From 204d8acbaa515c7f667891da888d778916e84db8 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 十二月 2018 16:40:47 +0800
Subject: [PATCH] 5512 子 【开发】【1.4】跨服竞技场 / 【后端】【1.4】跨服竞技场开发  --新增向子服务器组发送消息的接口

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 64a7047..0520331 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -383,8 +383,12 @@
 
 def OnCheckCanDie(atkObj, curNPC, skill, tick):
     ## 检查NPC是否可死亡
+    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
+    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
+        return True
     tagObj = __RefreshDropOwner(curNPC, tick, 0)
     if not atkObj or not tagObj:
+        GameObj.SetHP(curNPC, 1)
         GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())
         return False
     return True

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