From 21de130631a10fd9fe1c8042bef4700fa388c48e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 28 五月 2019 15:09:35 +0800
Subject: [PATCH] 6501 宝石数量获取修改

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
index a86f522..4084b7b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py
@@ -32,7 +32,6 @@
 
 import random
 import copy
-import cPickle
 
 '''
 1. 仙盟改名
@@ -80,8 +79,8 @@
 def SetBatRecFamilyNameA(recData, familyNameA): return recData.SetStrValue1(familyNameA)
 def GetBatRecFamilyNameB(recData): return recData.GetStrValue2()
 def SetBatRecFamilyNameB(recData, familyNameB): return recData.SetStrValue2(familyNameB)
-def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else cPickle.loads(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
-def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(cPickle.dumps(dissFamilyIDList, 2))
+def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else eval(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...]
+def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(str(dissFamilyIDList))
 
 ''' 王者仙盟
 value1        家族ID

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