From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |  176 +++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 143 insertions(+), 33 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 5f44b87..74b8512 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -24,7 +24,7 @@
 import SkillShell
 import BuffSkill
 import BaseAttack
-import PlayerTruck
+import ChNetSendPack
 import SkillCommon
 import AttackCommon
 import ItemControler
@@ -47,7 +47,7 @@
 import BossHurtMng
 import PlayerSuperMarket
 import GameLogic_FamilyInvade
-#import GameLogic_MunekadoTrial
+import GameLogic_GatherSoul
 import FormulaControl
 import PlayerMagicWeapon
 import PlayerBossReborn
@@ -159,6 +159,11 @@
     # 根据平均等级
     elif lvStrengthenType == 1:
         strengthenLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenAverageLV)
+    # 根据按成长等级的上下限随机
+    elif lvStrengthenType == 4:
+        randMinLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMinLV)
+        randMaxLV = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenMaxLV)
+        strengthenLV = random.randint(randMinLV, randMaxLV)
         
     if strengthenIpyData.GetCmpNPCBaseLV():
         strengthenLV = max(strengthenLV, curNPC.GetLV())
@@ -209,6 +214,62 @@
             curNPC.Notify_HPEx()
             curNPC.Notify_MaxHPEx()
             #GameWorld.DebugLog("    aftHP=%s,aftMaxHP=%s" % (aftHP, aftMaxHP))
+    
+    # 机器人复活初始化给技能
+    if isReborn and curNPC.GetType() == ChConfig.ntRobot:
+        __OnFBRobotReborn(curNPC, strengthenLV)
+        
+    return
+
+def __OnFBRobotReborn(curNPC, npcLV):
+    tick = GameWorld.GetGameWorld().GetTick()
+    lineID = GameWorld.GetGameWorld().GetLineID()
+    objID = curNPC.GetID()
+    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("FBRobotCfg", 1)
+    robotJob = random.choice(jobSkillDict.keys())
+    lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+    lineRobotJobDict[objID] = robotJob
+    PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+    skillInfoDict = jobSkillDict[robotJob]
+    skillIDList = []
+    for skillInfo, needLV in skillInfoDict.items():
+        if npcLV < needLV:
+            continue
+        if isinstance(skillInfo, int):
+            skillIDList.append(skillInfo)
+        else:
+            skillIDList += list(skillInfo)
+    GameWorld.DebugLog("给机器人NPC技能: objID=%s,robotJob=%s,npcLV=%s, %s" % (objID, robotJob, npcLV, skillIDList))
+    skillManager = curNPC.GetSkillManager()
+    for skillID in skillIDList:
+        skillManager.LearnSkillByID(skillID)
+    playerManager = GameWorld.GetMapCopyPlayerManager()
+    for index in xrange(playerManager.GetPlayerCount()):
+        curPlayer = playerManager.GetPlayerByIndex(index)
+        if not curPlayer:
+            continue
+        FBLogic.DoFBHelp(curPlayer, tick)
+    return
+
+
+def __DoGiveVSPlayerNPCSkill(curNPC, job, npcLV):
+    skillManager = curNPC.GetSkillManager()
+    jobSkillDict = IpyGameDataPY.GetFuncEvalCfg("XMZZRobotSkill", 1)
+    if job not in jobSkillDict:
+        return
+    skillInfoDict = jobSkillDict[job]
+    #{1:{(100, 101, 102, 103):1, 50000:100, 50100:200, 50400:300}, 2:{(200, 201, 202, 203):1, 55000:100, 55100:200, 55200:300}}
+    skillIDList = []
+    for skillInfo, needLV in skillInfoDict.items():
+        if npcLV < needLV:
+            continue
+        if isinstance(skillInfo, int):
+            skillIDList.append(skillInfo)
+        else:
+            skillIDList += list(skillInfo)
+    GameWorld.DebugLog("给NPC技能: job=%s,npcLV=%s, %s" % (job, npcLV, skillIDList))
+    for skillID in skillIDList:
+        skillManager.LearnSkillByID(skillID)
     return
 
 def GetNPCStrengthenAttrDict(npcID, strengthenLV=0, strengthenPlayerCnt=0, strengthenIpyData=None):
@@ -224,7 +285,7 @@
     
     attrDict = {}
     paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
-    attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
+    attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
     playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
     npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
     baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
@@ -287,9 +348,10 @@
                                                                     paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
         MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
         LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
-        
+        LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
+        attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
         for attrKey, strengthenFormat in attrStrengthenList:
-            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
+            strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
             #GameWorld.DebugLog("    %s=%s" % (attrKey, strengthenValue))
             locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
             attrDict[attrKey] = strengthenValue
@@ -1107,6 +1169,8 @@
     # 1. 职业物品ID集合
     job = curPlayer.GetJob()
     JobItemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 1) # {物品ID集合key:[职业顺序物品ID列表], ...}
+    itemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 2) # {物品ID集合key:[随机物品ID列表], ...}
+    itemDropRateSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 3) # {物品ID集合key:[随机物品ID饼图列表], ...}
     ItemKeyMaxDropCountDict = ipyDrop.GetItemKeyMaxDropCount() # {物品ID集合key:随机次数,...}
     
     #     1.1 只掉本职业的
@@ -1137,20 +1201,14 @@
     #     1.2 随机掉落一个
     ItemKeyDropRateDict = ipyDrop.GetItemKeyDropRate() # {物品ID集合key:概率, ...}, 随机掉一个,优先级低
     if ItemKeyDropRateDict:
-        for jobItemKey, dropRate in ItemKeyDropRateDict.items():
-            if jobItemKey not in JobItemDropSets:
-                continue
-            jobItemList = JobItemDropSets[jobItemKey]
-            if len(jobItemList) < job:
-                GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
-                continue
+        for itemKey, dropRate in ItemKeyDropRateDict.items():
             # 在只掉本职业里的不处理
-            if jobItemKey in ItemKeyDropRateJobDict:
+            if itemKey in ItemKeyDropRateJobDict:
                 continue
             mustDropCount = dropRate / Def_NPCMaxDropRate
             dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
             canDropCount = mustDropCount
-            doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
+            doCnt = ItemKeyMaxDropCountDict.get(itemKey, 1) # 默认1个
             doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
             for _ in xrange(doCnt):
                 if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
@@ -1158,9 +1216,20 @@
                 canDropCount += 1
                 
             for _ in xrange(canDropCount):
-                randJobItemID = random.choice(jobItemList)
-                dropItemIDList.append(randJobItemID)
-                #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
+                if itemKey in itemDropRateSets:
+                    randItemRateList = itemDropRateSets[itemKey]
+                    randItemID = GameWorld.GetResultByRandomList(randItemRateList)
+                    #GameWorld.DebugLog("掉落饼图物品ID: itemKey=%s,randItemRateList=%s,randItemID=%s" % (itemKey, randItemRateList, randItemID))
+                elif itemKey in itemDropSets:
+                    randItemList = itemDropSets[itemKey]
+                    randItemID = random.choice(randItemList)
+                    #GameWorld.DebugLog("掉落随机物品ID: itemKey=%s,randItemList=%s,randItemID=%s" % (itemKey, randItemList, randItemID))
+                else:
+                    continue
+                if not randItemID:
+                    continue
+                dropItemIDList.append(randItemID)
+                #GameWorld.DebugLog("掉落随机指定物品ID: itemKey=%s,randItemID=%s" % (itemKey, randItemID))
                 
     # 2. 指定掉落ID处理, 受全局设定影响
     itemIDDropRateDict = ipyDrop.GetItemIDDropRate() # {物品ID:概率, ...}
@@ -2018,7 +2087,12 @@
     AttackCommon.ClearTeamPlayerHurtValue(curNPC)
     # 清除自定义伤血列表
     #BossHurtMng.ClearHurtValueList(curNPC)
-
+    if curNPC.GetType() == ChConfig.ntRobot:
+        lineID = GameWorld.GetGameWorld().GetLineID()
+        lineRobotJobDict = PyGameData.g_fbRobotJobDict.get(lineID, {})
+        lineRobotJobDict.pop(curNPC.GetID(), 0)
+        PyGameData.g_fbRobotJobDict[lineID] = lineRobotJobDict
+        
     # C++设置npc死亡
     curNPC.SetDead(curNPC.GetDictByKey(ChConfig.Def_NPCDead_Reason),
                    curNPC.GetDictByKey(ChConfig.Def_NPCDead_KillerType),
@@ -2381,7 +2455,7 @@
     def GetIsBossView(self):
         # 主动视野情况,GetIsBoss 0 1 4 为普通NPC视野(有视野范围配置,但去除视野刷新),其他为BOSS类视野有刷新
         curNPC = self.__Instance
-        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC):
+        if not ChConfig.IsGameBoss(curNPC) and not GetFaction(curNPC) and curNPC.GetType() != ChConfig.ntRobot:
             return False
         
         return True
@@ -3304,7 +3378,12 @@
         #范围校验
         posMapX = posMap.GetPosX()
         posMapY = posMap.GetPosY()
-        posMapArea = posMap.GetArea()
+        
+        if curNPC.GetType() == IPY_GameWorld.ntFunctionNPC: #功能NPC
+            posMapArea = 0
+        else:
+            posMapArea = posMap.GetArea()
+        
         #获取范围内一点可以移动的点
         posX, poxY = GameMap.GetNearbyPosByDis(posMapX, posMapY, posMapArea)
         
@@ -3722,11 +3801,13 @@
         if not speedPer:
             if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
                 curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
-            return
-        speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
-        
-        curNPC.SetSpeed(speed)
-        curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+        else:
+            speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
+            curNPC.SetSpeed(speed)
+            curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+        if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
+            #目前只在聚魂副本里通知
+            NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
         return
     
     
@@ -4118,9 +4199,16 @@
                 ownerType, ownerID = hurtType, hurtID
                 itemCnt = moneyValue if itemID == moneyID else 1
                 isBind = dropIDBindDict.get(itemID, 1)
-                
+            
             curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
             if not curItem:
+                continue
+            
+            if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
+                GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
+                dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+                self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+                curItem.Clear()
                 continue
             
             if isDropInItemPack:
@@ -4130,17 +4218,22 @@
                 if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
                                                        event=["NPCDrop", False, {"npcID":npcID}]):
                     #通知客户端
-                    vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
-                    vItemDrop.ItemTypeID = itemID
-                    vItemDrop.PosX = resultX
-                    vItemDrop.PosY = resultY
-                    vItemDrop.UserData = dropItemDataStr
-                    vItemDrop.UserDataLen = len(vItemDrop.UserData)
-                    NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
+                    self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+                    
             else:
                 self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
         return
     
+    def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
+        #通知客户端
+        vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
+        vItemDrop.ItemTypeID = itemID
+        vItemDrop.PosX = posX
+        vItemDrop.PosY = posY
+        vItemDrop.UserData = userDataStr
+        vItemDrop.UserDataLen = len(vItemDrop.UserData)
+        NetPackCommon.SendFakePack(player, vItemDrop)
+        return
     #---------------------------------------------------------------------
     ## NPC被杀死逻辑处理
     #  @param self 类实例
@@ -4541,6 +4634,13 @@
                 hurtID = killerDict.keys()[0]
                 if isGameBoss:
                     GameWorld.Log("    归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
+            elif GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
+                player = FBCommon.GetCurSingleFBPlayer()
+                if player:
+                    hurtID = player.GetPlayerID()
+                    killerDict[hurtID] = player
+                    hurtType = ChConfig.Def_NPCHurtTypePlayer
+                    #GameWorld.Log("    聚魂副本归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
                 
         return killerDict, killTeam, hurtType, hurtID
     
@@ -6001,3 +6101,13 @@
     GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
     return
 
+def NPCSpeedChangeNotify(curNPC, speed):
+    ##通知NPC速度
+    sendPack = ChNetSendPack.tagObjInfoRefresh()
+    sendPack.Clear()
+    sendPack.ObjID = curNPC.GetID()
+    sendPack.ObjType = curNPC.GetGameObjType()
+    sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
+    sendPack.Value = speed
+    curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
+    return

--
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