From 209a1fb4415b46739be6bef5432cf6caddb91931 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 九月 2024 18:23:33 +0800
Subject: [PATCH] 10261 【越南】【砍树】【英文】仙盟徽章、头像、头像框(存储激活状态及到期时间方式修改;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_SummonNPC.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_SummonNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_SummonNPC.py
index b29e03b..c8c1aee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_SummonNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/NormalNPC_Attack_SummonNPC.py
@@ -126,7 +126,7 @@
 def AttackResult(curNormalNPC, curTagSummonNPC, skill, tick):
     #获取召唤兽的主人
     curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)
-    if curTagPlayer != None and curTagPlayer.GetHP() > 0 :
+    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 :
         #进入战斗状态
         AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
     

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