From 217627970593db2f63ddb62d6c3d4c5e787871fe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 20:43:11 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py |   39 +--------------------------------------
 1 files changed, 1 insertions(+), 38 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
index 79e2717..1b5d3a6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CreateRole.py
@@ -188,7 +188,7 @@
     #GameWorld.DebugLog("SendToDBPlayerCreate dataMapID=%s,lineID=%s,posX=%s,posY=%s,mapID=%s,copyMapID=%s" 
     #                   % (dataMapID, lineID, posX, posY, mapID, copyMapID))
     #根据职业获得默认的属性, #STR//力量 ,PNE//智力,PHY//敏捷,CON//体力
-    baseSTR, basePNE, basePHY, baseCON = __GetPlayerBasePoint(sendPack_Job)
+    baseSTR, basePNE, basePHY, baseCON = 0, 0, 0, 0
     
     curPlayer.SendToDBPlayerCreate(
                                     curPlayerID,                    #PlayerID,
@@ -242,43 +242,6 @@
     # 创角流向
     #DataRecordPack.DR_CreateRole(curPlayer.GetAccID(), sendPack_Name, sendPack_Job)
     return
-
-#---------------------------------------------------------------------
-## 获取玩家基础属性点
-#  @param sendPack_Job 职业类型
-#  @return baseSTR, basePNE, basePHY, baseCON
-#  @remarks 函数详细说明.
-def __GetPlayerBasePoint(sendPack_Job):
-    baseSTR, basePNE, basePHY, baseCON = (0, 0, 0, 0)
-    #{ 职业 : { key : value } }
-    
-    jobDict = IpyGameDataPY.GetFuncEvalCfg("CreatRolePoint%s" % sendPack_Job, 1)
-    
-    if not jobDict:
-        GameWorld.ErrLog('CreatRoleErr RoleBasePoint, job = %s' % (sendPack_Job))
-        return baseSTR, basePNE, basePHY, baseCON
-    
-    for key, value in jobDict.items():
-        
-        if type(key) == str:
-            key = key.upper()
-        
-        if key in ['STR', ShareDefine.Def_Effect_STR]:
-            baseSTR = value
-            
-        elif key in ['PNE', ShareDefine.Def_Effect_PNE]:
-            basePNE = value
-        
-        elif key in ['PHY', ShareDefine.Def_Effect_PHY]:
-            basePHY = value
-        
-        elif key in ['CON', ShareDefine.Def_Effect_CON]:
-            baseCON = value
-        
-        else:
-            GameWorld.ErrLog('CreatRoleErr RoleBasePoint, key = %s' % (key))
-    
-    return baseSTR, basePNE, basePHY, baseCON
 #---------------------------------------------------------------------
 ## 检查玩家名字是否合法(这里的PlayerName为过滤完空格的名字)
 #  @param curPlayer 当前玩家

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