From 20a1055eb4352a9ea75d52a472f724557deb8d4a Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期三, 26 九月 2018 14:09:54 +0800 Subject: [PATCH] 1889 采集宝箱上限提示 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 44 +++++++++++++++++++++++--------------------- 1 files changed, 23 insertions(+), 21 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index ab5e9a7..e6ff985 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -5010,7 +5010,7 @@ return max(value / pow(10, nlen), 1) -Def_CollNPCCfg_Len = 9 +Def_CollNPCCfg_Len = 10 ( Def_CollNPCCfg_CanTogether, # 是否允许同时采集 Def_CollNPCCfg_SysMsgMark, # 不可同时采集提示 @@ -5021,6 +5021,7 @@ Def_CollNPCCfg_ZhenQi, # 获得的真气/魔魂 Def_CollNPCCfg_GiveItemModeID, # 获得的物品信息模板编号 Def_CollNPCCfg_NotCostItemNotify, # 消耗品不足提示 +Def_CollNPCCfg_LimitSysMsgMark, #采集上限提示 ) = range(Def_CollNPCCfg_Len) @@ -5095,7 +5096,8 @@ GameWorld.DebugLog(" maxTime=%s,todayTime=%s" % (limitMaxTime, todayCollTime)) if limitMaxTime > 0 and todayCollTime >= limitMaxTime: - PlayerControl.NotifyCode(curPlayer, "GeRen_liubo_807125") + + PlayerControl.NotifyCode(curPlayer, collectNPCInfo[Def_CollNPCCfg_LimitSysMsgMark], [limitMaxTime]) return True # 采集消耗 @@ -5446,38 +5448,38 @@ GameWorld.DebugLog(" 最终可得到物品giveItemInfoList=%s" % giveItemInfoList) syncItemInfoList = [] # 同步的采集到的物品信息列表 - for itemType, itemID, itemCnt, isBind in giveItemInfoList: + for itemID, itemCnt, isBind in giveItemInfoList: if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem): break isBind = setBind or isBind - if itemType == 0: - getItemObj = ItemControler.GetOutPutItemObj(itemID) - elif itemType == 1: - itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind) - getItemObj = ItemControler.GetItemByData(itemDictData) - elif itemType == 2: - quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality") - if quality == 0: - isBroadcast = False - getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip") - else: - getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality) - if getItemObj == None: - continue - - itemID = getItemObj.GetItemTypeID() + + getItemObj = ItemControler.GetOutPutItemObj(itemID) +# elif itemType == 1: +# itemDictData = ItemControler.GetAppointItemDictData(itemID, isBind) +# getItemObj = ItemControler.GetItemByData(itemDictData) +# elif itemType == 2: +# quality = ItemCommon.GetRandEquipQualityByTable(itemID, "CollectEquipRandQuality") +# if quality == 0: +# isBroadcast = False +# getItemObj = ItemCommon.RandNormalEquip(curPlayer, itemID, isBind, "CollectNormalEquip") +# else: +# getItemObj, isBroadcast = ItemCommon.RandGreateEquip(curPlayer, itemID, isBind, "CollectGreateEquip", quality) +# if getItemObj == None: +# continue +# +# itemID = getItemObj.GetItemTypeID() userData = getItemObj.GetUserData() getItemObj.SetCount(itemCnt) getItemObj.SetIsBind(isBind) ItemCommon.NotifyItemDropByKill(curPlayer, getItemObj, npcID) - SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID) + #SendGameServerGoodItemRecord(mapID, npcID, curPlayer.GetPlayerName(), curPlayer.GetPlayerID(), itemID) #可以放入背包 if not ItemControler.DoLogic_PutItemInPack(curPlayer, getItemObj, True, True, event=["CollectNPC", False, {"npcID":npcID}]): break - syncItemInfoList.append([itemType, itemID, itemCnt, isBind, userData]) + syncItemInfoList.append([itemID, itemCnt, isBind, userData]) return syncItemInfoList ## 采集结果同步 -- Gitblit v1.8.0