From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 157 ++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 151 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 87f794c..5b262c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -151,6 +151,7 @@
"Rune":(
("DWORD", "ID", 1),
("list", "AttrType", 0),
+ ("DWORD", "TowerID", 0),
),
"EquipWash":(
@@ -297,6 +298,7 @@
"NPCStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "IsStrengthenByPlayerCount", 0),
+ ("BYTE", "LVStrengthenMark", 0),
("BYTE", "LVStrengthenType", 0),
("BYTE", "CmpNPCBaseLV", 0),
("DWORD", "HitTime", 0),
@@ -803,6 +805,7 @@
("dict", "JadeReward", 0),
("DWORD", "CostCopper", 0),
("dict", "CopperReward", 0),
+ ("list", "JobItemList", 0),
),
"Chests":(
@@ -1126,6 +1129,43 @@
("BYTE", "GWType", 0),
("WORD", "Level", 0),
("char", "NotifyCode", 0),
+ ("DWORD", "FightPower", 0),
+ ("dict", "Attr", 0),
+ ),
+
+ "CrossRealmPKDan":(
+ ("BYTE", "DanLV", 1),
+ ("list", "DanLVAwardList", 0),
+ ("list", "SeasonDanLVAwardList", 0),
+ ),
+
+ "GatherSoul":(
+ ("DWORD", "ItemID", 1),
+ ("list", "AttrType", 0),
+ ("BYTE", "SoulGrade", 0),
+ ),
+
+ "GatherSoulCompound":(
+ ("DWORD", "TagItemID", 1),
+ ("WORD", "NeedLV", 0),
+ ("list", "NeedItem", 0),
+ ("WORD", "NeedSoulSplinters", 0),
+ ("WORD", "NeedSoulCore", 0),
+ ),
+
+ "GatherSoulAttr":(
+ ("WORD", "AttrType", 1),
+ ("char", "AttrInfo1", 0),
+ ("dict", "AttrInfo2", 0),
+ ("dict", "AttrInfo3", 0),
+ ("dict", "AttrInfo4", 0),
+ ("dict", "AttrInfo5", 0),
+ ),
+
+ "MagicWeaponOfKing":(
+ ("DWORD", "MWID", 1),
+ ("BYTE", "AwardMark", 1),
+ ("dict", "AddAttr", 0),
),
}
@@ -1379,11 +1419,13 @@
def __init__(self):
self.ID = 0
- self.AttrType = []
+ self.AttrType = []
+ self.TowerID = 0
return
def GetID(self): return self.ID # 编号ID
- def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1684,6 +1726,7 @@
def __init__(self):
self.NPCID = 0
self.IsStrengthenByPlayerCount = 0
+ self.LVStrengthenMark = 0
self.LVStrengthenType = 0
self.CmpNPCBaseLV = 0
self.HitTime = 0
@@ -1702,6 +1745,7 @@
def GetNPCID(self): return self.NPCID # NPCID
def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+ def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
def GetHitTime(self): return self.HitTime # 受击次数
@@ -2731,7 +2775,8 @@
self.VipCostJade = 0
self.JadeReward = {}
self.CostCopper = 0
- self.CopperReward = {}
+ self.CopperReward = {}
+ self.JobItemList = []
return
def GetID(self): return self.ID # ID
@@ -2741,7 +2786,8 @@
def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
- def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetJobItemList(self): return self.JobItemList # 职业物品列表
# 宝箱表开启
class IPY_Chests():
@@ -3420,12 +3466,91 @@
def __init__(self):
self.GWType = 0
self.Level = 0
- self.NotifyCode = ""
+ self.NotifyCode = ""
+ self.FightPower = 0
+ self.Attr = {}
return
def GetGWType(self): return self.GWType # 神兵类型
def GetLevel(self): return self.Level # 神兵等级
- def GetNotifyCode(self): return self.NotifyCode # 广播
+ def GetNotifyCode(self): return self.NotifyCode # 广播
+ def GetFightPower(self): return self.FightPower # 增加战力
+ def GetAttr(self): return self.Attr # 属性加成
+
+# 跨服竞技场段位表
+class IPY_CrossRealmPKDan():
+
+ def __init__(self):
+ self.DanLV = 0
+ self.DanLVAwardList = []
+ self.SeasonDanLVAwardList = []
+ return
+
+ def GetDanLV(self): return self.DanLV # 段位等级
+ def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
+ def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
+
+# 聚魂表
+class IPY_GatherSoul():
+
+ def __init__(self):
+ self.ItemID = 0
+ self.AttrType = []
+ self.SoulGrade = 0
+ return
+
+ def GetItemID(self): return self.ItemID # 物品ID
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetSoulGrade(self): return self.SoulGrade # 魂阶段
+
+# 聚魂合成表
+class IPY_GatherSoulCompound():
+
+ def __init__(self):
+ self.TagItemID = 0
+ self.NeedLV = 0
+ self.NeedItem = []
+ self.NeedSoulSplinters = 0
+ self.NeedSoulCore = 0
+ return
+
+ def GetTagItemID(self): return self.TagItemID # 合成的物品ID
+ def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
+ def GetNeedItem(self): return self.NeedItem # 需要的物品ID
+ def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
+ def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
+
+# 聚魂属性表
+class IPY_GatherSoulAttr():
+
+ def __init__(self):
+ self.AttrType = 0
+ self.AttrInfo1 = ""
+ self.AttrInfo2 = {}
+ self.AttrInfo3 = {}
+ self.AttrInfo4 = {}
+ self.AttrInfo5 = {}
+ return
+
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
+ def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
+ def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
+ def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
+ def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
+
+# 王者法宝表
+class IPY_MagicWeaponOfKing():
+
+ def __init__(self):
+ self.MWID = 0
+ self.AwardMark = 0
+ self.AddAttr = {}
+ return
+
+ def GetMWID(self): return self.MWID # 法宝ID
+ def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
+ def GetAddAttr(self): return self.AddAttr # 属性
def Log(msg, playerID=0, par=0):
@@ -3661,6 +3786,16 @@
self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
+ self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
+ self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
+ self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
+ self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
+ self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
+ self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
+ self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
+ self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
+ self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
+ self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4037,6 +4172,16 @@
def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
+ def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
+ def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
+ def GetGatherSoulCount(self): return self.ipyGatherSoulLen
+ def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
+ def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
+ def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
+ def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
+ def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
+ def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
+ def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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