From 217627970593db2f63ddb62d6c3d4c5e787871fe Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 三月 2019 20:43:11 +0800 Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 104 ++++++++++++++++++++++++++-------------------------- 1 files changed, 52 insertions(+), 52 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 64116bb..12dc9b2 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -68,27 +68,29 @@ Def_BuffValue_Count = 3 # buff记录的value个数 #游戏对象属性-------------------------------------------- -Def_Calc_AllAttrType_MAX = 127 +Def_Calc_AllAttrType_MAX = 125 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划 TYPE_Calc_AttrList = ( #基础属性 -TYPE_Calc_AttrCurSTR, # 力量 1 -TYPE_Calc_AttrCurPNE, # 灵力(智力) 2 -TYPE_Calc_AttrCurPHY, # 身法(敏捷) 3 -TYPE_Calc_AttrCurCON, # 体质 4 +TYPE_Calc_Metal, # 金 1 +TYPE_Calc_Wood, # 木 2 +TYPE_Calc_Water, # 水 3 +TYPE_Calc_Fire, # 火 4 +TYPE_Calc_Earth, # 土 5 #战斗属性 -TYPE_Calc_AttrHP, # 当前HP 5 -TYPE_Calc_AttrMP, # 当前MP 6 -TYPE_Calc_AttrMaxHP, # 最大血量 7 -TYPE_Calc_AttrMaxMP, # 最大魔法值 8 -TYPE_Calc_AttrATKMin, # 最小攻击力 9 -TYPE_Calc_AttrATKMax, # 最大攻击力 10 -TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 11 #废弃:NPC表字段代表境界 -TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 12 #废弃 -TYPE_Calc_AttrDEF, # 防御力 13 -TYPE_Calc_AttrHit, # 命中 14 -TYPE_Calc_AttrMiss, # 闪避 15 +TYPE_Calc_AttrMaxHP, # 最大血量 6 +TYPE_Calc_AttrMaxMP, # 最大魔法值 7 +TYPE_Calc_AttrDEF, # 防御力 8 +TYPE_Calc_AttrHit, # 命中 9 +TYPE_Calc_AttrMiss, # 闪避 10 +TYPE_Calc_AttrATKMin, # 最小攻击力 11 +TYPE_Calc_AttrATKMax, # 最大攻击力 12 +TYPE_Calc_AttrHP, # 当前HP 13 +TYPE_Calc_AttrMP, # 当前MP 14 +#TYPE_Calc_AttrMATKMin, # 最小魔法攻击力 #废弃:NPC表字段代表境界 +#TYPE_Calc_AttrMATKMax, # 最大魔法攻击力 #废弃 +TYPE_Calc_Luck, # 气运 15 TYPE_Calc_AttrSpeed, # 移动速度 16 TYPE_Calc_AttrAtkSpeed, # 攻击速度 17 @@ -209,8 +211,6 @@ TYPE_Calc_SuiteBasePer, # 套装基础属性百分比 TYPE_Calc_PlusBaseAtkPer, # 强化基础攻击百分比 TYPE_Calc_ProDef, # 当前防护值 130 -TYPE_Calc_ZhuxianRate, # 诛仙一击的概率 -TYPE_Calc_ZhuxianHurtPer, # 诛仙一击的伤害比 ) = range(1, Def_Calc_AllAttrType_MAX) @@ -497,19 +497,6 @@ Def_Max_Update_Talent_Time = 3 #最大使用造化丹次数 #写死的物品效果都放这边 - -#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值 -Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk -#增加%d防御值 -Def_Effect_Def = ShareDefine.Def_Effect_Def -#增加%d力量 -Def_Effect_STR = ShareDefine.Def_Effect_STR -#增加%d真元 -Def_Effect_PNE = ShareDefine.Def_Effect_PNE -#增加%d筋骨 -Def_Effect_PHY = ShareDefine.Def_Effect_PHY -#增加%d体魄 -Def_Effect_CON = ShareDefine.Def_Effect_CON #立刻恢复%d的HP(单次恢复) Def_Effect_AddHP_Once = 207 @@ -3220,6 +3207,16 @@ Def_PlayerKey_WingHPPer = "WingHPPer" # 翅膀生命百分比 Def_PlayerKey_SuiteBasePer = "SuiteBasePer" # 套装基础属性百分比 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer" # 强化基础攻击百分比 +Def_PlayerKey_Metal = "PointMetal" # 金 +Def_PlayerKey_Wood = "PointWood" # 木 +Def_PlayerKey_Water = "PointWater" # 水 +Def_PlayerKey_Fire = "PointFire" # 火 +Def_PlayerKey_Earth = "PointEarth" # 土 +Def_PlayerKey_MetalQualityLV = "MetalQualityLV" # 金灵根品级 +Def_PlayerKey_WoodQualityLV = "WoodQualityLV" # 木灵根品级 +Def_PlayerKey_WaterQualityLV = "WaterQualityLV" # 水灵根品级 +Def_PlayerKey_FireQualityLV = "FireQualityLV" # 火灵根品级 +Def_PlayerKey_EarthQualityLV = "EarthQualityLV" # 土灵根品级 #功能索引ShareDefine.Def_AttrFruitFuncList Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id) @@ -3507,6 +3504,7 @@ Def_PDict_ExcActionItemCnt = "ExcI_%s_%s" # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识) +Def_PDict_AddPointValue = "AddPointValue_%s" # 已加属性点数, 参数(属性ID) Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s" # 已吃属性果实个数,参数为物品id Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s" # 已吃属性果实增加的属性,参数为物品id @@ -4071,10 +4069,11 @@ #对应 Def_Calc_AllAttrType_MAX ItemEffect_AttrDict = { #基础属性 - Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear], # 力量 - Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear], # 智力 - Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear], # 敏捷 - Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear], # 体力 + ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear], + ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear], + ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear], + ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear], + ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear], #战斗线性 ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], # 最大血量 @@ -4092,7 +4091,7 @@ # TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear], ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear], ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear], @@ -4103,11 +4102,12 @@ ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear], ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear], + ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear], ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear], AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear], AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], - AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear], + #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear], AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear], AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear], @@ -4130,7 +4130,7 @@ AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear], AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear], - AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], + #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear], AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear], AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear], @@ -4225,14 +4225,14 @@ ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear], ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear], - ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear], ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear], ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear], #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], - AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], + #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear], AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear], @@ -4325,14 +4325,14 @@ #刷属性功能分类索引 CalcAttrFuncList = ( Def_CalcAttrFunc_RoleBase, # 角色基础 0 -Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1 - 废弃 -Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2 - 废弃 -Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3 - 废弃 -Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4 - 废弃 +Def_CalcAttrFunc_1, +Def_CalcAttrFunc_2, +Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3 +Def_CalcAttrFunc_LingGen, # 灵根 4 Def_CalcAttrFunc_Plus, # 装备位强化 5 -Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6 - 废弃 +Def_CalcAttrFunc_6, Def_CalcAttrFunc_Stone, # 装备宝石 7 -Def_CalcAttrFunc_Suit, # 套装 8 - 废弃 +Def_CalcAttrFunc_8, Def_CalcAttrFunc_Wing, # 翅膀 9 Def_CalcAttrFunc_Wash, # 洗练 10 Def_CalcAttrFunc_Pet, # 灵宠 11 @@ -4341,10 +4341,10 @@ Def_CalcAttrFunc_GodWeapon, # 神兵 14 Def_CalcAttrFunc_Dienstgrad, # 称号 15 Def_CalcAttrFunc_Rune, # 符印 16 -Def_CalcAttrFunc_17, # +Def_CalcAttrFunc_17, Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19 -Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20 - 废弃 +Def_CalcAttrFunc_20, Def_CalcAttrFunc_Success, # 成就属性 21 Def_CalcAttrFunc_VIP, # VIP属性 22 Def_CalcAttrFunc_Stove, # 炼丹炉 23 @@ -4358,7 +4358,7 @@ Def_CalcAttrFunc_PetSkill, # 宠物技能属性 31 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32 Def_CalcAttrFunc_PetSign, # 宠物签到 33 -Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34- 废弃 +Def_CalcAttrFunc_34, Def_CalcAttrFunc_Dogz, # 神兽35 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36 Def_CalcAttrFunc_DogzEquip, # 神兽装备37 @@ -4390,7 +4390,7 @@ # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul, - Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul + Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign ] # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定 @@ -4401,6 +4401,7 @@ MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase], # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS # ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint], + ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen], ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus], ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone], ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing], @@ -4418,7 +4419,6 @@ ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP], ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4], ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao], - ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul], ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul], ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat], # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算 -- Gitblit v1.8.0