From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 49 +++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 49 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 886ecff..5b262c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -298,6 +298,7 @@
"NPCStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "IsStrengthenByPlayerCount", 0),
+ ("BYTE", "LVStrengthenMark", 0),
("BYTE", "LVStrengthenType", 0),
("BYTE", "CmpNPCBaseLV", 0),
("DWORD", "HitTime", 0),
@@ -1132,6 +1133,12 @@
("dict", "Attr", 0),
),
+ "CrossRealmPKDan":(
+ ("BYTE", "DanLV", 1),
+ ("list", "DanLVAwardList", 0),
+ ("list", "SeasonDanLVAwardList", 0),
+ ),
+
"GatherSoul":(
("DWORD", "ItemID", 1),
("list", "AttrType", 0),
@@ -1153,6 +1160,12 @@
("dict", "AttrInfo3", 0),
("dict", "AttrInfo4", 0),
("dict", "AttrInfo5", 0),
+ ),
+
+ "MagicWeaponOfKing":(
+ ("DWORD", "MWID", 1),
+ ("BYTE", "AwardMark", 1),
+ ("dict", "AddAttr", 0),
),
}
@@ -1713,6 +1726,7 @@
def __init__(self):
self.NPCID = 0
self.IsStrengthenByPlayerCount = 0
+ self.LVStrengthenMark = 0
self.LVStrengthenType = 0
self.CmpNPCBaseLV = 0
self.HitTime = 0
@@ -1731,6 +1745,7 @@
def GetNPCID(self): return self.NPCID # NPCID
def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+ def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
def GetHitTime(self): return self.HitTime # 受击次数
@@ -3462,6 +3477,19 @@
def GetFightPower(self): return self.FightPower # 增加战力
def GetAttr(self): return self.Attr # 属性加成
+# 跨服竞技场段位表
+class IPY_CrossRealmPKDan():
+
+ def __init__(self):
+ self.DanLV = 0
+ self.DanLVAwardList = []
+ self.SeasonDanLVAwardList = []
+ return
+
+ def GetDanLV(self): return self.DanLV # 段位等级
+ def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
+ def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
+
# 聚魂表
class IPY_GatherSoul():
@@ -3510,6 +3538,19 @@
def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
+
+# 王者法宝表
+class IPY_MagicWeaponOfKing():
+
+ def __init__(self):
+ self.MWID = 0
+ self.AwardMark = 0
+ self.AddAttr = {}
+ return
+
+ def GetMWID(self): return self.MWID # 法宝ID
+ def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
+ def GetAddAttr(self): return self.AddAttr # 属性
def Log(msg, playerID=0, par=0):
@@ -3745,12 +3786,16 @@
self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
+ self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
+ self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
+ self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
+ self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4127,12 +4172,16 @@
def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
+ def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
+ def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
def GetGatherSoulCount(self): return self.ipyGatherSoulLen
def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
+ def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
+ def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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