID)
if not ipyData:
return
- if "@9997@" in curPlayer.GetAccID():
- orderCoin = CommFunc.RMBToCoin(ipyData.GetUsdMoney())
- else:
- orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
cPlayerCoin = CPY_PlayerCoinToGold()
- cPlayerCoin.useCoin = orderCoin
+ cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
cPlayerCoin.orderInfo = orderInfo
cPlayerCoin.appID = appID
cPlayerCoin.orderID = ""
@@ -285,7 +284,7 @@
'''
orderInfo = addDRDict.get("orderInfo", "")
orderCoin = addDRDict.get("orderCoin", 0)
- payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
+ payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
if not orderCoin or not orderInfo:
DataRecordPack.DR_CTGError(curPlayer, errorInfo, addDRDict)
return
@@ -368,10 +367,7 @@
return
cPlayerCoin = CPY_PlayerCoinToGold()
- if "@9997@" in curPlayer.GetAccID():
- cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetUsdMoney())
- else:
- cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
+ cPlayerCoin.useCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum())
cPlayerCoin.orderInfo = orderInfo
cPlayerCoin.appID = appID
cPlayerCoin.isAddBourseMoney = isAddBourseMoney
@@ -383,9 +379,9 @@
# @param useCoin 使用的点卷
# @param eventName 兑换事件名
# @return None
-def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_RMB):
+def PlayerCoinToGold(curPlayer, chargeInfo, eventName, payOrderType=PayOrderType_Default):
## 按商品编号充值
- orderCoin = chargeInfo.GetCoin() # 金额 已乘以100 人民币单位为分
+ orderCoin = chargeInfo.GetCoin()
#notePrizeCoin = chargeInfo.GetPrizeCoin()
orderInfo = chargeInfo.GetOrderInfo() # 商品编号
orderID = chargeInfo.GetOrderID() #订单号,兑换成功后清除
@@ -408,27 +404,10 @@
DataRecordPack.DR_CTGError(curPlayer, "Can not found the orderInfo.", addDRDict)
return
- # quick海外用美元验证
- if "@9997@" in curPlayer.GetAccID():
- GameWorld.Log("quikc海外充值验证美元: orderInfo=%s,orderCoin=%s,orderID=%s" % (orderInfo, orderCoin, orderID), curPlayer.GetPlayerID())
- orderCoinUsd = orderCoin # 入库的是美元分
- orderCoin = CommFunc.RMBToCoin(ipyData.GetPayRMBNum()) # 游戏内orderCoin转化为人民币
- usdMoney = ipyData.GetUsdMoney()
- GameWorld.Log(" 转化后: orderInfo=%s,orderCoin=%s,orderCoinUsd=%s" % (orderInfo, orderCoin, orderCoinUsd), curPlayer.GetPlayerID())
- addDRDict["orderCoin"] = orderCoin
- addDRDict["orderCoinUsd"] = orderCoinUsd
- if orderCoinUsd != CommFunc.RMBToCoin(usdMoney):
- DataRecordPack.DR_CTGError(curPlayer, "The orderCoinUsd is not equal to the ipyData's UsdMoney(%s)!" % usdMoney, addDRDict)
- return
- else:
- payRMBNum = ipyData.GetPayRMBNum() # 单位,元
- if orderCoin != CommFunc.RMBToCoin(payRMBNum):
- DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
- return
-
- # 港台0.1折特殊处理:游戏内部逻辑按原版原价处理,所以验证完金额后需要乘100
- orderCoin *= 100
- addDRDict["orderCoin"] = orderCoin
+ payRMBNum = ipyData.GetPayRMBNum() # 越南版本配表及coin均使用越南盾原值
+ if orderCoin != CommFunc.RMBToCoin(payRMBNum):
+ DataRecordPack.DR_CTGError(curPlayer, "The orderCoin is not equal to the ipyData's RMB(%s)!" % payRMBNum, addDRDict)
+ return
if payOrderType == PayOrderType_PayCoin:
#直接扣,类似充值扣钱,这里是发放物品,可能会有发放失败的当做 CTGError 处理
@@ -439,13 +418,13 @@
addDRDict["payOrderType"] = payOrderType
- addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, [], None
+ moneyType, addGold, prizeGold, giveItemList, ctgIpyData = 0, 0, 0, [], None
if ipyData.GetCTGID():
ctgResultInfo = __GetCTGInfoByID(curPlayer, ipyData.GetCTGID(), addDRDict)
if not ctgResultInfo:
return
- addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
+ moneyType, addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
elif ipyData.GetGiftbagID():
giftbagID = ipyData.GetGiftbagID()
@@ -461,7 +440,7 @@
coinExp = ipyData.GetCoinExp()
coinType = ChConfig.CoinType_Gold if (ctgIpyData and ctgIpyData.GetPayType() in [PayType_Gold, PayType_GoldPlus]) else ChConfig.CoinType_Buy # 规定2为直充,其他为直购
- if not DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, coinExp):
+ if not DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData, moneyType, coinExp):
return
#充值成功主动查询一次,无充值数量就不会继续查询
@@ -542,17 +521,19 @@
addDRDict.update({"monthBuyCountUpd":monthBuyCountUpd})
giveItemList = GetCTGGiveItemList(ipyData)
- addGold = ipyData.GetGainGold() # 获得仙玉数
- gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送仙玉数,首次充值赠送仙玉时,此仙玉不给
+ moneyType = ipyData.GetMoneyType() # 获得货币类型
+ addGold = ipyData.GetGainGold() # 获得货币数
+ gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送货币数,首次充值赠送仙玉时,此仙玉不给
firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
- actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
- if actPrizeGold:
- prizeGold += actPrizeGold
- addDRDict.update({"actRechargePrize":1})
-
+ if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
+ actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
+ if actPrizeGold:
+ prizeGold += actPrizeGold
+ addDRDict.update({"actRechargePrize":1})
+
Sync_CoinToGoldCountInfo(curPlayer, [recordID])
- return addGold, prizeGold, giveItemList, ipyData
+ return moneyType, addGold, prizeGold, giveItemList, ipyData
def GetCTGGiveItemList(ipyData):
## 获取充值ID对应给物品列表
@@ -583,14 +564,35 @@
giveItemList = gainItemList
return giveItemList
-def DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData=None, coinExp=0):
+def DoCTGLogic(curPlayer, coinType, orderCoin, addGold, prizeGold, giveItemList, isAddBourseMoney, eventName, addDRDict, ctgIpyData=None, moneyType=IPY_GameWorld.TYPE_Price_Gold_Money, coinExp=0):
+
+ if ctgIpyData and ctgIpyData.GetPayType() == PayType_PayCoin:
+ # 代币充值,仅给代币,不触发其他内容
+ coinType = ChConfig.CoinType_PayCoin
+ orderInfo = addDRDict.get("orderInfo", "")
+ orderCoin = addDRDict.get("orderCoin", 0)
+ payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
+ playerID = curPlayer.GetPlayerID()
+ befPayCoin = PlayerControl.GetPayCoin(curPlayer)
+ if addGold and moneyType == ShareDefine.TYPE_Price_PayCoin:
+ drDict = {ChConfig.Def_Give_Reason_SonKey:orderInfo, "payOrderType":payOrderType}
+ PlayerControl.GiveMoney(curPlayer, moneyType, addGold, eventName, drDict)
+ aftPayCoin = PlayerControl.GetPayCoin(curPlayer)
+ GameWorld.Log("充值代币: orderInfo=%s,orderCoin=%s,payOrderType=%s,eventName=%s,befPayCoin=%s,aftPayCoin=%s"
+ % (orderInfo, orderCoin, payOrderType, eventName, befPayCoin, aftPayCoin), playerID)
+
+ serverDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+ addDRDict.update({"coinType":coinType, "PayCoin":[befPayCoin, aftPayCoin],
+ "VIPLv":curPlayer.GetVIPLv(), "ServerDay":serverDay, "eventName":eventName})
+ DataRecordPack.DR_CTGOK(curPlayer, addDRDict)
+ return True
if coinType not in [ChConfig.CoinType_Gold, ChConfig.CoinType_Buy, ChConfig.CoinType_ItemSuper]:
DataRecordPack.DR_CTGError(curPlayer, "coinType error! coinType(%s)!" % coinType, addDRDict)
return
isRealMoney = True if addDRDict.get("orderID") else False # 是否真实货币充值,仅真实货币充值订单有orderID,后台充值的不算真实货币充值
- payOrderType = addDRDict.get("payOrderType", PayOrderType_RMB)
+ payOrderType = addDRDict.get("payOrderType", PayOrderType_Default)
if payOrderType == PayOrderType_PayCoin:
isRealMoney = True # 代币充值在游戏内容上算真实充值
ctgRealToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealToday) # 当日真实货币充值Coin数 ,不含后台充值- 今日
@@ -610,10 +612,10 @@
bourseMoneyBefore = PlayerControl.GetMoney(curPlayer, ShareDefine.TYPE_Price_BourseMoney)
if addGold:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, addGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
+ PlayerControl.GiveMoney(curPlayer, moneyType, addGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
if prizeGold:
- PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
+ PlayerControl.GiveMoney(curPlayer, moneyType, prizeGold, eventName, addDRDict, isGiveBourseMoney=isAddBourseMoney)
if giveItemList:
ItemControler.GivePlayerItemOrMail(curPlayer, giveItemList, "", event=[ChConfig.ItemGive_CTG, True, copy.deepcopy(addDRDict)])
--
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