From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py | 52 ++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 48 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index 0213d80..037a68c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -114,7 +114,6 @@
fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
if fbStep == FB_State_Open:
- curPlayer.SetFaction(1)
gameFB.SetGameFBDict(GameFBDict_FBPlayerID % 1, playerID)
gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosX, curPlayer.GetPosX())
gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
@@ -130,7 +129,6 @@
playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
if not playerIDB and playerIDA != playerID:
- curPlayer.SetFaction(2)
gameFB.SetGameFBDict(GameFBDict_FBPlayerID % 2, playerID)
gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosX, curPlayer.GetPosX())
gameFB.SetPlayerGameFBDict(playerID, FBPDict_ResetPosY, curPlayer.GetPosY())
@@ -155,6 +153,8 @@
curPlayer.Sync_TimeTick(ChConfig.tttTowerTake, 0, max(notify_tick, 0), True)
FBCommon.Notify_FBHelp(curPlayer, __GetFBHelpInfo())
+ PlayerControl.DelLimitSuperBuff(curPlayer, tick)
+ PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
return
def __GetFBHelpInfo():
@@ -191,6 +191,26 @@
fbTimeList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKFB", 1)
player.Sync_TimeTick(ChConfig.tttPlayerLeave, 0, max(fbTimeList[Def_Time_Protect] * 1000, 0), True)
+ return
+
+##玩家主动离开副本.
+def DoPlayerLeaveFB(curPlayer, tick):
+ gameFB = GameWorld.GetGameFB()
+ fbStep = gameFB.GetFBStep()
+
+ if fbStep <= FB_State_Waiting or fbStep >= FB_State_Leave:
+ return
+
+ leavePlayerID = curPlayer.GetPlayerID()
+ roomID = GameWorld.GetGameWorld().GetPropertyID()
+ playerIDA = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 1)
+ playerIDB = gameFB.GetGameFBDictByKey(GameFBDict_FBPlayerID % 2)
+
+ loser, loserID = curPlayer, leavePlayerID
+ winnerID = playerIDA if playerIDB == loserID else playerIDB
+ winner = GameWorld.GetMapCopyPlayerManager().FindPlayerByID(winnerID)
+ GameWorld.Log("玩家主动退出,直接算输! roomID=%s,leavePlayerID=%s,loserID=%s,winnerID=%s" % (roomID, leavePlayerID, loserID, winnerID))
+ __DoFBPKAllOver(winner, winnerID, loser, loserID, Def_OverType_PlayerExit, tick)
return
## 获得副本帮助信息
@@ -260,6 +280,7 @@
其他情况则在线玩家获胜,如果没有玩家在线,则最迟离线的获胜
'''
winner, winnerID, loser, loserID = None, 0, None, 0
+ roomID = GameWorld.GetGameWorld().GetPropertyID()
gameFB = GameWorld.GetGameFB()
fbStep = gameFB.GetFBStep()
copyMapPlayerManager = GameWorld.GetMapCopyPlayerManager()
@@ -271,6 +292,7 @@
# 时间到还没分出胜负, 根据以下规则决定胜负,这里用玩家ID处理,防止结算时都掉线了导致没有结果
# 伤害输出 > 优先到达时间 > 剩余HP > 最大HP > playerID
+ GameWorld.Log("两个人都在线,根据超时规则判断胜负玩家! roomID=%s" % (roomID))
playerInfoList = []
for playerID in [playerIDA, playerIDB]:
player = copyMapPlayerManager.FindPlayerByID(playerID)
@@ -296,13 +318,19 @@
player = copyMapPlayerManager.GetPlayerByIndex(i)
if player == None or player.IsEmpty():
continue
+ playerID = player.GetPlayerID()
+ if playerID not in [playerIDA, playerIDB]:
+ GameWorld.ErrLog("副本中玩家不在进入的玩家ID里,不处理! roomID=%s,playerID=%s" % (roomID, playerID))
+ continue
winner = player
winnerID = player.GetPlayerID()
+ GameWorld.Log("超时结算,玩家在线,直接获胜: roomID=%s,winnerID=%s" % (roomID, winnerID))
break
if not winner:
playerLeaveTickA = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDA)
playerLeaveTickB = gameFB.GetGameFBDictByKey(GameFBDict_PlayerLeaveTick % playerIDB)
+ GameWorld.Log("超时结算,没有玩家在线,后离线的获胜: playerLeaveTickA=%s,playerLeaveTickB=%s" % (playerLeaveTickA, playerLeaveTickB))
# 离线tick较大的就是比较晚离线的
if playerLeaveTickA > playerLeaveTickB:
winnerID = playerIDA
@@ -373,7 +401,7 @@
if player.GetPlayerAction() == IPY_GameWorld.paDie or player.GetHP() <= 0:
GameWorld.DebugLog("复活玩家...", player.GetPlayerID())
- ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick)
+ ChPlayer.PlayerRebornByType(player, ChConfig.rebornType_System, tick, isAddSuperBuff=False)
__ResetPlayerState(gameFB, player, playerID)
else:
__ResetPlayerState(gameFB, player, playerID, False)
@@ -450,6 +478,22 @@
GameWorld.Log("回合结束: roomID=%s,roundNum=%s,winnerID=%s,loserID=%s,updWinCnt=%s" % (roomID, roundNum, winnerID, loserID, updWinCnt))
isOver = (updWinCnt >= IpyGameDataPY.GetFuncCfg("CrossRealmPKFB", 3))
if not isOver:
+ if winner:
+ clearDeBuff = False
+ # 胜利者马上清除负面buff,防止死亡导致回合表现异常,如中毒
+ for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]:
+ buffTuple = SkillCommon.GetBuffManagerByBuffType(winner, buffType)
+ if buffTuple:
+ buffState = buffTuple[0]
+ buffCount = buffState.GetBuffCount()
+ if buffCount:
+ clearDeBuff = True
+ buffState.Clear()
+ GameWorld.DebugLog("胜者马上清除 buffType=%s,buffCount=%s" % (buffType, buffCount), winner.GetPlayerID())
+
+ if clearDeBuff:
+ PlayerControl.PlayerControl(winner).RefreshAllState()
+
FBCommon.SetFBStep(FB_State_Reborn, tick)
return
@@ -474,7 +518,7 @@
SkillCommon.ResetAllSkillCD(player)
return
-## 跨服PK结束处理
+## 跨服PK结束处理,注意 winner、loser 参数可能为None
def __DoFBPKAllOver(winner, winnerID, loser, loserID, overType, tick):
gameFB = GameWorld.GetGameFB()
--
Gitblit v1.8.0