From 20f6249c88812b2c00469e86d3adb2dfb4cd5d5b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 22 六月 2019 15:53:58 +0800
Subject: [PATCH] 7413 宗门试炼评级通知
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 186 +++++++++++++++++++++++++++++++++++-----------
1 files changed, 142 insertions(+), 44 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index 9b5011b..db95c3c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,12 +38,17 @@
import ShareDefine
import GameFuncComm
import FBHelpBattle
-import ItemControler
+import SkillShell
import PyGameData
+import PetControl
+import NPCCommon
import time
import math
#---------------------------------------------------------------------
+def OnLogin(curPlayer):
+ NotifyBuyFBBuffInfo(curPlayer)
+ return
## 玩家副本行为封包 A5 08
# @param playerIndex 玩家索引
@@ -449,66 +454,159 @@
FBLogic.OnClientStartFB(curPlayer, tick)
return
-
-#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#// A2 31 前端开始自定义场景 #tagCMClientStartCustomScene
#
-#struct tagCMRefreshCustomFBPrize
+#struct tagCMClientStartCustomScene
#{
-# tagHead Head;
+# tagHead Head;
# DWORD MapID;
# WORD FuncLineID;
#};
-def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
- playerID = curPlayer.GetPlayerID()
+def OnClientStartCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
mapID = clientData.MapID
funcLineID = clientData.FuncLineID
- prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
- PyGameData.g_customFBPrizeInfo[playerID] = prizeItemList
- prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
- prizePack.MapID = mapID
- prizePack.FuncLineID = funcLineID
- prizePack.PrizeItemIDList = [prizeItemInfo[0] for prizeItemInfo in prizeItemList]
- prizePack.PrizeItemCount = len(prizePack.PrizeItemIDList)
- NetPackCommon.SendFakePack(curPlayer, prizePack)
+ DoEnterCustomScene(curPlayer, mapID, funcLineID, tick)
return
-
-#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
#
-#struct tagCMGiveCustomFBPrize
+#struct tagCMClientExitCustomScene
+#{
+# tagHead Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ DoExitCustomScene(curPlayer)
+ return
+
+def DoEnterCustomScene(curPlayer, mapID, lineID, tick):
+ ## 进入自定义场景状态
+ playerID = curPlayer.GetPlayerID()
+ GameWorld.Log("玩家请求进入自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
+ curMapID = PlayerControl.GetCustomMapID(curPlayer)
+ curLineID = PlayerControl.GetCustomLineID(curPlayer)
+ if mapID == curMapID and lineID == curLineID:
+ GameWorld.Log(" 玩家当前已经在自定义场景中!无需重新请求!", playerID)
+ result = 1
+ else:
+ GameWorld.Log(" 玩家当前在不同的自定义场景中!不允许进入!curMapID=%s,curLineID=%s"
+ % (curMapID, curLineID), playerID)
+ result = 0
+ StartCustomSceneResult(curPlayer, mapID, lineID, result)
+ return
+
+ #进入副本通用检查
+ if mapID:
+ fbIpyData = FBCommon.GetFBIpyData(mapID)
+ fbLineIpyData = FBCommon.GetFBLineIpyData(mapID, lineID)
+ if PlayerControl.CheckMoveToFB(curPlayer, mapID, lineID, fbIpyData, fbLineIpyData, tick) != ShareDefine.EntFBAskRet_OK:
+ StartCustomSceneResult(curPlayer, mapID, lineID, 0)
+ return
+
+ PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
+
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
+ PlayerControl.SetCustomMap(curPlayer, mapID, lineID)
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家开始自定义场景!mapID=%s,lineID=%s" % (mapID, lineID), playerID)
+ if mapID:
+ PetControl.DoLogic_PetLoadMapOK(curPlayer)
+ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
+
+ #通知进入状态
+ StartCustomSceneResult(curPlayer, mapID, lineID, 1)
+ return
+
+def StartCustomSceneResult(curPlayer, mapID, lineID, result):
+ if result != 1:
+ DoExitCustomScene(curPlayer)
+ resultPack = ChPyNetSendPack.tagMCStartCustomSceneResult()
+ resultPack.MapID = mapID
+ resultPack.FuncLineID = lineID
+ resultPack.Result = result
+ NetPackCommon.SendFakePack(curPlayer, resultPack)
+ return
+
+def DoExitCustomScene(curPlayer):
+ ## 退出自定义场景状态
+ PlayerControl.SetPlayerSightLevel(curPlayer, 0)
+ mapID = PlayerControl.GetCustomMapID(curPlayer)
+ lineID = PlayerControl.GetCustomLineID(curPlayer)
+ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
+ PlayerControl.SetCustomMap(curPlayer, 0, 0)
+ if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over:
+ FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
+ NPCCommon.ClearPriWoodPile(curPlayer)
+ GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
+ return
+
+#// B1 0A 副本购买buff #tagCMFBBuyBuff
+#struct tagCMFBBuyBuff
#{
# tagHead Head;
# DWORD MapID;
-# WORD FuncLineID;
+# WORD MoneyCnt;
#};
-def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+def OnFBBuyBuff(playerIndex, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
playerID = curPlayer.GetPlayerID()
mapID = clientData.MapID
- lineID = clientData.FuncLineID
- prizeItemList = PyGameData.g_customFBPrizeInfo.pop(playerID, [])
+ moneyCnt = clientData.MoneyCnt
+ ipyData = IpyGameDataPY.GetIpyGameData('FBBuyBuff', mapID, moneyCnt)
+ if not ipyData:
+ return
+ addBuffID = ipyData.GetBuffID()
+ curSkill = GameWorld.GetGameData().GetSkillBySkillID(addBuffID)
+ if not curSkill:
+ return
+ crossMapID = PlayerControl.GetCrossMapID(curPlayer)
+ if crossMapID and mapID !=crossMapID:
+ return
+ if not crossMapID and mapID != GameWorld.GetMap().GetMapID():
+ return
- mailItemList = []
- jsonItemList = []
- playerItemControl = ItemControler.PlayerItemControler(curPlayer)
- for itemID, itemCount, isAuctionItem in prizeItemList:
- curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
- if not curItem:
- continue
- jsonItem = ItemCommon.GetJsonItem(curItem)
- jsonItemList.append(jsonItem)
- #放入玩家背包
- if not playerItemControl.PutInItem(IPY_GameWorld.rptItem, curItem):
- mailItemList.append(jsonItem)
-
- if mailItemList:
- PlayerControl.SendMailByKey("ItemNoPickUp", [playerID], mailItemList, [mapID])
-
- overDict = FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID)
- isPass = 1
- overDict.update({FBCommon.Over_itemInfo:jsonItemList})
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+ curTime = int(time.time())
+ #判断CD
+ timeKey = (mapID, moneyCnt)
+ lastTime = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {}).get(timeKey, 0)
+ if lastTime and curTime - lastTime < ipyData.GetBuffCD():
+ GameWorld.DebugLog('副本购买buff CD未到 ')
+ return
+
+ #扣钱
+ infoDict = {"MapID":mapID, "addBuffID":addBuffID}
+ if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, moneyCnt, ChConfig.Def_Cost_FBBuyBuff, infoDict):
+ return
+ if playerID not in PyGameData.g_fbBuyBuffTimeDict:
+ PyGameData.g_fbBuyBuffTimeDict[playerID] = {}
+ PyGameData.g_fbBuyBuffTimeDict[playerID][timeKey] = curTime
+ NotifyBuyFBBuffInfo(curPlayer)
+ if crossMapID:
+ msgDict = {"PlayerID":curPlayer.GetPlayerID(), "buffID":addBuffID}
+ GameWorld.SendMsgToCrossServer(ShareDefine.ClientServerMsg_AddBuff, msgDict)
+ GameWorld.DebugLog("跨服中请求复活, crossMapID=%s,msgDict=%s" % (crossMapID, msgDict), playerID)
+ return
+
+ SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+ #SkillCommon.AddBuffBySkillType(curPlayer, addBuffID, tick)
return
-
+def NotifyBuyFBBuffInfo(curPlayer):
+ playerID = curPlayer.GetPlayerID()
+ buffTimeDict = PyGameData.g_fbBuyBuffTimeDict.get(playerID, {})
+ if not buffTimeDict:
+ return
+ packData = ChPyNetSendPack.tagMCFBBuyBuffInfo()
+ packData.InfoList = []
+ for timeKey, buyTime in buffTimeDict.items():
+ mapID, moneyCnt = timeKey
+ timeInfo = ChPyNetSendPack.tagMCFBBuyBuffTime()
+ timeInfo.MapID = mapID
+ timeInfo.MoneyCnt = moneyCnt
+ timeInfo.BuyTime = buyTime
+ packData.InfoList.append(timeInfo)
+ packData.Cnt = len(packData.InfoList)
+ NetPackCommon.SendFakePack(curPlayer, packData)
+ return
--
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