From 217627970593db2f63ddb62d6c3d4c5e787871fe Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 三月 2019 20:43:11 +0800 Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发 --- ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 410 +++++++++++++++++++++++++++++++++------------------------ 1 files changed, 237 insertions(+), 173 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index 38ea66d..38acd40 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -132,6 +132,7 @@ Def_Notify_WorldKey_IsMixServer = 'IsMixServer' # 是否合服服务器 Def_Notify_WorldKey_MixServerDay = 'MixServerDay' # 合服天数 Def_Notify_WorldKey_LastMixServerDay = 'LastMixServerDay' # 上次合服时的开服天数 +Def_Notify_WorldKey_LastMixServerWorldLV = 'LastMixServerWorldLV' # 上次合服时的世界等级 Def_Notify_WorldKey_OnDayEx = 'OnDayEx' # 特殊时间点凌晨X点过天 Def_Notify_WorldKey_OnWeekEx = 'OnWeekEx' # 特殊时间点凌晨X点过周 Def_Notify_WorldKey_OnMonthEx = 'OnMonthEx' # 特殊时间点凌晨X点过月 @@ -169,13 +170,11 @@ Def_Notify_WorldKey_CrossServerConnState = "CrossServerConnState" # 跨服服务器链接状态 Def_Notify_WorldKey_CrossServerOpen = "CrossServerOpen" # 跨服服务器是否开启中 +Def_Notify_WorldKey_CrossZoneName = "CrossZoneName" # 跨服分区名 Def_Notify_WorldKey_CrossPKZoneID = "CrossPKZoneID" # 本服跨服PK所属赛区 Def_Notify_WorldKey_CrossPKSeasonID = "CrossPKSeasonID" # 本服跨服PK当前赛季 Def_Notify_WorldKey_CrossPKSeasonState = "CrossPKSeasonState" # 本服跨服PK赛季状态 0-关闭,1-开启中 - -Def_Notify_WorldKey_MixServerCampaignSaveData = "MixServerCampaignSaveData_%s" # 合服活动记录数据时机0-否 1-是 -Def_Notify_WorldKey_MixServerCampaignGetAward = "MixServerCampaignGetAward_%s" # 合服活动可领奖时机0-否 1-是 Def_Notify_WorldKey_GameWorldBossRebornCross = 'BossRebornCross_%s_%s' # 跨服世界boss重生, 参数为(zoneID, bossID) Def_Notify_WorldKey_GameWorldBossReborn = 'BossReborn_%s' # 世界boss重生, 参数为(bossID) @@ -196,27 +195,13 @@ Def_Notify_WorldKey_ManorWarLastFamilyID = 'ManorWarLastFamilyID_%s' # 领地争夺上次占领的战盟id,%s地图id Def_Notify_WorldKey_ManorWarServerDay = 'ManorWarServerDay' # 领地战活动时的开服天数 -Def_Notify_WorldKey_DayAction_ID = "%s_ID" # 按天开启的活动唯一id,参数为活动标识key -Def_Notify_WorldKey_DayAction_BeginTime = "%s_BT" # 按天开启的活动开始时间,参数为活动标识key -Def_Notify_WorldKey_DayAction_EndTime = "%s_ET" # 按天开启的活动结束时间,参数为活动标识key -Def_Notify_WorldKey_DayAction_ClassUPNum = "DA_ClassUPNum" # 按天开启的活动标识key - 升阶特惠活动编号 -Def_Notify_WorldKey_DayAction_Recharge = "DA_Recharge" # 按天开启的活动标识key - 充值特惠 -Def_Notify_WorldKey_DayAction_DiscountShop = "DA_DiscountShop" # 按天开启的活动标识key - 折扣店 -Def_Notify_WorldKey_DayAction_RechargeRank = "DA_RechargeRank" # 按天开启的活动标识key - 充值排行榜特惠 -Def_Notify_WorldKey_DayAction_MixDiscountShop = "DA_MixDiscountShop" # 按天开启的活动标识key - 合服折扣店 -Def_Notify_WorldKey_DayAction_CostProfit = "DA_CostProfit" # 按天开启的活动标识key - 消费返利 -Def_Notify_WorldKey_DayAction_CostRank = "DA_CostRank" # 按天开启的活动标识key - 消费特惠排行榜 - -Def_Notify_WorldKey_ShopState = 'ShopState_%s' # 自定义商店开启状态, 参数为ShopID -Def_Notify_WorldKey_TimeShopRefreshTime = 'TimeShopRefreshTime_%s' # 定时商店上次全服刷新时间 Def_Notify_WorldKey_ActionBuffState = 'ActionBuffState_%s' # 活动玩家buff状态, 1-可加,0-不可添加; 参数为buffID Def_Notify_WorldKey_LoginAwardStartDate = 'LoginAwardStartDate_%s' # 登录领取奖励开始时间,参数为活动类型 Def_Notify_WorldKey_LoginAwardEndDate = 'LoginAwardEndDate_%s' # 登录领取奖励结束时间,参数为活动类型 -Def_Notify_WorldKey_ClearBillboardSign = 'ClearBillboardSign' # 清除排行榜标记 - Def_Notify_WorldKey_RedPacketOutput = 'RedPacketOutput' # 红包产出信息 +Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志 #运营活动表名定义 OperationActionName_ExpRate = "ActExpRate" # 多倍经验活动 @@ -225,19 +210,34 @@ OperationActionName_BossReborn = "ActBossReborn" # BOSS复活活动 OperationActionName_FlashGiftbag = "ActFlashGiftbag" # 限时礼包活动 OperationActionName_FairyCeremony = "ActFairyCeremony" # 仙界盛典活动 +OperationActionName_NewFairyCeremony = "ActNewFairyCeremony" # 仙界盛典活动 OperationActionName_RealmPoint = "ActRealmPoint" # 多倍修行点活动 OperationActionName_FlashSale = "ActFlashSale" # 限时抢购活动 OperationActionName_WishingWell = "ActWishingWell" # 许愿池活动 OperationActionName_TotalRecharge = "ActTotalRecharge" # 累计充值活动 OperationActionName_WeekParty = "ActWeekParty" # 周狂欢活动 +OperationActionName_LoginAward = "ActLoginAward" # 登录奖励活动 +OperationActionName_FeastWeekParty = "ActFeastWeekParty" # 节日巡礼狂欢活动 +OperationActionName_FeastRedPacket = "ActFeastRedPacket" # 节日红包活动 +OperationActionName_FeastCollectWords = "ActFeastCollectWords" # 节日集字活动 +OperationActionName_LuckyTreasure = "ActLuckyTreasure" # 幸运鉴宝活动 +#节日活动类型列表 - 该类型无视开服天,日期到了就开启 +FeastOperationActionNameList = [OperationActionName_FeastWeekParty, OperationActionName_FeastRedPacket, OperationActionName_FeastCollectWords] +#所有的运营活动列表,含节日活动 OperationActionNameList = [OperationActionName_ExpRate, OperationActionName_CostRebate, OperationActionName_BossReborn,OperationActionName_SpringSale, OperationActionName_FlashGiftbag, OperationActionName_FairyCeremony, OperationActionName_RealmPoint, OperationActionName_FlashSale, OperationActionName_WishingWell, OperationActionName_TotalRecharge, - OperationActionName_WeekParty, ] + OperationActionName_WeekParty, OperationActionName_LoginAward, + OperationActionName_NewFairyCeremony, OperationActionName_LuckyTreasure] \ + + FeastOperationActionNameList #需要记录开启活动时的世界等级的运营活动 -NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell] +NeedWorldLVOperationActNameList = [OperationActionName_FairyCeremony, OperationActionName_WishingWell, + OperationActionName_NewFairyCeremony, OperationActionName_FlashSale, + OperationActionName_BossReborn, OperationActionName_TotalRecharge, + OperationActionName_CostRebate, OperationActionName_FlashGiftbag, + OperationActionName_SpringSale, OperationActionName_LuckyTreasure] #活动信息字典key定义 ActKey_ID = "ID" # 活动ID,唯一标识的ID,一般是活动开启的time值 @@ -245,6 +245,7 @@ ActKey_CfgID = "CfgID" # 活动表配置ID ActKey_DayIndex = "DayIndex" # 活动表配置ID ActKey_WorldLV = "WorldLV" # 活动开启时世界等级 +ActKey_WorldLVList = "WorldLVList" # 活动每天的世界等级列表 #答题类型枚举 Def_Game_ExamTypeList = range(1, 4 + 1) @@ -281,7 +282,8 @@ Def_ViewExpType_Sit , #打坐获取经验 3 Def_ViewExpType_KillNPCSuper, #杀怪获得经验暴击 4 Def_ViewExpType_Sys , #系统给经验-需要展示倍率,实际不享受 5 -) = range(0, 6) + Def_ViewExpType_RealmBuff, #境界全服福利经验(玄女天花) 6 +) = range(0, 7) #物品相关操作类型 @@ -293,7 +295,7 @@ Def_mitProduceResult, # 生产采集结果回应 Def_mitPetEquipMerge, # 宠物装备合成回应 Def_mitEquipInherit, # 装备继承 - Def_mitEquipPlus, # 装备加强 + Def_mitEquipStarUp, # 装备升星 Def_mitEquipMayaPlus, # 装备玛雅加强 Def_mitEquipAddAttr, # 装备追加 Def_mitEquipSlotting, # 装备打孔 @@ -316,6 +318,11 @@ Def_SkillID_AutoTruck = 62220 # 自动运镖buff #---写死的物品属性效果ID--- +Def_Effect_Metal = 201 # 金 +Def_Effect_Wood = 202 # 木 +Def_Effect_Water = 203 # 水 +Def_Effect_Fire = 204 # 火 +Def_Effect_Earth = 205 # 土 #增加%d力量 Def_Effect_STR = 2 #1006 #增加%d真元 @@ -406,8 +413,6 @@ Def_Effect_MissRate = 45 #20026 #杀怪经验百分比, 百分比增加基础杀怪经验(a值为万分率,直接加上) Def_Effect_FightExpRate = 46 -#魂器基础属性百分比 -Def_Effect_HorcruxBasePer = 48 Def_Effect_SkillAtkRateReduce = 49 #20032 #增加HP(A值填万分率) Def_Effect_MaxHPPer = 50 #20023 @@ -429,20 +434,45 @@ Def_Effect_StoneMaxHPPer = 58 #宝石攻击百分比 Def_Effect_StoneAtkPer = 59 -#装备基础百分比 +#装备基础百分比 - 含特殊装备位 Def_Effect_EquipBaseAddPer = 60 +#基础装备百分比 +Def_Effect_BaseEquipAddPer = 64 #冰攻百分比(A值为万分率) Def_Effect_IceAtkPer = 61 #冰防百分比(A值为万分率) Def_Effect_IceDefPer = 62 -#防具生命百分比 -Def_Effect_ArmorMaxHPAddPer = 63 -#圣器攻击百分比 -Def_Effect_RelicsAtkAddPer = 64 -#武器攻击百分比 -Def_Effect_WeaponAtkAddPer = 65 -#防具防御百分比 +#基础装备生命百分比 +Def_Effect_BaseEquipMaxHPAddPer = 63 +#基础装备攻击百分比 +Def_Effect_BaseEquipAtkAddPer = 65 +#防具防御百分比 - 废弃 Def_Effect_ArmorDefAddPer = 66 +#主手基础属性值 百分比 +Def_Effect_WeaponAddPer = 121 +#副手基础属性值 百分比 +Def_Effect_Weapon2AddPer = 122 +#腰带基础属性值 百分比 +Def_Effect_BeltAddPer = 123 +#手套基础属性值 百分比 +Def_Effect_GloveAddPer = 124 +#衣袍基础属性值 百分比 +Def_Effect_ClothesAddPer = 125 +#帽子基础属性值 百分比 +Def_Effect_HatAddPer = 126 +#下装基础属性值 百分比 +Def_Effect_TrousersAddPer = 127 +#鞋履基础属性值 百分比 +Def_Effect_ShoesAddPer = 128 +#仙器A基础属性值 百分比 +Def_Effect_FairyCanAddPer = 129 +#仙器B基础属性值 百分比 +Def_Effect_FairyCan2AddPer = 130 +#仙绳基础属性值 百分比 +Def_Effect_NeckAddPer = 131 +#莲台基础属性值 百分比 +Def_Effect_JadeAddPer = 132 + Def_Effect_MinAtk = 67 # 最小攻击 Def_Effect_MaxAtk = 68 # 最大攻击 @@ -476,6 +506,43 @@ Def_Effect_PlusBaseAtkPer = 88 # 强化基础攻击百分比 Def_Effect_NPCHurtAddPer = 89 # 对怪物伤害加成 + +Def_Effect_JobAHurtAddPer = 90 # 对目标战士伤害加成 +Def_Effect_JobBHurtAddPer = 91 # 对目标法师伤害加成 +Def_Effect_JobCHurtAddPer = 92 # 对目标弓箭伤害加成 +Def_Effect_JobAAtkReducePer = 93 # 战士攻击伤害减免 +Def_Effect_JobBAtkReducePer = 94 # 法师攻击伤害减免 +Def_Effect_JobCAtkReducePer = 95 # 弓箭攻击伤害减免 + +Def_Effect_ZXCloakAttrPer = 96 # 诛仙披风属性加成百分比 +Def_Effect_ZXMaskAttrPer = 97 # 诛仙面具属性加成百分比 +Def_Effect_ZXGloveAttrPer = 98 # 诛仙手套属性加成百分比 +Def_Effect_ZXRuyiAttrPer = 99 # 诛仙如意属性加成百分比 +Def_Effect_ZXPendantAttrPer = 100 # 诛仙吊坠属性加成百分比 +Def_Effect_ZXRingAttrPer = 101 # 诛仙戒指属性加成百分比 + +Def_Effect_SkillAddPer1 = 102 # 技能伤害增强1 +Def_Effect_SkillAddPer2 = 103 # 技能伤害增强2 +Def_Effect_SkillAddPer3 = 104 # 技能伤害增强3 +Def_Effect_SkillAddPer4 = 105 # 技能伤害增强4 +Def_Effect_SkillAddPer5 = 106 # 技能伤害增强5 +Def_Effect_SkillAddPer6 = 107 # 技能伤害增强6 +Def_Effect_SkillAddPer7 = 108 # 技能伤害增强7 + +Def_Effect_SkillReducePer1 = 109 # 受到技能伤害减少1 +Def_Effect_SkillReducePer2 = 110 # 受到技能伤害减少2 +Def_Effect_SkillReducePer3 = 111 # 受到技能伤害减少3 +Def_Effect_SkillReducePer4 = 112 # 受到技能伤害减少4 +Def_Effect_SkillReducePer5 = 113 # 受到技能伤害减少5 +Def_Effect_SkillReducePer6 = 114 # 受到技能伤害减少6 +Def_Effect_SkillReducePer7 = 115 # 受到技能伤害减少7 + +Def_Effect_ZXWeaponAttrPer = 116 # 诛仙剑1属性加成百分比 +Def_Effect_LXWeaponAttrPer = 117 # 诛仙剑2属性加成百分比 +Def_Effect_XXWeaponAttrPer = 118 # 诛仙剑3属性加成百分比 +Def_Effect_JXWeaponAttrPer = 119 # 诛仙剑4属性加成百分比 + +Def_Effect_Luck = 120 # 气运 #增加%d物理伤害值,其中a值为伤害值 Def_Effect_AddAtk = 1005 @@ -569,21 +636,14 @@ Def_BT_Campaign_Recharge, #累计充值(开服活动榜) Def_BT_Campaign_PetLV, #灵宠等级(开服活动榜) + Def_BT_ZhuXianTower, #诛仙塔榜 + Def_BT_NewFCCostGold, #消费排行榜(新仙界盛典) + Def_BT_HighLadder, #天梯竞技场排行 Def_BT_HighLadder_Yester, #天梯竞技场昨日排行 - Def_BT_RechargeTeHuiLast, #充值特惠活动排行榜-上一期记录 - Def_BT_RechargeTeHui, #充值特惠活动排行榜-当前期记录 - - Def_BT_MixCampaign_PlayerBattle, #总战斗力(合服活动) - Def_BT_MixCampaign_Recharge, #累计充值(合服活动) - Def_BT_MixCampaign_WinFamilyMember, #获胜战盟成员,按职位排(合服活动) - Def_BT_MixCampaign_FamilyKillBoss, #战盟击杀boss(合服活动) - - Def_BT_CostTeHui, #消费特惠排行榜 - Def_BT_CostTeHuiLast, #消费特惠排行榜上一期 Def_BT_Max, #排行榜最大类型 -) = range(0, 32 + 2) +) = range(0, 26 + 2) #职业对应战力排行榜类型 JobFightPowerBillboardDict = { @@ -595,7 +655,7 @@ #排行榜Value1存储境界信息的榜单列表 BTValue1_OfficialRankList = [Def_BT_FightPower, Def_BT_FightPower_Warrior, Def_BT_FightPower_Wizard, Def_BT_FightPower_Assassin, Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient, - Def_BT_FBHelpBattle, + Def_BT_FBHelpBattle, Def_BT_ZhuXianTower, ] ##---比率--- @@ -786,7 +846,13 @@ CDBPlayerRefresh_SoulSplinters, # 聚魂碎片 197 CDBPlayerRefresh_SoulCore, # 核心环 198 CDBPlayerRefresh_Honor, # 荣誉 199 -) = range(146, 200) +CDBPlayerRefresh_200, # 200 +CDBPlayerRefresh_Mater, # 金 +CDBPlayerRefresh_Wood, # 木 +CDBPlayerRefresh_Water, # 水 +CDBPlayerRefresh_Fire, # 火 +CDBPlayerRefresh_Earth, # 土 205 +) = range(146, 206) TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子) TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来) @@ -873,10 +939,11 @@ GameFuncID_FreeGoods = 130 # 极品白拿 GameFuncID_OSSail = 132 # 开服特惠 GameFuncID_HorsePetRobBoss = 139# 骑宠争夺 -GameFuncID_AddPoint = 145 # 加点功能 +GameFuncID_AddPoint = 145 # 加点功能/灵根功能 GameFuncID_LittleHelper = 146 # 小助手 GameFuncID_TJG = 147 # 脱机挂 GameFuncID_SuperGift = 150 # 超值礼包 +GameFuncID_ZhuXianBoss = 163 # 诛仙BOSS # 以下为暂时无用的 GameFuncID_Truck = 33 # 运镖 GameFuncID_RunDaily = 34 # 日常跑环 @@ -900,7 +967,9 @@ Def_TalkExtraValue_Bit_GM, #GM Def_TalkExtraValue_Bit_JOB, #job Def_TalkExtraValue_Bit_BubbleBox, #气泡框 -) = range(0, 4) +Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID +Def_TalkExtraValue_Bit_LV, #等级 +) = range(0, 6) #聊天信息附加值中某信息数据所占位置 #{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]} @@ -909,6 +978,8 @@ Def_TalkExtraValue_Bit_GM:[2, 3], # GM Def_TalkExtraValue_Bit_JOB:[3, 4], # job Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框 + Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # 服务器组ID + Def_TalkExtraValue_Bit_LV:[13, 17], # 等级 } # 聊天频道 暂用语音 @@ -927,8 +998,10 @@ rptPet, # 宠物背包(用物品存储宠物的数据) 31 rptDogzItem, # 神兽物品背包 32 rptDogzEquip, # 神兽装备背包 33 +rptZhuXianItem, # 诛仙物品背包 34 +rptZhuXianEquip, # 诛仙装备背包 35 rptMax, # 最大背包类型数量,放在最后一个 -) = range(28, 28 + 7) #C++定义的枚举到27 +) = range(28, 28 + 9) #C++定义的枚举到27 #虚拟背包类型, 从255递减 Def_VPack_TypeList = ( @@ -957,8 +1030,8 @@ Def_UniversalGameRecType_StoreServerCntRecord, #商店全服购买记录 8, Def_UniversalGameRecType_FBHelpBattleCheckInPlayer, #助战玩家登记记录9 Def_UniversalGameRecType_FBHelpBattleRecord, #助战未同步记录10 - Def_UniversalGameRecType_11, - Def_UniversalGameRecType_12, + Def_UniversalGameRecType_ZhuXianBossRecord, #诛仙BOSS结算记录11 + Def_UniversalGameRecType_LuckyTreasure, #幸运鉴宝大奖记录12 Def_UniversalGameRecType_13, Def_UniversalGameRecType_Reward, # 通用奖励表(TopBar)14 Def_UniversalGameRecType_15, @@ -981,7 +1054,7 @@ Def_UniversalGameRecType_32, Def_UniversalGameRecType_ManorWarInfo, # 领地争夺战占领结果33 Def_UniversalGameRecType_34, - Def_UniversalGameRecType_ShopItem, # 自定义商店全服限购数据35 + Def_UniversalGameRecType_35, Def_UniversalGameRecType_36, Def_UniversalGameRecType_37, Def_UniversalGameRecType_38, @@ -1095,9 +1168,6 @@ Def_Enter_Truck, #进入骠车 ) = range(1, 3) -Def_OSC_ValidDay = 6 # 开服活动有效活动天 -Def_MSC_ValidDay = 5 # 合服活动有效活动天 - # 开服活动类型标识, 不可超过32 Def_Campaign_Type_List = ( Def_Campaign_Type_PlusLV, # 强化等级排行 1 @@ -1140,40 +1210,6 @@ Def_CampaignAwardState_Over, # 领奖结束 ) = range(3) -#合服活动类型标识 -Def_MixCampaign_Type_List = ( - Def_MixCampaign_Type_PlayerBattle, # 总战斗力0 - Def_MixCampaign_Type_RechargeFirst, # 首充奖励1 - Def_MixCampaign_Type_RechargeRank, # 累计充值排行奖励2 - Def_MixCampaign_Type_RechargeCnt, # 累计充值保底奖励3 - Def_MixCampaign_Type_FamilyWar, # 冰封王座家族战获胜家族成员奖励4 - Def_MixCampaign_Type_FamilyWarEnter, # 冰封王座参与奖5 - Def_MixCampaign_Type_FamilyKillBoss, # 战盟击杀boss排行 - Def_MixCampaign_Type_PlayerKillBoss, # 个人击杀boss -) = range(8) - -#合服活动类型对应的奖励排行榜 -Def_MixCampaign_Billboard_Dict = { - Def_MixCampaign_Type_PlayerBattle:Def_BT_MixCampaign_PlayerBattle, # 总战斗力 - Def_MixCampaign_Type_RechargeRank:Def_BT_MixCampaign_Recharge, # 累计充值排行 - Def_MixCampaign_Type_FamilyWar:Def_BT_MixCampaign_WinFamilyMember, # 获胜战盟成员 - Def_MixCampaign_Type_FamilyKillBoss:Def_BT_MixCampaign_FamilyKillBoss, # 战盟击杀boss排行 - } - -# 直接在MapServer中处理的合服活动类型 -DoOnMapServerMixCampaignTypeList = [ - Def_MixCampaign_Type_RechargeFirst, - Def_MixCampaign_Type_RechargeCnt, - Def_MixCampaign_Type_FamilyWarEnter, - Def_MixCampaign_Type_PlayerKillBoss, - ] -# 合服活动请求GameServer操作类型定义 -( -Def_MSCGameServerQuery_QueryAward, # 查询 -Def_MSCGameServerQuery_GetAward, # 领奖 -Def_MSCGameServerQuery_MailAward, # 邮件发送奖励 -) = range(3) - #队伍最大人数 Def_Team_MaxPlayerCount = 4 @@ -1191,6 +1227,7 @@ CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更 CrossServerMsg_ExitCrossServer = "ExitCrossServer" # 退出跨服服务器 CrossServerMsg_Notify = "Notify" # 提示信息 +CrossServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 CrossServerMsg_ViewPlayerCacheRet = "ViewPlayerCacheRet"# 查看跨服玩家信息结果 CrossServerMsg_PKMatchReqRet = "PKMatchReqRet" # 跨服PK匹配请求结果 CrossServerMsg_PKMatchResult = "PKMatchResult" # 跨服PK匹配结果 @@ -1204,15 +1241,27 @@ CrossServerMsg_PutInItem = "PutInItem" # 获得物品 CrossServerMsg_GiveMoney = "GiveMoney" # 获得货币 CrossServerMsg_DropGoodItem = "DropGoodItem" # 掉落好物品 +CrossServerMsg_RebornRet = "RebornRet" # 复活结果 +CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 +CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 +ClientServerMsg_ChatCrossWorld = "ChatCrossWorld" # 跨服世界聊天 ClientServerMsg_GMCMD = "GMCMD" # GM命令 ClientServerMsg_ViewPlayerCache = "ViewPlayerCache" # 查看跨服玩家信息 ClientServerMsg_PKMatch = "PKMatch" # 跨服PK匹配 ClientServerMsg_PKCancel = "PKCancel" # 跨服PK取消匹配 ClientServerMsg_PKPrepareOK = "PKPrepareOK" # 跨服PK准备完毕 ClientServerMsg_PKBillboard = "PKBillboard" # 跨服PK排行榜 +ClientServerMsg_Reborn = "Reborn" # 复活 +ClientServerMsg_QueryNPCInfo = "QueryNPCInfo" # 查询跨服地图NPC信息 +ClientServerMsg_SetPlayerAttrValue = "SetPlayerAttrValue" # 玩家属性数值更新 +ClientServerMsg_CollectNPC = "CollectNPC" # 采集NPC + +#跨服广播类型定义 +CrossNotify_World = "World" +CrossNotify_Family = "Family" #角色改名结果 ( @@ -1263,6 +1312,8 @@ Def_IudetCreateTime = 44 # 时效物品的创建时间 Def_IudetGatherSoulLV = 46 # 聚魂等级 Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定 +Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间 + # 200~300 宠物数据用 Def_IudetPet_NPCID = 200 # npcID Def_IudetPet_ClassLV = 202 # 阶级 @@ -1324,13 +1375,13 @@ )=range(5) # 战斗力模块类型 -Def_MFPType_Max = 28 +Def_MFPType_Max = 44 ModuleFightPowerTypeList = ( Def_MFPType_Role, # 角色 0 -Def_MFPType_Equip, # 装备(基本装备位) 1 +Def_MFPType_Equip, # 装备(基本装备位) 1 - 废弃 Def_MFPType_Plus, # 强化 2 Def_MFPType_Stone, # 宝石 3 -Def_MFPType_Suit, # 套装 4 +Def_MFPType_LingGen, # 灵根 4 Def_MFPType_Wing, # 翅膀 5 Def_MFPType_Wash, # 洗练 6 Def_MFPType_Pet, # 灵宠 7 @@ -1339,18 +1390,34 @@ Def_MFPType_GodWeapon, # 神兵 10 Def_MFPType_Dienstgrad, #称号 11 Def_MFPType_Rune, # 符印 12 -Def_MFPType_Horcrux, # 魂器 13 +Def_MFPType_13, # Def_MFPType_MagicWeapon1, # 人族法宝 14 Def_MFPType_StoveYao, # 炼丹炉丹药 15 Def_MFPType_MagicWeapon2, # 魔族法宝 16 Def_MFPType_MagicWeapon3, # 仙族法宝 17 Def_MFPType_PetSoul, # 灵宠魂石 18 Def_MFPType_HorseSoul, # 坐骑魂石 19 -Def_MFPType_MagicWeaponSoul, # 法宝之魂 20 +Def_MFPType_20, Def_MFPType_Dogz, # 神兽 21 Def_MFPType_GatherSoul, # 聚魂 22 Def_MFPType_MagicWeapon4, # 王者法宝 23 Def_MFPType_Coat, # 时装 24 +Def_MFPType_ZhuXian, # 诛仙 25 - 废弃 +Def_MFPType_Equip1, # 境界装备1阶 26 +Def_MFPType_Equip2, # 境界装备2阶 27 +Def_MFPType_Equip3, # 境界装备3阶 28 +Def_MFPType_Equip4, # 境界装备4阶 29 +Def_MFPType_Equip5, # 境界装备5阶 30 +Def_MFPType_Equip6, # 境界装备6阶 31 +Def_MFPType_Equip7, # 境界装备7阶 32 +Def_MFPType_Equip8, # 境界装备8阶 33 +Def_MFPType_Equip9, # 境界装备9阶 34 +Def_MFPType_Equip10, # 境界装备10阶 35 +Def_MFPType_Equip11, # 境界装备11阶 36 +Def_MFPType_Equip12, # 境界装备12阶 37 +Def_MFPType_Equip13, # 境界装备13阶 38 +Def_MFPType_Equip14, # 境界装备14阶 39 +Def_MFPType_Equip15, # 境界装备15阶 40 Def_MFPType_Other, # 其他 #以下暂时没用到,改时再处理 @@ -1427,59 +1494,6 @@ Difficulty_Hero, # 英雄 ) = range(3) -# 称号类型定义,需与\PySysDB\tagDienstgrad.txt表中的类型Type一致,从1开始 -( -Def_DienstgradType_Flower, # 鲜花称号 -) = range(1, 2) - -# 特惠活动类型 -TeHuiActivityList = ( -TeHuiActivity_Recharge, # 0充值特惠 -TeHuiActivity_ClassUP, # 功能升阶特惠 -TeHuiActivity_DiscountShop, # 折扣店特惠 -TeHuiActivity_RechargeRank, # 充值排行特惠/合服每日充值排行榜 -TeHuiActivity_MixDiscountShop, # 合服折扣店特惠 -TeHuiActivity_CostProfit, # 5消费返利 -TeHuiActivity_CostRank, # 消费排行榜 -) = range(1, 7 + 1) - - -# 特惠活动类型对应的Key -TeHuiTypeKeyDict = { -TeHuiActivity_Recharge:Def_Notify_WorldKey_DayAction_Recharge, -TeHuiActivity_ClassUP:Def_Notify_WorldKey_DayAction_ClassUPNum, -TeHuiActivity_DiscountShop:Def_Notify_WorldKey_DayAction_DiscountShop, -TeHuiActivity_RechargeRank:Def_Notify_WorldKey_DayAction_RechargeRank, -TeHuiActivity_MixDiscountShop:Def_Notify_WorldKey_DayAction_MixDiscountShop, -TeHuiActivity_CostProfit:Def_Notify_WorldKey_DayAction_CostProfit, -TeHuiActivity_CostRank:Def_Notify_WorldKey_DayAction_CostRank, -} - -# 功能升阶日类型 -ClassUPDayList = ( -ClassUPDay_Horse, # 坐骑 -ClassUPDay_Wing, # 翅膀 -ClassUPDay_Office # 官爵 -) = range(1, 3 + 1) - -# 总动员类型 -Def_ZDY_List = ( -Def_ZDY_Horse, # 坐骑 -Def_ZDY_Wing, # 翅膀 -Def_ZDY_Office, # 官爵 -Def_ZDY_Pet, # 宠物 -Def_ZDY_FightPower, # 战力 -) = range(1, 5 + 1) - -# 自定义商店查询定义 -( -Def_ShopItem_QueryServerBuyCnt, # 查询全部全服限购数据 -Def_ShopItem_BuyItem, # 购买物品 -Def_ShopItem_ClearBuyCnt, # 重置全服限购数据 -Def_ShopItem_SyncServerBuyCnt, # 同步单品全服限购数据 -) = range(4) - - # 每日活动编号定义 DailyActionIDList = ( DailyActionID_DailyRunMission, # 赏金跑环任务 @@ -1503,7 +1517,9 @@ DailyActionID_IceLode, # 冰晶矿脉 DailyActionID_HelpBattleCheckIn, # 助战登记 20 DailyActionID_CrossReamPK, # 跨服PK 21 -) = range(1, 21 + 1) +DailyActionID_FamilyBoss1, # 仙盟BOSS第一场 22 +DailyActionID_FamilyBoss2, # 仙盟BOSS第二场 23 +) = range(1, 23 + 1) @@ -1643,10 +1659,19 @@ SuccType_Collect, #采集X物品X次131 SuccType_InlayGatherSoul, #镶嵌X枚X品质聚魂(不包含核心)132 SuccType_GatherSoulLvUp, #累计聚魂总等级XX(不包含核心)133 -) = range(1, 134) +SuccType_FeastRedPack_TalkWorld, #节日红包 - 世界频道发言 x次 134 +SuccType_FeastRedPack_Pray, # 节日红包 - 祈祷x次 135 +SuccType_FeastRedPack_KillSpecificNPC, # 节日红包 - 击杀特定NPC x次 136 +SuccType_FeastRedPack_KillBoss, # 节日红包 - 指定类型boss x次 137 +SuccType_FeastRedPack_EnterMap, # 节日红包 - 进入指定地图 x次 138 +SuccType_FeastRedPack_TaskCRun, # 节日红包 - 完成x次日常环任务成就 139 +SuccType_FeastRedPack_Dice, # 节日红包 - 天机摇骰子x次 140 +SuccType_FeastRedPack_CrossPK, # 节日红包 - 跨服PK x次 141 +SuccType_FeastRedPack_FBSweep, # 节日红包 - 副本扫荡 x次 142 +) = range(1, 143) - - +# 节日红包成就类型 +FeastRedPackSuccessTypeList = range(SuccType_FeastRedPack_TalkWorld, SuccType_FeastRedPack_FBSweep + 1) # 连续天规则的成就类型 ContinueSuccessTypeList = [] @@ -1661,6 +1686,8 @@ SuccType_EquipSuit,SuccType_Collect,SuccType_DogzBattle, SuccType_UseItem,SuccType_FamilyTechLV, SuccType_GetSpecialItem,SuccType_GetMagicWeapon,SuccType_FBEncourage,SuccType_XBXZ, + SuccType_FeastRedPack_KillSpecificNPC,SuccType_FeastRedPack_KillBoss, + SuccType_FeastRedPack_EnterMap, SuccType_FeastRedPack_FBSweep, ] #传进来的条件满足配置的条件列表中的一个就行的成就类型 ContainSuccessTypeList = [SuccType_CompoundItemEx, SuccType_PickUpItem, SuccType_MWSkillUp] @@ -1688,30 +1715,32 @@ # 手游不使用C++定义 enum RoleEquipType # 装备位定义 RoleEquipType = ( - retWeapon, #1 主手 - retWeapon2, #2 副手 - retHat, #3 帽子 - retClothes, #4 衣服 - retBelt, #5 腰带 - retTrousers, #6 裤子 - retShoes, #7 鞋子 - retNeck, #8 项链 - retFairyCan, #9 仙器 - retFairyCan2, #10 仙器 - retWing, #11 翅膀 - retGuard, #12 守护 - retBaldric1, #13 佩饰 - retBaldric2, #14 佩饰 - retBaldric3, #15 佩饰 - retBaldric4, #16 佩饰 - retBaldric5, #17 佩饰 - retBaldric6, #18 佩饰 - retHorse, #19 坐骑 - retWeaponSkin, #20 时装武器 - retClothesSkin, #21 时装衣服 - retWeapon2Skin, #22 时装副手 + retWeapon, #1 主手 + retWeapon2, #2 副手 + retHat, #3 帽子 + retClothes, #4 衣服 + retBelt, #5 腰带 + retTrousers, #6 裤子 + retShoes, #7 鞋子 + retGlove, #8 手套 + retNeck, #9 项链 + retFairyCan, #10 仙器1 + retFairyCan2, #11 仙器2 + retJade, #12 玉佩 + retWing, #13 翅膀 + retGuard1, #14 守护1 + retGuard2, #15 守护2 + retPeerlessWeapon, #16 绝世武器 + retPeerlessWeapon2, #17 绝世副手 + retXXX18, #18 暂无 + retHorse, #19 坐骑 + retWeaponSkin, #20 时装武器 + retClothesSkin, #21 时装衣服 + retWeapon2Skin, #22 时装副手 retMax, ) = range(1, 24) + + # 神兽装备位定义 @@ -1723,6 +1752,27 @@ dogzetScute, # 神兽鳞甲 ) = range(101, 101 + 5) +# 诛仙装备位定义 +ZhuXianEquipPlace = ( + zxetCloak, # 诛仙披风 121 + zxetMask, # 诛仙面具 122 + zxetGlove, # 诛仙手套 123 + zxetGlove2, # 诛仙手套 124 + zxetRuyi, # 诛仙如意 125 + zxetPendant, # 诛仙吊坠 126 + zxetRing, # 诛仙戒指 127 + zxetRing2, # 诛仙戒指 128 + zxetWeapon1, # 诛仙剑1 129 + zxetWeapon2, # 诛仙剑2 130 + zxetWeapon3, # 诛仙剑3 131 + zxetWeapon4, # 诛仙剑4 132 +) = range(121, 121 + 12) + +# 共享通用装备位,可装备同一类型装备 +ShareEquipPlace = [ + [zxetGlove, zxetGlove2], + [zxetRing, zxetRing2], + ] # 请求进入副本通用检查结果,优先提示的放前面(即索引越大,提示优先级越低) EnterFBAskResult = ( @@ -1741,9 +1791,10 @@ EntFBAskRet_TJG, # 12 脱机挂中 EntFBAskRet_Sit, # 13 打坐中 EntFBAskRet_CrossPKMatching,# 14 跨服匹配中 + EntFBAskRet_InCrossMap, # 15 跨服地图中 EntFBAskRet_Other, # xx 其他限制 EntFBAskRet_Max, -) = range(17) +) = range(18) #增加仙盟活跃的活动类型 @@ -1764,3 +1815,16 @@ Def_Boss_Func_Dogz, # 神兽功能BOSS ) = range(3) +# 红包类型定义 +RedPackType_GoldPacket = 0 # 主动发钻石红包 +RedPackType_OpenServer = 5 # 开服红包 +RedPackType_FeastSysBig = 31 # 节日系统大红包 +RedPackType_FeastSysSmall = 32 # 节日系统小红包 +RedPackType_FeastSucc = 33 # 节日成就红包 +# 节日红包类型 +FeastRedPackType = [RedPackType_FeastSysBig, RedPackType_FeastSysSmall, RedPackType_FeastSucc] +# 需要限制服务器最大红包数的红包类型 {统计个数编号:[红包类型, ...], ...} +RedPackMaxCountDict = {1:[RedPackType_OpenServer], + 2:[RedPackType_FeastSucc], + } + -- Gitblit v1.8.0