From 217627970593db2f63ddb62d6c3d4c5e787871fe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 20:43:11 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py |  104 ++++++++++++++++++++++++++--------------------------
 1 files changed, 52 insertions(+), 52 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 64116bb..12dc9b2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,27 +68,29 @@
 Def_BuffValue_Count = 3     # buff记录的value个数
 
 #游戏对象属性--------------------------------------------
-Def_Calc_AllAttrType_MAX = 127
+Def_Calc_AllAttrType_MAX = 125
 #基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
 TYPE_Calc_AttrList = (
 #基础属性
-TYPE_Calc_AttrCurSTR,                   # 力量 1
-TYPE_Calc_AttrCurPNE,                   # 灵力(智力) 2
-TYPE_Calc_AttrCurPHY,                   # 身法(敏捷) 3
-TYPE_Calc_AttrCurCON,                   # 体质 4
+TYPE_Calc_Metal,                        # 金 1
+TYPE_Calc_Wood,                         # 木 2
+TYPE_Calc_Water,                        # 水 3
+TYPE_Calc_Fire,                         # 火 4
+TYPE_Calc_Earth,                        # 土 5
 
 #战斗属性
-TYPE_Calc_AttrHP,                       # 当前HP 5
-TYPE_Calc_AttrMP,                       # 当前MP 6
-TYPE_Calc_AttrMaxHP,                    # 最大血量 7
-TYPE_Calc_AttrMaxMP,                    # 最大魔法值 8
-TYPE_Calc_AttrATKMin,                   # 最小攻击力 9
-TYPE_Calc_AttrATKMax,                   # 最大攻击力 10
-TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力 11    #废弃:NPC表字段代表境界                                                
-TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力 12    #废弃
-TYPE_Calc_AttrDEF,                      # 防御力 13
-TYPE_Calc_AttrHit,                      # 命中 14
-TYPE_Calc_AttrMiss,                     # 闪避 15
+TYPE_Calc_AttrMaxHP,                    # 最大血量 6
+TYPE_Calc_AttrMaxMP,                    # 最大魔法值 7
+TYPE_Calc_AttrDEF,                      # 防御力 8
+TYPE_Calc_AttrHit,                      # 命中 9
+TYPE_Calc_AttrMiss,                     # 闪避 10
+TYPE_Calc_AttrATKMin,                   # 最小攻击力 11
+TYPE_Calc_AttrATKMax,                   # 最大攻击力 12
+TYPE_Calc_AttrHP,                       # 当前HP 13
+TYPE_Calc_AttrMP,                       # 当前MP 14
+#TYPE_Calc_AttrMATKMin,                  # 最小魔法攻击力    #废弃:NPC表字段代表境界                                                
+#TYPE_Calc_AttrMATKMax,                  # 最大魔法攻击力    #废弃
+TYPE_Calc_Luck,                         # 气运 15
 TYPE_Calc_AttrSpeed,                    # 移动速度 16
 TYPE_Calc_AttrAtkSpeed,                 # 攻击速度 17
 
@@ -209,8 +211,6 @@
 TYPE_Calc_SuiteBasePer,                 # 套装基础属性百分比
 TYPE_Calc_PlusBaseAtkPer,               # 强化基础攻击百分比
 TYPE_Calc_ProDef,                       # 当前防护值 130
-TYPE_Calc_ZhuxianRate,                  # 诛仙一击的概率
-TYPE_Calc_ZhuxianHurtPer,               # 诛仙一击的伤害比
 ) = range(1, Def_Calc_AllAttrType_MAX)
 
 
@@ -497,19 +497,6 @@
 Def_Max_Update_Talent_Time = 3    #最大使用造化丹次数
 
 #写死的物品效果都放这边
-
-#增加%d伤害值,其中a值为最小伤害值,b值为最大伤害值
-Def_Effect_AddAtk = ShareDefine.Def_Effect_AddAtk
-#增加%d防御值 
-Def_Effect_Def = ShareDefine.Def_Effect_Def
-#增加%d力量
-Def_Effect_STR = ShareDefine.Def_Effect_STR
-#增加%d真元
-Def_Effect_PNE = ShareDefine.Def_Effect_PNE
-#增加%d筋骨
-Def_Effect_PHY = ShareDefine.Def_Effect_PHY
-#增加%d体魄
-Def_Effect_CON = ShareDefine.Def_Effect_CON
 
 #立刻恢复%d的HP(单次恢复)
 Def_Effect_AddHP_Once = 207
@@ -3220,6 +3207,16 @@
 Def_PlayerKey_WingHPPer = "WingHPPer"   # 翅膀生命百分比
 Def_PlayerKey_SuiteBasePer = "SuiteBasePer"   # 套装基础属性百分比
 Def_PlayerKey_PlusBaseAtkPer = "PlusBaseAtkPer"   # 强化基础攻击百分比
+Def_PlayerKey_Metal = "PointMetal"   # 金
+Def_PlayerKey_Wood = "PointWood"   # 木
+Def_PlayerKey_Water = "PointWater"   # 水
+Def_PlayerKey_Fire = "PointFire"   # 火
+Def_PlayerKey_Earth = "PointEarth"   # 土
+Def_PlayerKey_MetalQualityLV = "MetalQualityLV"   # 金灵根品级
+Def_PlayerKey_WoodQualityLV = "WoodQualityLV"   # 木灵根品级
+Def_PlayerKey_WaterQualityLV = "WaterQualityLV"   # 水灵根品级
+Def_PlayerKey_FireQualityLV = "FireQualityLV"   # 火灵根品级
+Def_PlayerKey_EarthQualityLV = "EarthQualityLV"   # 土灵根品级
 
 #功能索引ShareDefine.Def_AttrFruitFuncList
 Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
@@ -3507,6 +3504,7 @@
 
 Def_PDict_ExcActionItemCnt = "ExcI_%s_%s"  # 活动兑换物品已兑换次数,参数(活动key,兑换物品对应次数编号标识)
 
+Def_PDict_AddPointValue = "AddPointValue_%s"  # 已加属性点数, 参数(属性ID)
 Def_PDict_AttrFruitEatCnt = "AttrFruitEatCnt_%s"  # 已吃属性果实个数,参数为物品id
 Def_PDict_AttrFruitAddValue = "AttrFruitAddValue_%s"  # 已吃属性果实增加的属性,参数为物品id
 
@@ -4071,10 +4069,11 @@
 #对应 Def_Calc_AllAttrType_MAX
 ItemEffect_AttrDict = {
     #基础属性
-    Def_Effect_STR:[[TYPE_Calc_AttrCurSTR], True, TYPE_Linear],     # 力量
-    Def_Effect_PNE:[[TYPE_Calc_AttrCurPNE], True, TYPE_Linear],     # 智力
-    Def_Effect_PHY:[[TYPE_Calc_AttrCurPHY], True, TYPE_Linear],     # 敏捷
-    Def_Effect_CON:[[TYPE_Calc_AttrCurCON], True, TYPE_Linear],     # 体力
+    ShareDefine.Def_Effect_Metal:[[TYPE_Calc_Metal], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Wood:[[TYPE_Calc_Wood], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Water:[[TYPE_Calc_Water], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Fire:[[TYPE_Calc_Fire], True, TYPE_Linear],
+    ShareDefine.Def_Effect_Earth:[[TYPE_Calc_Earth], True, TYPE_Linear],
     
     #战斗线性
     ShareDefine.Def_Effect_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],      # 最大血量
@@ -4092,7 +4091,7 @@
     #                             TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #ShareDefine.Def_Effect_AddAtk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #ShareDefine.Def_Effect_AddMAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     ShareDefine.Def_Effect_AtkSpeed:[[TYPE_Calc_AttrAtkSpeed], False, TYPE_Linear],
     ShareDefine.Def_Effect_ToxinDef:[[TYPE_Calc_AttrPoisonDef], False, TYPE_Linear],
     ShareDefine.Def_Effect_ThunderDef:[[TYPE_Calc_AttrThunderDef], False, TYPE_Linear],    
@@ -4103,11 +4102,12 @@
     ShareDefine.Def_Effect_LuckyHit:[[TYPE_Calc_LuckyHit], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRate:[[TYPE_Calc_LuckyHitRate], False, TYPE_Linear],
     ShareDefine.Def_Effect_LuckyHitRateReduce:[[TYPE_Calc_LuckyHitRateReduce], False, TYPE_Linear],
+    ShareDefine.Def_Effect_Luck:[[TYPE_Calc_Luck], False, TYPE_Linear],
     ShareDefine.Def_Effect_ReduceSkillCD:[[TYPE_Calc_ReduceSkillCD], False, TYPE_Linear],
     AttrName_MinAtk:[[TYPE_Calc_AttrATKMin], False, TYPE_Linear],
     AttrName_MaxAtk:[[TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
-    AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MinMAtk:[[TYPE_Calc_AttrMATKMin], False, TYPE_Linear],
+    #AttrName_MaxMAtk:[[TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_Def:[[TYPE_Calc_AttrDEF], False, TYPE_Linear],
     AttrName_DefRate:[[TYPE_Calc_AttrMiss], False, TYPE_Linear],
     AttrName_MaxHP:[[TYPE_Calc_AttrMaxHP], False, TYPE_Linear],
@@ -4130,7 +4130,7 @@
     AttrName_Hit:[[TYPE_Calc_AttrHit], False, TYPE_Linear],
     AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
     #AttrName_Atk:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_Linear],
-    AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
+    #AttrName_MAtk:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_Linear],
     AttrName_AutoRestoreHPPer:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     ShareDefine.Def_Effect_HPRestore:[[TYPE_Calc_HPRestorePer], False, TYPE_Linear],
     AttrName_GreatHitRate:[[TYPE_Calc_GreatHitRate], False, TYPE_Linear],
@@ -4225,14 +4225,14 @@
     ShareDefine.Def_Effect_DefPer:[[TYPE_Calc_AttrDEF], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_HitRate:[[TYPE_Calc_AttrHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_MissRate:[[TYPE_Calc_AttrMiss], False, TYPE_NoLinear],
-    ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #ShareDefine.Def_Effect_AddMAtkByPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SuperHitPer:[[TYPE_Calc_SuperHit], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_SpeedPer:[[TYPE_Calc_AttrSpeed], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceAtkPer:[[TYPE_Calc_AttrIceAtk], False, TYPE_NoLinear],
     ShareDefine.Def_Effect_IceDefPer:[[TYPE_Calc_AttrIceDef], False, TYPE_NoLinear],
     #ShareDefine.Def_Effect_AddAtkByPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
-    AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
+    #AttrName_MagAtkPer:[[TYPE_Calc_AttrMATKMin, TYPE_Calc_AttrMATKMax], False, TYPE_NoLinear],
     AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     #AttrName_AtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
     AttrName_BothAtkPer:[[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax], False, TYPE_NoLinear],
@@ -4325,14 +4325,14 @@
 #刷属性功能分类索引
 CalcAttrFuncList = (
 Def_CalcAttrFunc_RoleBase, # 角色基础 0
-Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1    -    废弃
-Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2    -    废弃
-Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3    -    废弃
-Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4    -    废弃 
+Def_CalcAttrFunc_1,
+Def_CalcAttrFunc_2,
+Def_CalcAttrFunc_LingGenQuailty, # 灵根品质附加属性 3
+Def_CalcAttrFunc_LingGen, # 灵根 4
 Def_CalcAttrFunc_Plus, # 装备位强化 5
-Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6        -    废弃
+Def_CalcAttrFunc_6,
 Def_CalcAttrFunc_Stone, # 装备宝石 7
-Def_CalcAttrFunc_Suit, # 套装 8    -    废弃
+Def_CalcAttrFunc_8,
 Def_CalcAttrFunc_Wing, # 翅膀 9
 Def_CalcAttrFunc_Wash, # 洗练 10
 Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4341,10 +4341,10 @@
 Def_CalcAttrFunc_GodWeapon, # 神兵 14
 Def_CalcAttrFunc_Dienstgrad, # 称号 15
 Def_CalcAttrFunc_Rune, # 符印 16
-Def_CalcAttrFunc_17, #
+Def_CalcAttrFunc_17,
 Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
 Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
-Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20    -     废弃
+Def_CalcAttrFunc_20,
 Def_CalcAttrFunc_Success, # 成就属性 21
 Def_CalcAttrFunc_VIP, # VIP属性 22
 Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4358,7 +4358,7 @@
 Def_CalcAttrFunc_PetSkill,    # 宠物技能属性 31
 Def_CalcAttrFunc_StoveYao, # 炼丹炉丹药 32
 Def_CalcAttrFunc_PetSign, # 宠物签到 33
-Def_CalcAttrFunc_MagicWeaponSoul, # 法宝之魂属性34-     废弃
+Def_CalcAttrFunc_34,
 Def_CalcAttrFunc_Dogz, # 神兽35
 Def_CalcAttrFunc_DogzBattleSkill, # 助战神兽技能36
 Def_CalcAttrFunc_DogzEquip, # 神兽装备37
@@ -4390,7 +4390,7 @@
 # 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
 CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
                       Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP, Def_CalcAttrFunc_PetSoul, Def_CalcAttrFunc_HorseSoul,
-                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign, Def_CalcAttrFunc_MagicWeaponSoul
+                      Def_CalcAttrFunc_StoveYao, Def_CalcAttrFunc_PetSign
                       ]
 
 # 在此列表中的功能属性,不享受百分比加成,--属性不参与战力计算,战力由技能配置决定
@@ -4401,6 +4401,7 @@
 MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
 # 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
 #                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
+                            ShareDefine.Def_MFPType_LingGen:[Def_CalcAttrFunc_LingGenQuailty, Def_CalcAttrFunc_LingGen],
                             ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                             ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                             ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
@@ -4418,7 +4419,6 @@
                             ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
                             ShareDefine.Def_MFPType_MagicWeapon4:[Def_CalcAttrFunc_MagicWeapon4],
                             ShareDefine.Def_MFPType_StoveYao:[Def_CalcAttrFunc_StoveYao],
-                            ShareDefine.Def_MFPType_MagicWeaponSoul:[Def_CalcAttrFunc_MagicWeaponSoul],
                             ShareDefine.Def_MFPType_GatherSoul:[Def_CalcAttrFunc_GatherSoul],
                             ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                             # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算

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