From 210de0f61fd5f7acd758cd2e01168ea2438cf969 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 29 四月 2019 15:20:05 +0800
Subject: [PATCH] 6607 【2.0】【后端】技能升级功能改版(加等级限制)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   11 +++++++----
 1 files changed, 7 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index c056640..6dac2ad 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2052,7 +2052,10 @@
     if not ipyData:
         return
     mainSkillID = ipyData.GetMainSkillID()
-    
+    if curPlayer.GetLV() < ipyData.GetNeedLV():
+        GameWorld.DebugLog('选择技能五行专精等级不足!')
+        return
+        
     curElementSkillID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementID % mainSkillID)
     if selectSkillID == curElementSkillID:
         GameWorld.DebugLog('已经是该专精技能!')
@@ -2071,9 +2074,9 @@
     #更新新技能
     RefreshElementSkill(curPlayer, selectSkillID)
     # 重刷被动技能
-    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)    
+    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)
     # 重刷技能战力
-    PlayerControl.PlayerControl(curPlayer).RefreshAllSkill()
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
     NotifyElementSkillInfo(curPlayer, mainSkillID)
     return
@@ -2145,7 +2148,7 @@
         # 重刷被动技能
         PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer)    
         # 重刷技能战力
-        PlayerControl.PlayerControl(curPlayer).RefreshAllSkill()
+        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     return
 
 def GetElementSkillCnt(curPlayer):

--
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