From 21de130631a10fd9fe1c8042bef4700fa388c48e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 28 五月 2019 15:09:35 +0800 Subject: [PATCH] 6501 宝石数量获取修改 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py index a86f522..4084b7b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldFamilyWar.py @@ -32,7 +32,6 @@ import random import copy -import cPickle ''' 1. 仙盟改名 @@ -80,8 +79,8 @@ def SetBatRecFamilyNameA(recData, familyNameA): return recData.SetStrValue1(familyNameA) def GetBatRecFamilyNameB(recData): return recData.GetStrValue2() def SetBatRecFamilyNameB(recData, familyNameB): return recData.SetStrValue2(familyNameB) -def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else cPickle.loads(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...] -def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(cPickle.dumps(dissFamilyIDList, 2)) +def GetBatRecDissolutionID(recData): return [] if not recData.GetStrValue3() else eval(recData.GetStrValue3()) # 解散的家族ID列表 [familyID, ...] +def SetBatRecDissolutionID(recData, dissFamilyIDList): return recData.SetStrValue3(str(dissFamilyIDList)) ''' 王者仙盟 value1 家族ID -- Gitblit v1.8.0