From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 789 +++++++++++++++++++++++++++++++++++++++++++++++++++++--
1 files changed, 753 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 490a5ec..5b262c9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -80,11 +80,14 @@
("DWORD", "LimitMagicWeapon", 0),
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
+ ("BYTE", "LimitVIPLV", 0),
),
"ItemCompound":(
("WORD", "ID", 1),
+ ("BYTE", "ComposeGroup", 0),
("list", "MakeID", 0),
+ ("BYTE", "IsFirstSuccMakeJobItem", 0),
("list", "UnfixedItemID", 0),
("BYTE", "UnfixedItemCount", 0),
("list", "FixedItemID", 0),
@@ -92,8 +95,10 @@
("DWORD", "NeedMoney", 0),
("WORD", "SuccessRate", 0),
("WORD", "SuccessRateMax", 0),
+ ("list", "SuccessRateIncrease", 0),
("BYTE", "AddonsCountMax", 0),
("char", "SysMark", 0),
+ ("BYTE", "SysMarkParamType", 0),
),
"ItemPlus":(
@@ -130,7 +135,9 @@
("list", "BaseAttrTypes", 0),
("list", "BaseAttrValues", 0),
("list", "HelpBattleSkills", 0),
+ ("DWORD", "FightPowerEx", 0),
("list", "EquipPlaceColorList", 0),
+ ("list", "HelpBattleNotify", 0),
),
"DogzEquipPlus":(
@@ -144,6 +151,7 @@
"Rune":(
("DWORD", "ID", 1),
("list", "AttrType", 0),
+ ("DWORD", "TowerID", 0),
),
"EquipWash":(
@@ -181,6 +189,7 @@
("BYTE", "FuncID", 0),
("WORD", "MaxUseCnt", 0),
("WORD", "RecycleMoney", 0),
+ ("DWORD", "FightPowerEx", 0),
),
"PetInfo":(
@@ -272,6 +281,7 @@
("DWORD", "RePotionCD", 0),
("DWORD", "AttackEff", 0),
("DWORD", "ReFightPower", 0),
+ ("DWORD", "IceLodeFightPower", 0),
),
"GMAttr":(
@@ -288,7 +298,9 @@
"NPCStrengthen":(
("DWORD", "NPCID", 1),
("BYTE", "IsStrengthenByPlayerCount", 0),
+ ("BYTE", "LVStrengthenMark", 0),
("BYTE", "LVStrengthenType", 0),
+ ("BYTE", "CmpNPCBaseLV", 0),
("DWORD", "HitTime", 0),
("DWORD", "DefCoefficient", 0),
("DWORD", "AtkCoefficient", 0),
@@ -371,6 +383,9 @@
("DWORD", "CftFaintDefRate", 0),
("DWORD", "CftAtkSpeed", 0),
("DWORD", "CftLuckyHit", 0),
+ ("DWORD", "CftSpeedPer", 0),
+ ("DWORD", "CftAtkPer", 0),
+ ("DWORD", "CftMaxHPPer", 0),
),
"NPCDropItem":(
@@ -425,7 +440,9 @@
("DWORD", "ExtraTimesMWPriID", 0),
("BYTE", "GuardPick", 0),
("WORD", "OfflineTime", 0),
+ ("WORD", "FBPoint", 0),
("WORD", "HelpPoint", 0),
+ ("BYTE", "DayHelpCountMax", 0),
),
"FBLine":(
@@ -446,6 +463,17 @@
("eval", "RefreshNPC", 0),
("eval", "GradeInfo", 0),
("eval", "RewardInfo", 0),
+ ),
+
+ "FBHelpBattle":(
+ ("DWORD", "DataMapID", 1),
+ ("BYTE", "LineID", 1),
+ ("DWORD", "FightPowerMin", 0),
+ ("DWORD", "RobotFightPower", 0),
+ ("WORD", "RobotLV", 0),
+ ("DWORD", "RobotBaseHurt", 0),
+ ("WORD", "RobotHPCoefficient", 0),
+ ("dict", "RobotSkillsDict", 0),
),
"NPCCustomRefresh":(
@@ -495,6 +523,9 @@
("DWORD", "SkillAtkRateC", 0),
("DWORD", "SpeedPerC", 0),
("DWORD", "AtkSpeedC", 0),
+ ("DWORD", "SkillAtkRateReduceC", 0),
+ ("DWORD", "HitC", 0),
+ ("DWORD", "MissC", 0),
),
"Success":(
@@ -518,6 +549,7 @@
("DWORD", "PreTreasure", 0),
("list", "SuccID", 0),
("list", "Potentials", 0),
+ ("list", "SkillPower", 0),
("dict", "NeedItem", 0),
),
@@ -529,6 +561,8 @@
("list", "UnLockSkill", 0),
("DWORD", "ActiveMWID", 0),
("list", "ItemAward", 0),
+ ("DWORD", "ActiveSoulID", 0),
+ ("DWORD", "PowerEx", 0),
),
"TreasurePrivilege":(
@@ -619,11 +653,13 @@
("list", "LimitVIPLV", 0),
("DWORD", "LimitLV", 0),
("list", "LimitCnt", 0),
+ ("DWORD", "ServerLimitCnt", 0),
("BYTE", "MoneyType", 0),
("DWORD", "MoneyNum", 0),
("DWORD", "MoneyOriginal", 0),
("DWORD", "LimitValue", 0),
("char", "NotifyMark", 0),
+ ("char", "MailKey", 0),
),
"ActSpringSale":(
@@ -632,9 +668,12 @@
("char", "EndDate", 0),
("list", "StartTimeList", 0),
("list", "EndTimeList", 0),
+ ("WORD", "AdvanceMinutes", 0),
("WORD", "LVLimit", 0),
("BYTE", "IsDayReset", 0),
("list", "ShopTypeList", 0),
+ ("char", "MailKey", 0),
+ ("list", "MailItemPrize", 0),
),
"DailyQuest":(
@@ -748,7 +787,7 @@
("DWORD", "DataMapID", 1),
("BYTE", "InspireType", 1),
("WORD", "InspireMaxLV", 0),
- ("DWORD", "MoneyCount", 0),
+ ("char", "MoneyCount", 0),
),
"RuneCompound":(
@@ -766,6 +805,7 @@
("dict", "JadeReward", 0),
("DWORD", "CostCopper", 0),
("dict", "CopperReward", 0),
+ ("list", "JobItemList", 0),
),
"Chests":(
@@ -786,6 +826,7 @@
("list", "RandTimeList1", 0),
("list", "RandItemList2", 0),
("list", "RandTimeList2", 0),
+ ("dict", "RandItemByUseCount", 0),
("list", "JobItemList", 0),
("BYTE", "MoneyType", 0),
("DWORD", "MoneyCount", 0),
@@ -847,6 +888,7 @@
("WORD", "GainGoldPrize", 0),
("WORD", "FirstGoldPrize", 0),
("list", "GainItemList", 0),
+ ("char", "NotifyMark", 0),
),
"LVAward":(
@@ -903,9 +945,12 @@
("char", "EndDate", 0),
("list", "StartTimeList", 0),
("list", "EndTimeList", 0),
+ ("WORD", "AdvanceMinutes", 0),
("WORD", "LVLimit", 0),
("BYTE", "IsDayReset", 0),
- ("list", "GiftbagList", 0),
+ ("list", "GiftbagTypeList", 0),
+ ("char", "MailKey", 0),
+ ("list", "MailItemPrize", 0),
),
"FlashGiftbag":(
@@ -918,6 +963,21 @@
("char", "NotifyKey", 0),
),
+ "ActExpRate":(
+ ("DWORD", "CfgID", 1),
+ ("WORD", "LVLimit", 0),
+ ("DWORD", "AddExpRate", 0),
+ ),
+
+ "ActCostRebate":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("list", "TemplateIDList", 0),
+ ),
+
"CostRebateTemplate":(
("DWORD", "TemplateID", 1),
("DWORD", "NeedCostGold", 0),
@@ -926,12 +986,28 @@
("char", "NotifyKey", 0),
),
+ "ActBossReborn":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "TemplateID", 0),
+ ),
+
"BossReborn":(
("BYTE", "TemplateID", 1),
("BYTE", "ID", 1),
("DWORD", "TotalTimes", 0),
("WORD", "SingleTimes", 0),
("list", "Reward", 0),
+ ),
+
+ "ActRealmPoint":(
+ ("DWORD", "CfgID", 1),
+ ("WORD", "Multiple", 0),
+ ("WORD", "LVLimit", 0),
+ ("DWORD", "PointLimit", 0),
),
"TrialExchange":(
@@ -962,6 +1038,134 @@
("WORD", "LowLV", 0),
("WORD", "HighestLV", 0),
("DWORD", "Defense", 0),
+ ),
+
+ "TalentSkill":(
+ ("DWORD", "SkillID", 1),
+ ("BYTE", "TalentType", 0),
+ ("BYTE", "Series", 0),
+ ),
+
+ "ActFlashSale":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("list", "StartTimeList", 0),
+ ("list", "EndTimeList", 0),
+ ("WORD", "AdvanceMinutes", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("list", "ShopTypeList", 0),
+ ("char", "MailKey", 0),
+ ("list", "MailItemPrize", 0),
+ ),
+
+ "ActWishingWell":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("BYTE", "ResetType", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "TemplateID", 0),
+ ),
+
+ "WishingWell":(
+ ("BYTE", "TemplateID", 1),
+ ("BYTE", "IsFree", 0),
+ ("list", "WorldLVLimit", 0),
+ ("DWORD", "ItemID", 0),
+ ("WORD", "ItemCnt", 0),
+ ("BYTE", "IsBind", 0),
+ ("DWORD", "Weight", 0),
+ ("DWORD", "Mark", 0),
+ ("BYTE", "Rare", 0),
+ ),
+
+ "FunctionForecast":(
+ ("DWORD", "FuncID", 1),
+ ("dict", "Award", 0),
+ ),
+
+ "ChatBubbleBox":(
+ ("BYTE", "BoxID", 1),
+ ("WORD", "NeedLV", 0),
+ ("BYTE", "NeedVIPLVGift", 0),
+ ),
+
+ "ActTotalRecharge":(
+ ("DWORD", "CfgID", 1),
+ ("char", "StartDate", 0),
+ ("char", "EndDate", 0),
+ ("WORD", "LVLimit", 0),
+ ("BYTE", "IsDayReset", 0),
+ ("list", "TemplateIDList", 0),
+ ),
+
+ "TotalRechargeTemplate":(
+ ("DWORD", "TemplateID", 1),
+ ("DWORD", "NeedGold", 0),
+ ("BYTE", "AwardIndex", 0),
+ ("dict", "AwardItem", 0),
+ ("char", "NotifyKey", 0),
+ ),
+
+ "MagicWeaponFB":(
+ ("DWORD", "MWID", 1),
+ ("BYTE", "LineID", 0),
+ ("BYTE", "Level", 1),
+ ("list", "RefreshNPC", 0),
+ ("dict", "AttrDict", 0),
+ ),
+
+ "IceLodeStarAward":(
+ ("BYTE", "Index", 1),
+ ("BYTE", "Star", 0),
+ ("list", "LVLimit", 0),
+ ("list", "ItemList", 0),
+ ),
+
+ "GodWeaponEffect":(
+ ("BYTE", "GWType", 0),
+ ("WORD", "Level", 0),
+ ("char", "NotifyCode", 0),
+ ("DWORD", "FightPower", 0),
+ ("dict", "Attr", 0),
+ ),
+
+ "CrossRealmPKDan":(
+ ("BYTE", "DanLV", 1),
+ ("list", "DanLVAwardList", 0),
+ ("list", "SeasonDanLVAwardList", 0),
+ ),
+
+ "GatherSoul":(
+ ("DWORD", "ItemID", 1),
+ ("list", "AttrType", 0),
+ ("BYTE", "SoulGrade", 0),
+ ),
+
+ "GatherSoulCompound":(
+ ("DWORD", "TagItemID", 1),
+ ("WORD", "NeedLV", 0),
+ ("list", "NeedItem", 0),
+ ("WORD", "NeedSoulSplinters", 0),
+ ("WORD", "NeedSoulCore", 0),
+ ),
+
+ "GatherSoulAttr":(
+ ("WORD", "AttrType", 1),
+ ("char", "AttrInfo1", 0),
+ ("dict", "AttrInfo2", 0),
+ ("dict", "AttrInfo3", 0),
+ ("dict", "AttrInfo4", 0),
+ ("dict", "AttrInfo5", 0),
+ ),
+
+ "MagicWeaponOfKing":(
+ ("DWORD", "MWID", 1),
+ ("BYTE", "AwardMark", 1),
+ ("dict", "AddAttr", 0),
),
}
@@ -1062,21 +1266,25 @@
self.LimitLV = 0
self.LimitMagicWeapon = 0
self.LimiRealmLV = 0
- self.LimitMissionID = 0
+ self.LimitMissionID = 0
+ self.LimitVIPLV = 0
return
def GetFuncId(self): return self.FuncId # 功能标识
def GetLimitLV(self): return self.LimitLV # 开启等级
def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
- def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
+ def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
+ def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
# 合成表
class IPY_ItemCompound():
def __init__(self):
self.ID = 0
+ self.ComposeGroup = 0
self.MakeID = []
+ self.IsFirstSuccMakeJobItem = 0
self.UnfixedItemID = []
self.UnfixedItemCount = 0
self.FixedItemID = []
@@ -1084,12 +1292,16 @@
self.NeedMoney = 0
self.SuccessRate = 0
self.SuccessRateMax = 0
+ self.SuccessRateIncrease = []
self.AddonsCountMax = 0
- self.SysMark = ""
+ self.SysMark = ""
+ self.SysMarkParamType = 0
return
def GetID(self): return self.ID # 合成配置编号ID
+ def GetComposeGroup(self): return self.ComposeGroup # 合成归组类型
def GetMakeID(self): return self.MakeID # 可合成的道具ID,多个则随机一个
+ def GetIsFirstSuccMakeJobItem(self): return self.IsFirstSuccMakeJobItem # 首次成功是否必出本职业
def GetUnfixedItemID(self): return self.UnfixedItemID # 不固定道具ID, 多个ID时则任意一种均可
def GetUnfixedItemCount(self): return self.UnfixedItemCount # 不固定道具消耗数量
def GetFixedItemID(self): return self.FixedItemID # 消耗固定道具ID, 多个ID时代表每个ID均需消耗
@@ -1097,8 +1309,10 @@
def GetNeedMoney(self): return self.NeedMoney # 消耗铜钱
def GetSuccessRate(self): return self.SuccessRate # 成功率万分率
def GetSuccessRateMax(self): return self.SuccessRateMax # 最大成功率万分率
+ def GetSuccessRateIncrease(self): return self.SuccessRateIncrease # 提高成功率道具, 道具ID|个数|提高的概率
def GetAddonsCountMax(self): return self.AddonsCountMax # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料
- def GetSysMark(self): return self.SysMark # 提示mark
+ def GetSysMark(self): return self.SysMark # 提示mark
+ def GetSysMarkParamType(self): return self.SysMarkParamType # 系统提示参数组合类型
# 物品强化效果表
class IPY_ItemPlus():
@@ -1170,14 +1384,18 @@
self.BaseAttrTypes = []
self.BaseAttrValues = []
self.HelpBattleSkills = []
- self.EquipPlaceColorList = []
+ self.FightPowerEx = 0
+ self.EquipPlaceColorList = []
+ self.HelpBattleNotify = []
return
def GetDogzID(self): return self.DogzID # 神兽ID
def GetBaseAttrTypes(self): return self.BaseAttrTypes # 基础属性类型列表
def GetBaseAttrValues(self): return self.BaseAttrValues # 基础属性值列表
def GetHelpBattleSkills(self): return self.HelpBattleSkills # 助战技能ID列表
- def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+ def GetFightPowerEx(self): return self.FightPowerEx # 助战附加战力
+ def GetEquipPlaceColorList(self): return self.EquipPlaceColorList # 穿戴装备颜色限制
+ def GetHelpBattleNotify(self): return self.HelpBattleNotify # 助战广播 ["广播key",[参数1,参数2,...],广播CD分钟]
# 神兽强化表
class IPY_DogzEquipPlus():
@@ -1201,11 +1419,13 @@
def __init__(self):
self.ID = 0
- self.AttrType = []
+ self.AttrType = []
+ self.TowerID = 0
return
def GetID(self): return self.ID # 编号ID
- def GetAttrType(self): return self.AttrType # 全身强化激活属性类型
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetTowerID(self): return self.TowerID # 解锁符印塔编号
# 洗练表
class IPY_EquipWash():
@@ -1276,13 +1496,15 @@
self.ID = 0
self.FuncID = 0
self.MaxUseCnt = 0
- self.RecycleMoney = 0
+ self.RecycleMoney = 0
+ self.FightPowerEx = 0
return
def GetID(self): return self.ID # 物品ID
def GetFuncID(self): return self.FuncID # 所属功能ID
def GetMaxUseCnt(self): return self.MaxUseCnt # 最大可使用数量
- def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
+ def GetRecycleMoney(self): return self.RecycleMoney # 回收货币值
+ def GetFightPowerEx(self): return self.FightPowerEx # 附加战斗力
# 灵兽表
class IPY_PetInfo():
@@ -1440,7 +1662,8 @@
self.RePotionReply = 0
self.RePotionCD = 0
self.AttackEff = 0
- self.ReFightPower = 0
+ self.ReFightPower = 0
+ self.IceLodeFightPower = 0
return
def GetLV(self): return self.LV # 玩家等级
@@ -1471,7 +1694,8 @@
def GetRePotionReply(self): return self.RePotionReply # 血瓶恢复量
def GetRePotionCD(self): return self.RePotionCD # 血瓶CD
def GetAttackEff(self): return self.AttackEff # 挂机效率
- def GetReFightPower(self): return self.ReFightPower # 战斗力
+ def GetReFightPower(self): return self.ReFightPower # 战斗力
+ def GetIceLodeFightPower(self): return self.IceLodeFightPower # 冰晶矿脉扫荡战斗力
# GM测试属性表
class IPY_GMAttr():
@@ -1502,7 +1726,9 @@
def __init__(self):
self.NPCID = 0
self.IsStrengthenByPlayerCount = 0
+ self.LVStrengthenMark = 0
self.LVStrengthenType = 0
+ self.CmpNPCBaseLV = 0
self.HitTime = 0
self.DefCoefficient = 0
self.AtkCoefficient = 0
@@ -1519,7 +1745,9 @@
def GetNPCID(self): return self.NPCID # NPCID
def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长
+ def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记
def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级;
+ def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级
def GetHitTime(self): return self.HitTime # 受击次数
def GetDefCoefficient(self): return self.DefCoefficient # 人物防御系数
def GetAtkCoefficient(self): return self.AtkCoefficient # 人物攻击系数
@@ -1655,7 +1883,10 @@
self.CftIgnoreDefRateReduce = 0
self.CftFaintDefRate = 0
self.CftAtkSpeed = 0
- self.CftLuckyHit = 0
+ self.CftLuckyHit = 0
+ self.CftSpeedPer = 0
+ self.CftAtkPer = 0
+ self.CftMaxHPPer = 0
return
def GetLV(self): return self.LV # 等级
@@ -1677,7 +1908,10 @@
def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
- def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
+ def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
+ def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
+ def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
+ def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
# NPC掉落表
class IPY_NPCDropItem():
@@ -1776,7 +2010,9 @@
self.ExtraTimesMWPriID = 0
self.GuardPick = 0
self.OfflineTime = 0
- self.HelpPoint = 0
+ self.FBPoint = 0
+ self.HelpPoint = 0
+ self.DayHelpCountMax = 0
return
def GetDataMapID(self): return self.DataMapID # 数据地图ID
@@ -1790,7 +2026,9 @@
def GetExtraTimesMWPriID(self): return self.ExtraTimesMWPriID # 额外次数法宝权限ID
def GetGuardPick(self): return self.GuardPick # 该地图守护是否能拾取
def GetOfflineTime(self): return self.OfflineTime # 离线多久退出副本(秒)
- def GetHelpPoint(self): return self.HelpPoint # 助战积分(0代表不可助战)
+ def GetFBPoint(self): return self.FBPoint # 副本过关仙缘币
+ def GetHelpPoint(self): return self.HelpPoint # 助战仙缘币(0代表不可助战)
+ def GetDayHelpCountMax(self): return self.DayHelpCountMax # 每日手动助战获得仙缘币次数(非镜像)
# 副本功能线路表
class IPY_FBLine():
@@ -1832,6 +2070,29 @@
def GetRefreshNPC(self): return self.RefreshNPC # 标试点刷怪配置
def GetGradeInfo(self): return self.GradeInfo # 评级规则
def GetRewardInfo(self): return self.RewardInfo # 奖励信息
+
+# 副本助战表
+class IPY_FBHelpBattle():
+
+ def __init__(self):
+ self.DataMapID = 0
+ self.LineID = 0
+ self.FightPowerMin = 0
+ self.RobotFightPower = 0
+ self.RobotLV = 0
+ self.RobotBaseHurt = 0
+ self.RobotHPCoefficient = 0
+ self.RobotSkillsDict = {}
+ return
+
+ def GetDataMapID(self): return self.DataMapID # 数据地图ID
+ def GetLineID(self): return self.LineID # 功能线路ID
+ def GetFightPowerMin(self): return self.FightPowerMin # 助战最低战力,也是副本保底战力
+ def GetRobotFightPower(self): return self.RobotFightPower # 助战NPC战力
+ def GetRobotLV(self): return self.RobotLV # 助战NPC等级
+ def GetRobotBaseHurt(self): return self.RobotBaseHurt # 助战NPC保底伤害
+ def GetRobotHPCoefficient(self): return self.RobotHPCoefficient # 助战NPC生命系数
+ def GetRobotSkillsDict(self): return self.RobotSkillsDict # 助战NPC技能, {"职业":[技能列表], ...}
# 副本刷怪标识点表
class IPY_NPCCustomRefresh():
@@ -1905,7 +2166,10 @@
self.SuperHitReduceC = 0
self.SkillAtkRateC = 0
self.SpeedPerC = 0
- self.AtkSpeedC = 0
+ self.AtkSpeedC = 0
+ self.SkillAtkRateReduceC = 0
+ self.HitC = 0
+ self.MissC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
@@ -1932,7 +2196,10 @@
def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
def GetSkillAtkRateC(self): return self.SkillAtkRateC # 技能伤害百分比系数
def GetSpeedPerC(self): return self.SpeedPerC # 移动速度百分比系数
- def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
+ def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数
+ def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数
+ def GetHitC(self): return self.HitC # 命中系数
+ def GetMissC(self): return self.MissC # 闪避系数
# 成就表
class IPY_Success():
@@ -1974,6 +2241,7 @@
self.PreTreasure = 0
self.SuccID = []
self.Potentials = []
+ self.SkillPower = []
self.NeedItem = {}
return
@@ -1982,6 +2250,7 @@
def GetPreTreasure(self): return self.PreTreasure # 前置法宝
def GetSuccID(self): return self.SuccID # 成就ID
def GetPotentials(self): return self.Potentials # 技能潜力升级
+ def GetSkillPower(self): return self.SkillPower # 技能解锁战力
def GetNeedItem(self): return self.NeedItem # 需要消耗物品
# 法宝升级表
@@ -1994,7 +2263,9 @@
self.AddAttr = {}
self.UnLockSkill = []
self.ActiveMWID = 0
- self.ItemAward = []
+ self.ItemAward = []
+ self.ActiveSoulID = 0
+ self.PowerEx = 0
return
def GetMWID(self): return self.MWID # 法宝ID
@@ -2003,7 +2274,9 @@
def GetAddAttr(self): return self.AddAttr # 属性
def GetUnLockSkill(self): return self.UnLockSkill # 解锁的技能
def GetActiveMWID(self): return self.ActiveMWID # 激活法宝ID
- def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
+ def GetItemAward(self): return self.ItemAward # 物品奖励[itemID,cnt,isbind]
+ def GetActiveSoulID(self): return self.ActiveSoulID # 激活魂ID
+ def GetPowerEx(self): return self.PowerEx # 额外固定战力
# 法宝特权表
class IPY_TreasurePrivilege():
@@ -2177,11 +2450,13 @@
self.LimitVIPLV = []
self.LimitLV = 0
self.LimitCnt = []
+ self.ServerLimitCnt = 0
self.MoneyType = 0
self.MoneyNum = 0
self.MoneyOriginal = 0
self.LimitValue = 0
- self.NotifyMark = ""
+ self.NotifyMark = ""
+ self.MailKey = ""
return
def GetID(self): return self.ID # ID
@@ -2196,12 +2471,14 @@
def GetRefreshType(self): return self.RefreshType # 刷新类型 0-不重置,1-onWeek0点,2-onWeek5点,3-OnDay0点,4-OnDay5点
def GetLimitVIPLV(self): return self.LimitVIPLV # VIP限制
def GetLimitLV(self): return self.LimitLV # 等级限制
- def GetLimitCnt(self): return self.LimitCnt # 限制数量
+ def GetLimitCnt(self): return self.LimitCnt # 个人限制数量
+ def GetServerLimitCnt(self): return self.ServerLimitCnt # 全服限制数量
def GetMoneyType(self): return self.MoneyType # 金钱类型
def GetMoneyNum(self): return self.MoneyNum # 金钱数量
def GetMoneyOriginal(self): return self.MoneyOriginal # 原价
def GetLimitValue(self): return self.LimitValue # 限制条件
- def GetNotifyMark(self): return self.NotifyMark # 广播提示
+ def GetNotifyMark(self): return self.NotifyMark # 广播提示
+ def GetMailKey(self): return self.MailKey # 背包不足时邮件KEY
# 限时特惠表
class IPY_ActSpringSale():
@@ -2212,9 +2489,12 @@
self.EndDate = ""
self.StartTimeList = []
self.EndTimeList = []
+ self.AdvanceMinutes = 0
self.LVLimit = 0
self.IsDayReset = 0
- self.ShopTypeList = []
+ self.ShopTypeList = []
+ self.MailKey = ""
+ self.MailItemPrize = []
return
def GetCfgID(self): return self.CfgID # 配置ID
@@ -2222,9 +2502,12 @@
def GetEndDate(self): return self.EndDate # 结束日期
def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
def GetLVLimit(self): return self.LVLimit # 限制等级
def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
- def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
+ def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
+ def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
+ def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品
# 日常任务表
class IPY_DailyQuest():
@@ -2460,7 +2743,7 @@
self.DataMapID = 0
self.InspireType = 0
self.InspireMaxLV = 0
- self.MoneyCount = 0
+ self.MoneyCount = ""
return
def GetDataMapID(self): return self.DataMapID # 地图ID
@@ -2492,7 +2775,8 @@
self.VipCostJade = 0
self.JadeReward = {}
self.CostCopper = 0
- self.CopperReward = {}
+ self.CopperReward = {}
+ self.JobItemList = []
return
def GetID(self): return self.ID # ID
@@ -2502,7 +2786,8 @@
def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格
def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励
def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗
- def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励
+ def GetJobItemList(self): return self.JobItemList # 职业物品列表
# 宝箱表开启
class IPY_Chests():
@@ -2535,6 +2820,7 @@
self.RandTimeList1 = []
self.RandItemList2 = []
self.RandTimeList2 = []
+ self.RandItemByUseCount = {}
self.JobItemList = []
self.MoneyType = 0
self.MoneyCount = 0
@@ -2549,6 +2835,7 @@
def GetRandTimeList1(self): return self.RandTimeList1 # 随机次数饼图列表1
def GetRandItemList2(self): return self.RandItemList2 # 随机物品饼图列表2
def GetRandTimeList2(self): return self.RandTimeList2 # 随机次数饼图列表2
+ def GetRandItemByUseCount(self): return self.RandItemByUseCount # 宝箱开启X次对应特殊产出,与饼图列表2互斥
def GetJobItemList(self): return self.JobItemList # 职业物品列表
def GetMoneyType(self): return self.MoneyType # 货币类型
def GetMoneyCount(self): return self.MoneyCount # 货币数量
@@ -2666,7 +2953,8 @@
self.GainGold = 0
self.GainGoldPrize = 0
self.FirstGoldPrize = 0
- self.GainItemList = []
+ self.GainItemList = []
+ self.NotifyMark = ""
return
def GetRecordID(self): return self.RecordID # 记录ID
@@ -2674,7 +2962,8 @@
def GetGainGold(self): return self.GainGold # 获得仙玉数
def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
def GetFirstGoldPrize(self): return self.FirstGoldPrize # 首次充值该档位赠送仙玉
- def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+ def GetGainItemList(self): return self.GainItemList # 获得物品列表[[物品ID,个数,是否绑定], ...]
+ def GetNotifyMark(self): return self.NotifyMark # 广播提示
# 等级奖励表
class IPY_LVAward():
@@ -2786,9 +3075,12 @@
self.EndDate = ""
self.StartTimeList = []
self.EndTimeList = []
+ self.AdvanceMinutes = 0
self.LVLimit = 0
self.IsDayReset = 0
- self.GiftbagList = []
+ self.GiftbagTypeList = []
+ self.MailKey = ""
+ self.MailItemPrize = []
return
def GetCfgID(self): return self.CfgID # 配置ID
@@ -2796,9 +3088,12 @@
def GetEndDate(self): return self.EndDate # 结束日期
def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
def GetLVLimit(self): return self.LVLimit # 限制等级
def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
- def GetGiftbagList(self): return self.GiftbagList # 礼包模板类型列表
+ def GetGiftbagTypeList(self): return self.GiftbagTypeList # 礼包类型列表
+ def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
+ def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品
# 限时礼包模板表
class IPY_FlashGiftbag():
@@ -2821,6 +3116,38 @@
def GetMainItemID(self): return self.MainItemID # 标的物品ID
def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
+# 双倍经验活动表
+class IPY_ActExpRate():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.LVLimit = 0
+ self.AddExpRate = 0
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetAddExpRate(self): return self.AddExpRate # 经验倍率加成,万分率
+
+# 消费返利活动表
+class IPY_ActCostRebate():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.LVLimit = 0
+ self.IsDayReset = 0
+ self.TemplateIDList = []
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表
+
# 消费返利模板表
class IPY_CostRebateTemplate():
@@ -2838,6 +3165,25 @@
def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...]
def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
+# BOSS复活活动时间表
+class IPY_ActBossReborn():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = 0
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+
# BOSS复活表
class IPY_BossReborn():
@@ -2854,6 +3200,21 @@
def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数
def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
def GetReward(self): return self.Reward # 奖励物品ID1
+
+# 多倍修行点活动时间表
+class IPY_ActRealmPoint():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.Multiple = 0
+ self.LVLimit = 0
+ self.PointLimit = 0
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetMultiple(self): return self.Multiple # 倍数
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetPointLimit(self): return self.PointLimit # 限制额外修行点
# 宗门试炼兑换表
class IPY_TrialExchange():
@@ -2918,6 +3279,278 @@
def GetLowLV(self): return self.LowLV # 推荐最低等级
def GetHighestLV(self): return self.HighestLV # 推荐最高等级
def GetDefense(self): return self.Defense # 推荐防御
+
+# 天赋技能表
+class IPY_TalentSkill():
+
+ def __init__(self):
+ self.SkillID = 0
+ self.TalentType = 0
+ self.Series = 0
+ return
+
+ def GetSkillID(self): return self.SkillID # 技能ID
+ def GetTalentType(self): return self.TalentType # 天赋类型
+ def GetSeries(self): return self.Series # 天赋系别
+
+# 限时抢购表
+class IPY_ActFlashSale():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.StartTimeList = []
+ self.EndTimeList = []
+ self.AdvanceMinutes = 0
+ self.LVLimit = 0
+ self.IsDayReset = 0
+ self.ShopTypeList = []
+ self.MailKey = ""
+ self.MailItemPrize = []
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetStartTimeList(self): return self.StartTimeList # 开启时间列表, 支持多个时段
+ def GetEndTimeList(self): return self.EndTimeList # 结束时间列表, 支持多个时段
+ def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetShopTypeList(self): return self.ShopTypeList # 商店类型列表
+ def GetMailKey(self): return self.MailKey # 活动更新时发送邮件key
+ def GetMailItemPrize(self): return self.MailItemPrize # 活动更新时发送邮件奖励物品
+
+# 许愿池活动时间表
+class IPY_ActWishingWell():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.IsDayReset = 0
+ self.ResetType = 0
+ self.LVLimit = 0
+ self.TemplateID = 0
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetTemplateID(self): return self.TemplateID # 模板编号
+
+# 许愿池库模板表
+class IPY_WishingWell():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.IsFree = 0
+ self.WorldLVLimit = []
+ self.ItemID = 0
+ self.ItemCnt = 0
+ self.IsBind = 0
+ self.Weight = 0
+ self.Mark = 0
+ self.Rare = 0
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetIsFree(self): return self.IsFree # 是否免费库
+ def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围
+ def GetItemID(self): return self.ItemID # 物品ID
+ def GetItemCnt(self): return self.ItemCnt # 物品数量
+ def GetIsBind(self): return self.IsBind # 是否绑定
+ def GetWeight(self): return self.Weight # 权重
+ def GetMark(self): return self.Mark # 排序用标识
+ def GetRare(self): return self.Rare # 珍稀值
+
+# 功能预告表
+class IPY_FunctionForecast():
+
+ def __init__(self):
+ self.FuncID = 0
+ self.Award = {}
+ return
+
+ def GetFuncID(self): return self.FuncID # 功能ID
+ def GetAward(self): return self.Award # 属性类型
+
+# 聊天气泡表
+class IPY_ChatBubbleBox():
+
+ def __init__(self):
+ self.BoxID = 0
+ self.NeedLV = 0
+ self.NeedVIPLVGift = 0
+ return
+
+ def GetBoxID(self): return self.BoxID # 气泡框ID
+ def GetNeedLV(self): return self.NeedLV # 所需等级
+ def GetNeedVIPLVGift(self): return self.NeedVIPLVGift # 所需购买VIP等级礼包
+
+# 累计充值活动表
+class IPY_ActTotalRecharge():
+
+ def __init__(self):
+ self.CfgID = 0
+ self.StartDate = ""
+ self.EndDate = ""
+ self.LVLimit = 0
+ self.IsDayReset = 0
+ self.TemplateIDList = []
+ return
+
+ def GetCfgID(self): return self.CfgID # 配置ID
+ def GetStartDate(self): return self.StartDate # 开启日期
+ def GetEndDate(self): return self.EndDate # 结束日期
+ def GetLVLimit(self): return self.LVLimit # 限制等级
+ def GetIsDayReset(self): return self.IsDayReset # 是否每天重置
+ def GetTemplateIDList(self): return self.TemplateIDList # 模板ID列表
+
+# 累计充值模板表
+class IPY_TotalRechargeTemplate():
+
+ def __init__(self):
+ self.TemplateID = 0
+ self.NeedGold = 0
+ self.AwardIndex = 0
+ self.AwardItem = {}
+ self.NotifyKey = ""
+ return
+
+ def GetTemplateID(self): return self.TemplateID # 模板ID
+ def GetNeedGold(self): return self.NeedGold # 需要充值仙玉数
+ def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复
+ def GetAwardItem(self): return self.AwardItem # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]}
+ def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度)
+
+# 法宝副本表
+class IPY_MagicWeaponFB():
+
+ def __init__(self):
+ self.MWID = 0
+ self.LineID = 0
+ self.Level = 0
+ self.RefreshNPC = []
+ self.AttrDict = {}
+ return
+
+ def GetMWID(self): return self.MWID # 法宝ID
+ def GetLineID(self): return self.LineID # 副本功能线路ID
+ def GetLevel(self): return self.Level # 关卡
+ def GetRefreshNPC(self): return self.RefreshNPC # 刷怪配置
+ def GetAttrDict(self): return self.AttrDict # 属性
+
+# 冰晶矿脉星级奖励表
+class IPY_IceLodeStarAward():
+
+ def __init__(self):
+ self.Index = 0
+ self.Star = 0
+ self.LVLimit = []
+ self.ItemList = []
+ return
+
+ def GetIndex(self): return self.Index # 奖励索引
+ def GetStar(self): return self.Star # 星数
+ def GetLVLimit(self): return self.LVLimit # 等级范围
+ def GetItemList(self): return self.ItemList # 奖励
+
+# 神兵特效表
+class IPY_GodWeaponEffect():
+
+ def __init__(self):
+ self.GWType = 0
+ self.Level = 0
+ self.NotifyCode = ""
+ self.FightPower = 0
+ self.Attr = {}
+ return
+
+ def GetGWType(self): return self.GWType # 神兵类型
+ def GetLevel(self): return self.Level # 神兵等级
+ def GetNotifyCode(self): return self.NotifyCode # 广播
+ def GetFightPower(self): return self.FightPower # 增加战力
+ def GetAttr(self): return self.Attr # 属性加成
+
+# 跨服竞技场段位表
+class IPY_CrossRealmPKDan():
+
+ def __init__(self):
+ self.DanLV = 0
+ self.DanLVAwardList = []
+ self.SeasonDanLVAwardList = []
+ return
+
+ def GetDanLV(self): return self.DanLV # 段位等级
+ def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表
+ def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表
+
+# 聚魂表
+class IPY_GatherSoul():
+
+ def __init__(self):
+ self.ItemID = 0
+ self.AttrType = []
+ self.SoulGrade = 0
+ return
+
+ def GetItemID(self): return self.ItemID # 物品ID
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetSoulGrade(self): return self.SoulGrade # 魂阶段
+
+# 聚魂合成表
+class IPY_GatherSoulCompound():
+
+ def __init__(self):
+ self.TagItemID = 0
+ self.NeedLV = 0
+ self.NeedItem = []
+ self.NeedSoulSplinters = 0
+ self.NeedSoulCore = 0
+ return
+
+ def GetTagItemID(self): return self.TagItemID # 合成的物品ID
+ def GetNeedLV(self): return self.NeedLV # 需要的玩家等级
+ def GetNeedItem(self): return self.NeedItem # 需要的物品ID
+ def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片
+ def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环
+
+# 聚魂属性表
+class IPY_GatherSoulAttr():
+
+ def __init__(self):
+ self.AttrType = 0
+ self.AttrInfo1 = ""
+ self.AttrInfo2 = {}
+ self.AttrInfo3 = {}
+ self.AttrInfo4 = {}
+ self.AttrInfo5 = {}
+ return
+
+ def GetAttrType(self): return self.AttrType # 属性类型
+ def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level
+ def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…)
+ def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数
+ def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…)
+ def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数
+
+# 王者法宝表
+class IPY_MagicWeaponOfKing():
+
+ def __init__(self):
+ self.MWID = 0
+ self.AwardMark = 0
+ self.AddAttr = {}
+ return
+
+ def GetMWID(self): return self.MWID # 法宝ID
+ def GetAwardMark(self): return self.AwardMark # 赛季奖励等级
+ def GetAddAttr(self): return self.AddAttr # 属性
def Log(msg, playerID=0, par=0):
@@ -3013,6 +3646,8 @@
self.ipyFBFuncLen = len(self.ipyFBFuncCache)
self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
self.ipyFBLineLen = len(self.ipyFBLineCache)
+ self.ipyFBHelpBattleCache = self.__LoadFileData("FBHelpBattle", IPY_FBHelpBattle)
+ self.ipyFBHelpBattleLen = len(self.ipyFBHelpBattleCache)
self.ipyNPCCustomRefreshCache = self.__LoadFileData("NPCCustomRefresh", IPY_NPCCustomRefresh)
self.ipyNPCCustomRefreshLen = len(self.ipyNPCCustomRefreshCache)
self.ipyDailyActionCache = self.__LoadFileData("DailyAction", IPY_DailyAction)
@@ -3109,10 +3744,18 @@
self.ipyActFlashGiftbagLen = len(self.ipyActFlashGiftbagCache)
self.ipyFlashGiftbagCache = self.__LoadFileData("FlashGiftbag", IPY_FlashGiftbag)
self.ipyFlashGiftbagLen = len(self.ipyFlashGiftbagCache)
+ self.ipyActExpRateCache = self.__LoadFileData("ActExpRate", IPY_ActExpRate)
+ self.ipyActExpRateLen = len(self.ipyActExpRateCache)
+ self.ipyActCostRebateCache = self.__LoadFileData("ActCostRebate", IPY_ActCostRebate)
+ self.ipyActCostRebateLen = len(self.ipyActCostRebateCache)
self.ipyCostRebateTemplateCache = self.__LoadFileData("CostRebateTemplate", IPY_CostRebateTemplate)
self.ipyCostRebateTemplateLen = len(self.ipyCostRebateTemplateCache)
+ self.ipyActBossRebornCache = self.__LoadFileData("ActBossReborn", IPY_ActBossReborn)
+ self.ipyActBossRebornLen = len(self.ipyActBossRebornCache)
self.ipyBossRebornCache = self.__LoadFileData("BossReborn", IPY_BossReborn)
self.ipyBossRebornLen = len(self.ipyBossRebornCache)
+ self.ipyActRealmPointCache = self.__LoadFileData("ActRealmPoint", IPY_ActRealmPoint)
+ self.ipyActRealmPointLen = len(self.ipyActRealmPointCache)
self.ipyTrialExchangeCache = self.__LoadFileData("TrialExchange", IPY_TrialExchange)
self.ipyTrialExchangeLen = len(self.ipyTrialExchangeCache)
self.ipyAllPeoplePartyCache = self.__LoadFileData("AllPeopleParty", IPY_AllPeopleParty)
@@ -3121,6 +3764,38 @@
self.ipyAllPeoplePartyAwardLen = len(self.ipyAllPeoplePartyAwardCache)
self.ipyMapEventPointCache = self.__LoadFileData("MapEventPoint", IPY_MapEventPoint)
self.ipyMapEventPointLen = len(self.ipyMapEventPointCache)
+ self.ipyTalentSkillCache = self.__LoadFileData("TalentSkill", IPY_TalentSkill)
+ self.ipyTalentSkillLen = len(self.ipyTalentSkillCache)
+ self.ipyActFlashSaleCache = self.__LoadFileData("ActFlashSale", IPY_ActFlashSale)
+ self.ipyActFlashSaleLen = len(self.ipyActFlashSaleCache)
+ self.ipyActWishingWellCache = self.__LoadFileData("ActWishingWell", IPY_ActWishingWell)
+ self.ipyActWishingWellLen = len(self.ipyActWishingWellCache)
+ self.ipyWishingWellCache = self.__LoadFileData("WishingWell", IPY_WishingWell)
+ self.ipyWishingWellLen = len(self.ipyWishingWellCache)
+ self.ipyFunctionForecastCache = self.__LoadFileData("FunctionForecast", IPY_FunctionForecast)
+ self.ipyFunctionForecastLen = len(self.ipyFunctionForecastCache)
+ self.ipyChatBubbleBoxCache = self.__LoadFileData("ChatBubbleBox", IPY_ChatBubbleBox)
+ self.ipyChatBubbleBoxLen = len(self.ipyChatBubbleBoxCache)
+ self.ipyActTotalRechargeCache = self.__LoadFileData("ActTotalRecharge", IPY_ActTotalRecharge)
+ self.ipyActTotalRechargeLen = len(self.ipyActTotalRechargeCache)
+ self.ipyTotalRechargeTemplateCache = self.__LoadFileData("TotalRechargeTemplate", IPY_TotalRechargeTemplate)
+ self.ipyTotalRechargeTemplateLen = len(self.ipyTotalRechargeTemplateCache)
+ self.ipyMagicWeaponFBCache = self.__LoadFileData("MagicWeaponFB", IPY_MagicWeaponFB)
+ self.ipyMagicWeaponFBLen = len(self.ipyMagicWeaponFBCache)
+ self.ipyIceLodeStarAwardCache = self.__LoadFileData("IceLodeStarAward", IPY_IceLodeStarAward)
+ self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache)
+ self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect)
+ self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache)
+ self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan)
+ self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache)
+ self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul)
+ self.ipyGatherSoulLen = len(self.ipyGatherSoulCache)
+ self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound)
+ self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache)
+ self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr)
+ self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache)
+ self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing)
+ self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -3357,6 +4032,8 @@
def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
def GetFBLineCount(self): return self.ipyFBLineLen
def GetFBLineByIndex(self, index): return self.ipyFBLineCache[index]
+ def GetFBHelpBattleCount(self): return self.ipyFBHelpBattleLen
+ def GetFBHelpBattleByIndex(self, index): return self.ipyFBHelpBattleCache[index]
def GetNPCCustomRefreshCount(self): return self.ipyNPCCustomRefreshLen
def GetNPCCustomRefreshByIndex(self, index): return self.ipyNPCCustomRefreshCache[index]
def GetDailyActionCount(self): return self.ipyDailyActionLen
@@ -3453,10 +4130,18 @@
def GetActFlashGiftbagByIndex(self, index): return self.ipyActFlashGiftbagCache[index]
def GetFlashGiftbagCount(self): return self.ipyFlashGiftbagLen
def GetFlashGiftbagByIndex(self, index): return self.ipyFlashGiftbagCache[index]
+ def GetActExpRateCount(self): return self.ipyActExpRateLen
+ def GetActExpRateByIndex(self, index): return self.ipyActExpRateCache[index]
+ def GetActCostRebateCount(self): return self.ipyActCostRebateLen
+ def GetActCostRebateByIndex(self, index): return self.ipyActCostRebateCache[index]
def GetCostRebateTemplateCount(self): return self.ipyCostRebateTemplateLen
def GetCostRebateTemplateByIndex(self, index): return self.ipyCostRebateTemplateCache[index]
+ def GetActBossRebornCount(self): return self.ipyActBossRebornLen
+ def GetActBossRebornByIndex(self, index): return self.ipyActBossRebornCache[index]
def GetBossRebornCount(self): return self.ipyBossRebornLen
def GetBossRebornByIndex(self, index): return self.ipyBossRebornCache[index]
+ def GetActRealmPointCount(self): return self.ipyActRealmPointLen
+ def GetActRealmPointByIndex(self, index): return self.ipyActRealmPointCache[index]
def GetTrialExchangeCount(self): return self.ipyTrialExchangeLen
def GetTrialExchangeByIndex(self, index): return self.ipyTrialExchangeCache[index]
def GetAllPeoplePartyCount(self): return self.ipyAllPeoplePartyLen
@@ -3465,6 +4150,38 @@
def GetAllPeoplePartyAwardByIndex(self, index): return self.ipyAllPeoplePartyAwardCache[index]
def GetMapEventPointCount(self): return self.ipyMapEventPointLen
def GetMapEventPointByIndex(self, index): return self.ipyMapEventPointCache[index]
+ def GetTalentSkillCount(self): return self.ipyTalentSkillLen
+ def GetTalentSkillByIndex(self, index): return self.ipyTalentSkillCache[index]
+ def GetActFlashSaleCount(self): return self.ipyActFlashSaleLen
+ def GetActFlashSaleByIndex(self, index): return self.ipyActFlashSaleCache[index]
+ def GetActWishingWellCount(self): return self.ipyActWishingWellLen
+ def GetActWishingWellByIndex(self, index): return self.ipyActWishingWellCache[index]
+ def GetWishingWellCount(self): return self.ipyWishingWellLen
+ def GetWishingWellByIndex(self, index): return self.ipyWishingWellCache[index]
+ def GetFunctionForecastCount(self): return self.ipyFunctionForecastLen
+ def GetFunctionForecastByIndex(self, index): return self.ipyFunctionForecastCache[index]
+ def GetChatBubbleBoxCount(self): return self.ipyChatBubbleBoxLen
+ def GetChatBubbleBoxByIndex(self, index): return self.ipyChatBubbleBoxCache[index]
+ def GetActTotalRechargeCount(self): return self.ipyActTotalRechargeLen
+ def GetActTotalRechargeByIndex(self, index): return self.ipyActTotalRechargeCache[index]
+ def GetTotalRechargeTemplateCount(self): return self.ipyTotalRechargeTemplateLen
+ def GetTotalRechargeTemplateByIndex(self, index): return self.ipyTotalRechargeTemplateCache[index]
+ def GetMagicWeaponFBCount(self): return self.ipyMagicWeaponFBLen
+ def GetMagicWeaponFBByIndex(self, index): return self.ipyMagicWeaponFBCache[index]
+ def GetIceLodeStarAwardCount(self): return self.ipyIceLodeStarAwardLen
+ def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index]
+ def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen
+ def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index]
+ def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen
+ def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index]
+ def GetGatherSoulCount(self): return self.ipyGatherSoulLen
+ def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index]
+ def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen
+ def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index]
+ def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen
+ def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index]
+ def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen
+ def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
@@ -3659,7 +4376,7 @@
'''查询条件下与对应查询字段参考值相近的数据实例;参考值小于配置表最小值时返回none,大于最大值时返回最大值对应的实例
@param dtName: 表名,不含tag
@param keyName: 参考字段名
- @param keyValue: 参考字段值
+ @param keyValue: 参考字段值,大于等于字段值时返回对应数据
@param conditionDict: 查询条件,{查询字段名:字段值, ...}
@return: 找不到数据返回 None , 否则返回对应的 ipyData 数据实例
'''
@@ -3691,7 +4408,7 @@
for i in xrange(near - 1, low - 1, -1):
nearData = dataList[i]
nearValue = getattr(nearData, "%s" % keyName)
- if nearValue < keyValue:
+ if nearValue <= keyValue:
return nearData
elif keyValue > nearValue:
--
Gitblit v1.8.0