From 204d8acbaa515c7f667891da888d778916e84db8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 十二月 2018 16:40:47 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发  --新增向子服务器组发送消息的接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   34 ++++++++++++++++++++++++++++------
 1 files changed, 28 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 81ffcec..23cecfd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,6 +33,7 @@
 import Operate_EquipStone
 import Operate_EquipSuitCompose
 import IpyGameDataPY
+import DataRecordPack
 import EventShell
 
 import math
@@ -878,9 +879,10 @@
                 return -1
 
         curPlayer = self.__Player
-        #equipPack = self.__PlayerEquip
-        #equipItem = equipPack.GetAt(packEquipIndex)
-        
+        equipPack = self.__PlayerEquip
+        equipItem = equipPack.GetAt(packEquipIndex)
+        desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()]
+        srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData()
         # 装备绑定处理 在 DoLogic_ItemBindType函数有处理,此处注释掉
 #        if not curItem.GetIsBind():
 #            SetItemIsBind(curItem, True)
@@ -896,6 +898,9 @@
             #套装降级处理
             Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
             EventShell.EventRespons_EquipStar(curPlayer)
+            dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData}
+            DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
+            
         self.RefreshStartEquipCount()
         return packEquipIndex if result else -1
     
@@ -955,7 +960,7 @@
             return
         
         equipID = curEquip.GetItemTypeID()
-
+        userData = curEquip.GetUserData()
         #该物品锁定不执行==============================================
         if curEquip.GetIsLocked():
             PlayerControl.NotifyCode(curPlayer, "RescannotEquip")
@@ -993,6 +998,8 @@
         #套装降级处理
         Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
         EventShell.EventRespons_EquipStar(curPlayer)
+        dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData}
+        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict)
 #===============================================================================
 #        #destItemPlace = 卸下物品的位置        
 #        destItemPlace = curPack.GetAt(packIndex)
@@ -1022,6 +1029,8 @@
         if packIndex == ShareDefine.rptRune:
             runeSource = tagItem.GetUserAttr(ShareDefine.Def_IudetRuneSource) or 1
             setItemKeyData = GetRuneItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetRuneLV), source=runeSource)
+        elif packIndex == ShareDefine.rptGatherSoul:
+            setItemKeyData = GetGatherSoulItemKeyData(tagItem.GetItemTypeID(), tagItem.GetUserAttr(ShareDefine.Def_IudetGatherSoulLV))
 
         refreshPlaceList = []
         for place in xrange(ItemCommon.GetVPackCnt(packIndex)):
@@ -1076,7 +1085,12 @@
             GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
         elif itemID == ChConfig.Def_ItemID_Ysog:
             PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
-        
+        elif itemID == ChConfig.Def_ItemID_SoulDust:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
+        elif itemID == ChConfig.Def_ItemID_SoulCore:
+            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
         return True
     
     ## 放入物品 
@@ -1131,7 +1145,7 @@
         isBind = tagItem.GetIsBind()
         isNeedRecord = False
         # 目前暂只记录放入背包的
-        if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune]:
+        if packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul]:
             isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
         putResult = False
         
@@ -1371,6 +1385,14 @@
 def IsRuneItemNeedRecord(curItem, plusLV):
     return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
 
+# 聚魂物品存储字典数值数据结构: 前5位为物品ID, 6~8位为强化等级
+def GetGatherSoulItemKeyData(itemID, GatherSoulLV):
+    return min(GatherSoulLV, 999) * 100000 + itemID
+def GetGatherSoulItemID(keyData): return keyData % 100000
+def GetGatherSoulItemPlusLV(keyData): return keyData % 100000000 / 100000
+def IsGatherSoulItemNeedRecord(curItem, plusLV):
+    return plusLV > 0 or curItem.GetItemColor() >= ChConfig.Def_Quality_Orange
+
 def SetVPackItemKeyData(curPlayer, packIndex, place, keyData, isSync=True):
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), keyData)
     if isSync:

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