From 217627970593db2f63ddb62d6c3d4c5e787871fe Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 三月 2019 20:43:11 +0800
Subject: [PATCH] 6385 【后端】【2.0】五行灵根开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |  206 ++++++++++++++++++++++----------------------------
 1 files changed, 91 insertions(+), 115 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index ba63cc3..b31bbb2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -3424,7 +3424,7 @@
     '''加点功能开启 处理给自由属性点及老号处理  
                     清除老服玩家未加点的点数(清零),以前加的加点属性不清除,属性不变,战力不减, 根据最新的加点开启等级和老服玩家的当前等级,相差的差值给予玩家对应的加点点数'''
     beforeFreePoint = curPlayer.GetFreePoint()
-
+    
     setFreePoint = GetAllPointByLV(curPlayer)
     curLV = curPlayer.GetLV()
     addDataDict = {'beforeFreePoint':beforeFreePoint}
@@ -3997,51 +3997,72 @@
         job = curPlayer.GetJob()
         
         lvAttrDict = IpyGameDataPY.GetFuncEvalCfg("LVUPAttr%s" % job, 1)
-        pointAttrDict = IpyGameDataPY.GetFuncEvalCfg("PointAttr%s" % job, 1)
         
         if not lvAttrDict:
             GameWorld.ErrLog('无此职业等级刷属性配置!job=%s' % (job), curPlayerID)
             return
-
-        if not pointAttrDict:
-            GameWorld.ErrLog('无此职业属性点刷属性配置!job=%s' % (job), curPlayerID)
-            return
-        
-        #参与计算的玩家基础属性
-        LV = curPlayer.GetLV()
-        STR = curPlayer.GetSTR()
-        PNE = curPlayer.GetPNE()
-        PHY = curPlayer.GetPHY()
-        CON = curPlayer.GetCON()
-        baseSTR = curPlayer.GetBaseSTR()
-        basePNE = curPlayer.GetBasePNE()
-        basePHY = curPlayer.GetBasePHY()
-        baseCON = curPlayer.GetBaseCON()
-        GameWorld.DebugLog("CalcRoleBaseAttr LV=%s,STR=(%s~%s),PNE=(%s~%s),PHY=(%s~%s),CON=(%s~%s)" 
-                           % (LV, baseSTR, STR, basePNE, PNE, basePHY, PHY, baseCON, CON))
         
         allAttrList = [{} for _ in range(4)]
         
         # 职业初始属性
         roleBaseAttrDict = IpyGameDataPY.GetFuncEvalCfg("CreatRoleBaseAttr", 1)
         if job in roleBaseAttrDict:
-            for attrEffID, value in roleBaseAttrDict[job].items():
-                CalcAttrDict_Type(attrEffID, value, allAttrList)
+            for roleBaseAttrID, value in roleBaseAttrDict[job].items():
+                CalcAttrDict_Type(roleBaseAttrID, value, allAttrList)
         #GameWorld.DebugLog("初始加属性: %s" % allAttrList)
-
-        for attrEffID, formula in lvAttrDict.items():
-            calcValue = eval(FormulaControl.GetCompileFormula("LVUPAttr%s_%s" % (job, attrEffID), formula))
-            CalcAttrDict_Type(attrEffID, calcValue, allAttrList)
-            #GameWorld.DebugLog("    attrEffID=%s,value=%s" % (attrEffID, calcValue))
+                
+        # 等级成长属性
+        LV = curPlayer.GetLV()
+        for lvAttrID, formula in lvAttrDict.items():
+            calcValue = eval(FormulaControl.GetCompileFormula("LVUPAttr%s_%s" % (job, lvAttrID), formula))
+            CalcAttrDict_Type(lvAttrID, calcValue, allAttrList)
+            #GameWorld.DebugLog("    lvAttrID=%s,calcValue=%s" % (lvAttrID, calcValue))
         #GameWorld.DebugLog("等级加属性: %s" % allAttrList)
         
-        for attrEffID, formula in pointAttrDict.items():
-            calcValue = eval(FormulaControl.GetCompileFormula("PointAttr%s_%s" % (job, attrEffID), formula))
-            CalcAttrDict_Type(attrEffID, calcValue, allAttrList)
-            #GameWorld.DebugLog("    attrEffID=%s,value=%s" % (attrEffID, calcValue))
+        # 属性点属性
+        pointValueInfo = {ShareDefine.Def_Effect_Metal:[lambda curObj:GetMetal(curObj), lambda curObj, value:SetMetalQualityLV(curObj, value)],
+                          ShareDefine.Def_Effect_Wood:[lambda curObj:GetWood(curObj), lambda curObj, value:SetWoodQualityLV(curObj, value)],
+                          ShareDefine.Def_Effect_Water:[lambda curObj:GetWater(curObj), lambda curObj, value:SetWaterQualityLV(curObj, value)],
+                          ShareDefine.Def_Effect_Fire:[lambda curObj:GetFire(curObj), lambda curObj, value:SetFireQualityLV(curObj, value)],
+                          ShareDefine.Def_Effect_Earth:[lambda curObj:GetEarth(curObj), lambda curObj, value:SetEarthQualityLV(curObj, value)],
+                          }
+        lingGenQualityAttrList = [{} for _ in range(4)]
+        for pointAttrID, pointFuncInfo in pointValueInfo.items():
+            pointValue = pointFuncInfo[0](curPlayer)
+            pointFuncInfo[1](curPlayer, 0)
+            if not pointValue:
+                continue
+            ipyData = IpyGameDataPY.GetIpyGameData("RolePoint", pointAttrID)
+            if not ipyData:
+                continue
+            # 每点属性
+            perPointAddAttrDict = ipyData.GetAddAttrInfoPerPoint()
+            for perPointAttrID, perPointAttrValue in perPointAddAttrDict.items():
+                pointAddValue = perPointAttrValue * pointValue
+                CalcAttrDict_Type(perPointAttrID, pointAddValue, allAttrList)
+                #GameWorld.DebugLog("    属性点(%s)加属性: pointValue=%s,perPointAttrID=%s,pointAddValue=%s" % (pointAttrID, pointValue, perPointAttrID, pointAddValue))
+                
+            # 点数品质属性
+            curPQLV = 0
+            pqIntervalList = ipyData.GetPointQualityIntervalList()
+            for pqLV, pqValue in enumerate(pqIntervalList, 1):
+                if pointValue >= pqValue:
+                    curPQLV = pqLV
+                else:
+                    break
+            pointFuncInfo[1](curPlayer, curPQLV)
+            if not curPQLV:
+                continue
+            pqAttrID = ipyData.GetPointQualityAttrID()
+            pqAttrValueList = ipyData.GetPointQualityAttrValueList()
+            pqAttrValue = 0 if curPQLV > len(pqAttrValueList) else pqAttrValueList[curPQLV - 1]
+            CalcAttrDict_Type(pqAttrID, pqAttrValue, lingGenQualityAttrList)
+            #GameWorld.DebugLog("        属性点(%s)品阶等级属性: curPQLV=%s,pqAttrID=%s,pqAttrValue=%s" % (pointAttrID, curPQLV, pqAttrID, pqAttrValue))
+            
         #GameWorld.DebugLog("等级属性点加属性: %s" % allAttrList)
-        
-        SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase, allAttrList)   
+        #GameWorld.DebugLog("灵根品阶等级属性: %s" % lingGenQualityAttrList)        
+        SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase, allAttrList)
+        SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList)
         return
     
     #---------------------------------------------------------------------
@@ -4285,7 +4306,6 @@
         #    2.1 获取所有功能计算点计算的属性值, 统计基础属性累加
         baseAttrDict = {}
         baseAttrNolineDict = {}
-        roleBaseAttrInfo = [{} for _ in range(4)]
         funcAttrInfoList = []
         for funcIndex in ChConfig.CalcAttrFuncList:
             if funcIndex in ChConfig.CalcAttrExFuncListNoFightPower:
@@ -4294,8 +4314,8 @@
                 continue
             
             # 基础属性等功能汇总完后统一刷新,因为各功能可能会加属性点数
-            if funcIndex == ChConfig.Def_CalcAttrFunc_RoleBase:
-                funcAttrInfoList.append(roleBaseAttrInfo)
+            if funcIndex in [ChConfig.Def_CalcAttrFunc_RoleBase, ChConfig.Def_CalcAttrFunc_LingGenQuailty]:
+                funcAttrInfoList.append([{} for _ in range(4)])
                 continue
             attrInfo = GetCalcAttrListValue(curPlayer, funcIndex)
             if attrInfo != notAttrList:
@@ -4315,8 +4335,11 @@
         # 功能有加基础属性值,这里再重新刷新一下基础属性, 基础属性会影响战斗属性, 每次都刷新角色基础属性
         self.CalcRoleBaseAttr(curPlayer)
         roleBaseAttrInfo = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_RoleBase)
+        lingGenQualityAttrList = GetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_LingGenQuailty)
         funcAttrInfoList[ChConfig.Def_CalcAttrFunc_RoleBase] = roleBaseAttrInfo
+        funcAttrInfoList[ChConfig.Def_CalcAttrFunc_LingGenQuailty] =  lingGenQualityAttrList
         GameWorld.DebugLog("功能点属性: %s, %s" % (ChConfig.Def_CalcAttrFunc_RoleBase, roleBaseAttrInfo))
+        GameWorld.DebugLog("功能点属性: %s, %s" % (ChConfig.Def_CalcAttrFunc_LingGenQuailty, lingGenQualityAttrList))
         
         #self.PrintAttr(curPlayer, "基础后")
         
@@ -4867,33 +4890,6 @@
         
         #再根据BUFF 加上状态
         SkillShell.CalcBuffer_ActionState(curPlayer)
-    #---------------------------------------------------------------------
-    
-    #---------------------------------------------------------------------
-    ## 存入数据库玩家基本属性
-    #  @param self 类实例
-    #  @return 返回值无意义
-    #  @remarks 存入数据库玩家基本属性
-    def __SetPlayerStateInDB(self):
-        curPlayer = self.__Player
-        #力量
-        curPlayerSTR = curPlayer.GetSTR()
-        if curPlayer.GetTotalSTR() != curPlayerSTR: 
-            curPlayer.SetTotalSTR(curPlayerSTR)
-        #真元
-        curPlayerPNE = curPlayer.GetPNE()
-        if curPlayer.GetTotalPNE() != curPlayerPNE:
-            curPlayer.SetTotalPNE(curPlayerPNE)
-        #筋骨
-        curPlayerPHY = curPlayer.GetPHY()
-        if curPlayer.GetTotalPHY() != curPlayerPHY:
-            curPlayer.SetTotalPHY(curPlayerPHY)
-        #体魄
-        curPlayerCON = curPlayer.GetCON()
-        if curPlayer.GetTotalCON() != curPlayerCON: 
-            curPlayer.SetTotalCON(curPlayerCON)
-        
-        return
     
     #---------------------------------------------------------------------
     ## 刷新血量和魔
@@ -4934,10 +4930,10 @@
         curPlayer.ClearBattleEffect()
         
         initAttrDict = {
-                        ChConfig.TYPE_Calc_AttrCurSTR:curPlayer.GetBaseSTR(),
-                        ChConfig.TYPE_Calc_AttrCurPNE:curPlayer.GetBasePNE(),
-                        ChConfig.TYPE_Calc_AttrCurPHY:curPlayer.GetBasePHY(),
-                        ChConfig.TYPE_Calc_AttrCurCON:curPlayer.GetBaseCON(),
+                        #ChConfig.TYPE_Calc_AttrCurSTR:curPlayer.GetBaseSTR(),
+                        #ChConfig.TYPE_Calc_AttrCurPNE:curPlayer.GetBasePNE(),
+                        #ChConfig.TYPE_Calc_AttrCurPHY:curPlayer.GetBasePHY(),
+                        #ChConfig.TYPE_Calc_AttrCurCON:curPlayer.GetBaseCON(),
                         #ChConfig.TYPE_Calc_AttrSpeed:curPlayer.GetBaseSpeed(),
                         ChConfig.TYPE_Calc_AttrAtkSpeed:ChConfig.Def_BaseAtkSpeed,
                         ChConfig.TYPE_Calc_AttrFightExpRate:GameWorld.GetGameWorld().GetExpRate(),
@@ -4965,6 +4961,12 @@
         if not curPlayer.GetCanAttack():
             curPlayer.SetCanAttack(True)
             
+        #初始化灵根
+        SetMetal(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % ShareDefine.Def_Effect_Metal))
+        SetWood(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % ShareDefine.Def_Effect_Wood))
+        SetWater(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % ShareDefine.Def_Effect_Water))
+        SetFire(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % ShareDefine.Def_Effect_Fire))
+        SetEarth(curPlayer, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % ShareDefine.Def_Effect_Earth))
         return True
     
     #---------------------------------------------------------------------
@@ -5654,43 +5656,6 @@
                 
     return totalExpRate
 
-#---------------------------------------------------------------------
-
-## 获取玩家基础属性点
-#  @param job 职业类型
-#  @return baseSTR, basePNE, basePHY, baseCON
-def GetPlayerBasePoint(job):
-    baseSTR, basePNE, basePHY, baseCON = (0, 0, 0, 0)
-    
-    jobDict = IpyGameDataPY.GetFuncEvalCfg("CreatRolePoint%s" % job, 1)
-    
-    if not jobDict:
-        GameWorld.ErrLog('CreatRolePoint, job = %s' % (job))
-        return baseSTR, basePNE, basePHY, baseCON
-    
-    for key, value in jobDict.items():
-        
-        if type(key) == str:
-            key = key.upper()
-        
-        if key in ['STR', ShareDefine.Def_Effect_STR]:
-            baseSTR = value
-            
-        elif key in ['PNE', ShareDefine.Def_Effect_PNE]:
-            basePNE = value
-        
-        elif key in ['PHY', ShareDefine.Def_Effect_PHY]:
-            basePHY = value
-        
-        elif key in ['CON', ShareDefine.Def_Effect_CON]:
-            baseCON = value
-        
-        else:
-            GameWorld.ErrLog('CreatRolePoint, key = %s' % (key))
-            
-    return baseSTR, basePNE, basePHY, baseCON
-
-
 ##记录玩家失去金钱的流向记录,消息中会记录玩家拥有的金钱信息
 # @param curPlayer 玩家实例
 # @param moneyType 金钱类型
@@ -6204,6 +6169,29 @@
 #===============================================================================
 
 
+# 灵根 - 金木水火土
+def GetMetal(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Metal)
+def SetMetal(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_Metal, value)
+def GetWood(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Wood)
+def SetWood(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_Wood, value)
+def GetWater(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Water)
+def SetWater(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_Water, value)
+def GetFire(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Fire)
+def SetFire(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_Fire, value)
+def GetEarth(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Earth)
+def SetEarth(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_Earth, value)
+# 灵根品级 - 金木水火土
+def GetMetalQualityLV(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MetalQualityLV)
+def SetMetalQualityLV(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_MetalQualityLV, value)
+def GetWoodQualityLV(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_WoodQualityLV)
+def SetWoodQualityLV(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_WoodQualityLV, value)
+def GetWaterQualityLV(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_WaterQualityLV)
+def SetWaterQualityLV(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_WaterQualityLV, value)
+def GetFireQualityLV(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FireQualityLV)
+def SetFireQualityLV(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_FireQualityLV, value)
+def GetEarthQualityLV(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_EarthQualityLV)
+def SetEarthQualityLV(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_EarthQualityLV, value)
+
 #---玩家扩展接口, 战斗属性,不存数据库,只通知本人---
 
 ##玩家移动速度值, 不含buff对速度的影响; 功能等对速度的影响直接改变此值
@@ -6597,18 +6585,6 @@
 #---功能层防御值----
 def GetFuncDef(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1))
 def SetFuncDef(curPlayer, value): curPlayer.SetDict(ChConfig.Def_PlayerKey_CopyFuncAttr % (ChConfig.TYPE_Calc_AttrDEF - 1), value)
-
-#---诛仙一击概率---
-def GetZhuXianRate(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianRate)
-def SetZhuXianRate(curPlayer, value): 
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianRate, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianRate, value, False) 
-
-#---诛仙一击伤害百分比---
-def GetZhuXianHurtPer(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ZhuxianHurtPer)
-def SetZhuXianHurtPer(curPlayer, value): 
-    curPlayer.SetDict(ChConfig.Def_PlayerKey_ZhuxianHurtPer, value)
-    curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ZhuxianHurtPer, value, False)
 
 
 ## 增加天梯竞技场积分

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