From 21de130631a10fd9fe1c8042bef4700fa388c48e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期二, 28 五月 2019 15:09:35 +0800 Subject: [PATCH] 6501 宝石数量获取修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py index fc67321..3753724 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipStone.py @@ -315,11 +315,10 @@ ##指定等级的宝石数量 cnt = 0 holeIndexList = GetAllEquipPlaceHoleIndex() - maxHoleCount = len(holeIndexList) equipIndexList = GetAllStoneEquipIndexList() gameData = GameWorld.GetGameData() for equipIndex in equipIndexList: - for holeIndex in xrange(maxHoleCount): + for holeIndex in holeIndexList: curGemID = GetEquipIndexStoneIDAndIsBand(curPlayer, equipIndex, holeIndex)[0] if curGemID == 0: continue -- Gitblit v1.8.0