From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py |   98 ++++++++++++++++++++++++++++++++++++++++---------
 1 files changed, 80 insertions(+), 18 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index ee411d7..037a68c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -84,8 +84,15 @@
     fbStep = gameFB.GetFBStep()
     GameWorld.Log("DoEnterFB fbRoomID=%s,playerVSRoomID=%s,fbStep=%s" % (roomID, playerVSRoomID, fbStep), playerID)
     
-    gameFB.SetGameFBDict(GameFBDict_PlayerLeaveTick % playerID, 0)
-
+    if gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerID):
+        GameWorld.Log("    玩家离线保护时间内上线!", playerID)
+        gameFB.SetGameFBDict(GameFBDict_PlayerLeaveTick % playerID, 0)
+        playerManager = GameWorld.GetMapCopyPlayerManager()
+        for index in xrange(playerManager.GetPlayerCount()):
+            player = playerManager.GetPlayerByIndex(index)
+            if player and player.GetPlayerID() != curPlayer.GetPlayerID():
+                player.Sync_TimeTick(ChConfig.tttPlayerLeave, 0, 0, True)
+                
     fbRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum)
     playerRoundNum = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_RoundNum)
     if playerRoundNum and fbRoundNum and playerRoundNum != fbRoundNum:
@@ -98,8 +105,8 @@
     if fbStep >= FB_State_Leave or not roomID or not playerVSRoomID or roomID != playerVSRoomID:
         PlayerControl.PlayerLeaveFB(curPlayer)
         return
+    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 3)
     
-    PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
     # 非战斗阶段,通知动态障碍点
     if fbStep < FB_State_Fight:
         FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 2), 1, curPlayer) # 准备期间有动态障碍点
@@ -112,8 +119,8 @@
         gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
         gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, 1)
         FBCommon.SetFBStep(FB_State_Waiting, tick)
-        GameWorld.Log("    第一个进入,设置副本进入等待对手阶段!roomID=%s" % (roomID), playerID)
-        __ResetPlayerState(gameFB, curPlayer, playerID, False)
+        GameWorld.Log("    第一个进入,阵营1,设置副本进入等待对手阶段!roomID=%s" % (roomID), playerID)
+        __ResetPlayerState(gameFB, curPlayer, playerID)
         curPlayer.Sync_TimeTick(ChConfig.tttWaitPlayer, 0, fbTimeList[Def_Time_MaxWait] * 1000, True)
         sendMsg = str([roomID])
         GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "CrossPKRoomOpen", sendMsg, len(sendMsg))
@@ -126,8 +133,8 @@
             gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosX, curPlayer.GetPosX())
             gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
             gameFB.SetPlayerGameFBDict(playerID, FBPDict_RoundNum, 1)
-            GameWorld.Log("    第二个进入的玩家!roomID=%s" % (roomID), playerID)
-            __ResetPlayerState(gameFB, curPlayer, playerID, False)
+            GameWorld.Log("    第二个进入的玩家!阵营2,roomID=%s" % (roomID), playerID)
+            __ResetPlayerState(gameFB, curPlayer, playerID)
             
         if GameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 2:
             GameWorld.Log("    两个人都在,设置副本进入战斗倒计时阶段!roomID=%s" % (roomID), playerID)
@@ -146,6 +153,8 @@
         curPlayer.Sync_TimeTick(ChConfig.tttTowerTake, 0, max(notify_tick, 0), True)
         
     FBCommon.Notify_FBHelp(curPlayer, __GetFBHelpInfo())
+    PlayerControl.DelLimitSuperBuff(curPlayer, tick)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     return
 
 def __GetFBHelpInfo():
@@ -173,6 +182,35 @@
     playerID = curPlayer.GetPlayerID()
     gameFB.SetGameFBDict(GameFBDict_PlayerLeaveTick % playerID, tick)
     GameWorld.Log("玩家战斗阶段下线!playerID=%s,waitPlayerID=%s" % (playerID, playerID))
+    
+    ## 通知对方,对手掉线
+    playerManager = GameWorld.GetMapCopyPlayerManager()
+    for index in xrange(playerManager.GetPlayerCount()):
+        player = playerManager.GetPlayerByIndex(index)
+        if player and player.GetPlayerID() != curPlayer.GetPlayerID():
+            fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
+            player.Sync_TimeTick(ChConfig.tttPlayerLeave, 0, max(fbTimeList[Def_Time_Protect] * 1000, 0), True)
+            
+    return
+
+##玩家主动离开副本.
+def DoPlayerLeaveFB(curPlayer, tick):
+    gameFB = GameWorld.GetGameFB()
+    fbStep = gameFB.GetFBStep()
+    
+    if fbStep <= FB_State_Waiting or fbStep >= FB_State_Leave:
+        return
+    
+    leavePlayerID = curPlayer.GetPlayerID()
+    roomID = GameWorld.GetGameWorld().GetPropertyID()
+    playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
+    playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
+    
+    loser, loserID = curPlayer, leavePlayerID
+    winnerID = playerIDA if playerIDB == loserID else playerIDB
+    winner = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(winnerID)
+    GameWorld.Log("玩家主动退出,直接算输! roomID=%s,leavePlayerID=%s,loserID=%s,winnerID=%s" % (roomID, leavePlayerID, loserID, winnerID))
+    __DoFBPKAllOver(winner, winnerID, loser, loserID, Def_OverType_PlayerExit, tick)
     return
 
 ## 获得副本帮助信息
@@ -242,6 +280,7 @@
                     其他情况则在线玩家获胜,如果没有玩家在线,则最迟离线的获胜
     '''
     winner, winnerID, loser, loserID = None, 0, None, 0
+    roomID = GameWorld.GetGameWorld().GetPropertyID()
     gameFB = GameWorld.GetGameFB()
     fbStep = gameFB.GetFBStep()
     copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
@@ -253,6 +292,7 @@
         # 时间到还没分出胜负, 根据以下规则决定胜负,这里用玩家ID处理,防止结算时都掉线了导致没有结果
         # 伤害输出 > 优先到达时间 > 剩余HP > 最大HP > playerID
         
+        GameWorld.Log("两个人都在线,根据超时规则判断胜负玩家! roomID=%s" % (roomID))
         playerInfoList = []
         for playerID in [playerIDA, playerIDB]:
             player = copyMapPlayerManager.FindPlayerByID(playerID)
@@ -278,13 +318,19 @@
         player = copyMapPlayerManager.GetPlayerByIndex(i)
         if player == None or player.IsEmpty():
             continue
+        playerID = player.GetPlayerID()
+        if playerID not in [playerIDA, playerIDB]:
+            GameWorld.ErrLog("副本中玩家不在进入的玩家ID里,不处理! roomID=%s,playerID=%s" % (roomID, playerID))
+            continue
         winner = player
         winnerID = player.GetPlayerID()
+        GameWorld.Log("超时结算,玩家在线,直接获胜: roomID=%s,winnerID=%s" % (roomID, winnerID))
         break
     
     if not winner:
         playerLeaveTickA = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDA)
         playerLeaveTickB = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDB)
+        GameWorld.Log("超时结算,没有玩家在线,后离线的获胜: playerLeaveTickA=%s,playerLeaveTickB=%s" % (playerLeaveTickA, playerLeaveTickB))
         # 离线tick较大的就是比较晚离线的
         if playerLeaveTickA > playerLeaveTickB:
             winnerID = playerIDA
@@ -344,7 +390,6 @@
     nextRoundNum = gameFB.GetGameFBDictByKey(FB_RoundNum) + 1
     gameFB.SetGameFBDict(FB_RoundNum, nextRoundNum)
     
-    isWinnerResetState = False
     copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
     for i in xrange(copyMapPlayerManager.GetPlayerCount()):
         player = copyMapPlayerManager.GetPlayerByIndex(i)
@@ -356,11 +401,10 @@
         
         if player.GetPlayerAction() == IPY_GameWorld.paDie or player.GetHP() <= 0:
             GameWorld.DebugLog("复活玩家...", player.GetPlayerID())
-            ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick)
+            ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False)
             __ResetPlayerState(gameFB, player, playerID)
         else:
-            if isWinnerResetState:
-                __ResetPlayerState(gameFB, player, playerID)
+            __ResetPlayerState(gameFB, player, playerID, False)
                 
         FBCommon.Notify_FBHelp(player, helpDict)
         
@@ -434,6 +478,22 @@
     GameWorld.Log("回合结束: roomID=%s,roundNum=%s,winnerID=%s,loserID=%s,updWinCnt=%s" % (roomID, roundNum, winnerID, loserID, updWinCnt))
     isOver = (updWinCnt >= IpyGameDataPY.GetFuncCfg("CrossRealmPKFB", 3))
     if not isOver:
+        if winner:
+            clearDeBuff = False
+            # 胜利者马上清除负面buff,防止死亡导致回合表现异常,如中毒
+            for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]:
+                buffTuple = SkillCommon.GetBuffManagerByBuffType(winner, buffType)
+                if buffTuple:
+                    buffState = buffTuple[0]
+                    buffCount = buffState.GetBuffCount()
+                    if buffCount:
+                        clearDeBuff = True
+                        buffState.Clear()
+                        GameWorld.DebugLog("胜者马上清除 buffType=%s,buffCount=%s" % (buffType, buffCount), winner.GetPlayerID())
+                        
+            if clearDeBuff:
+                PlayerControl.PlayerControl(winner).RefreshAllState()
+                
         FBCommon.SetFBStep(FB_State_Reborn, tick)
         return
     
@@ -441,12 +501,14 @@
     __DoFBPKAllOver(winner, winnerID, loser, loserID, overType, tick)
     return
 
-def __ResetPlayerState(gameFB, player, playerID, resetPos=True):
-    if resetPos:
-        posX = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosX)
-        posY = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosY)
-        player.ResetPos(posX, posY)
-        
+def __ResetPlayerState(gameFB, player, playerID, resetAttr=True):
+    posX = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosX)
+    posY = gameFB.GetPlayerGameFBDictByKey(playerID, FBPDict_ResetPosY)
+    player.ResetPos(posX, posY)
+    
+    if not resetAttr:
+        return
+    
     if player.GetHP() != player.GetMaxHP():
         player.SetHP(player.GetMaxHP())
         
@@ -456,7 +518,7 @@
     SkillCommon.ResetAllSkillCD(player)
     return
 
-## 跨服PK结束处理
+## 跨服PK结束处理,注意 winner、loser 参数可能为None
 def __DoFBPKAllOver(winner, winnerID, loser, loserID, overType, tick):
     gameFB = GameWorld.GetGameFB()
     

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