From 223d88c4b42d4541ed743b83cce2bbd4e1bdac59 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 04 一月 2019 21:06:29 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(屏蔽部分日志)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 106 +++++++++++++++++++++++++++++++++++++---------------
1 files changed, 75 insertions(+), 31 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 91ae3d5..74b8512 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -24,7 +24,7 @@
import SkillShell
import BuffSkill
import BaseAttack
-import PlayerTruck
+import ChNetSendPack
import SkillCommon
import AttackCommon
import ItemControler
@@ -47,7 +47,7 @@
import BossHurtMng
import PlayerSuperMarket
import GameLogic_FamilyInvade
-#import GameLogic_MunekadoTrial
+import GameLogic_GatherSoul
import FormulaControl
import PlayerMagicWeapon
import PlayerBossReborn
@@ -285,7 +285,7 @@
attrDict = {}
paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
- attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
+ attrStrengthenDict = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
@@ -348,9 +348,10 @@
paramDict["AtkReplyCoefficient"])) # 怪物攻击回复调整值
MonterHurt = eval(FormulaControl.GetCompileFormula("NPCParam_MonterHurt", paramDict["MonterHurt"])) # 怪物固定伤害
LostHPPerSecond = eval(FormulaControl.GetCompileFormula("NPCParam_LostHPPerSecond", paramDict["LostHPPerSecond"])) # 玩家每秒掉血量
-
+ LVStrengthenMark = strengthenIpyData.GetLVStrengthenMark()
+ attrStrengthenList = attrStrengthenDict.get(LVStrengthenMark, [])
for attrKey, strengthenFormat in attrStrengthenList:
- strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s" % attrKey, strengthenFormat)))
+ strengthenValue = int(eval(FormulaControl.GetCompileFormula("NPCStrengthen_%s_%s" % (attrKey,LVStrengthenMark), strengthenFormat)))
#GameWorld.DebugLog(" %s=%s" % (attrKey, strengthenValue))
locals()[attrKey] = strengthenValue # 创建该属性局部变量作为参数提供给后面属性计算时用
attrDict[attrKey] = strengthenValue
@@ -1168,6 +1169,8 @@
# 1. 职业物品ID集合
job = curPlayer.GetJob()
JobItemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 1) # {物品ID集合key:[职业顺序物品ID列表], ...}
+ itemDropSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 2) # {物品ID集合key:[随机物品ID列表], ...}
+ itemDropRateSets = IpyGameDataPY.GetFuncCfg("JobItemDropSets", 3) # {物品ID集合key:[随机物品ID饼图列表], ...}
ItemKeyMaxDropCountDict = ipyDrop.GetItemKeyMaxDropCount() # {物品ID集合key:随机次数,...}
# 1.1 只掉本职业的
@@ -1198,20 +1201,14 @@
# 1.2 随机掉落一个
ItemKeyDropRateDict = ipyDrop.GetItemKeyDropRate() # {物品ID集合key:概率, ...}, 随机掉一个,优先级低
if ItemKeyDropRateDict:
- for jobItemKey, dropRate in ItemKeyDropRateDict.items():
- if jobItemKey not in JobItemDropSets:
- continue
- jobItemList = JobItemDropSets[jobItemKey]
- if len(jobItemList) < job:
- GameWorld.ErrLog("职业物品集合key没有配置对应职业ID: npcID=%s,jobItemKey=%s,job=%s" % (npcID, jobItemKey, job))
- continue
+ for itemKey, dropRate in ItemKeyDropRateDict.items():
# 在只掉本职业里的不处理
- if jobItemKey in ItemKeyDropRateJobDict:
+ if itemKey in ItemKeyDropRateJobDict:
continue
mustDropCount = dropRate / Def_NPCMaxDropRate
dropRate = dropRate % Def_NPCMaxDropRate # 基础概率
canDropCount = mustDropCount
- doCnt = ItemKeyMaxDropCountDict.get(jobItemKey, 1) # 默认1个
+ doCnt = ItemKeyMaxDropCountDict.get(itemKey, 1) # 默认1个
doCnt = __GetNPCDropDoCountChange(doCnt, doCountRate, doCountAdd)
for _ in xrange(doCnt):
if not GameWorld.CanHappen(dropRate, maxRate=Def_NPCMaxDropRate):
@@ -1219,9 +1216,20 @@
canDropCount += 1
for _ in xrange(canDropCount):
- randJobItemID = random.choice(jobItemList)
- dropItemIDList.append(randJobItemID)
- #GameWorld.DebugLog("掉落随机职业指定物品ID: jobItemKey=%s,randJobItemID=%s" % (jobItemKey, randJobItemID))
+ if itemKey in itemDropRateSets:
+ randItemRateList = itemDropRateSets[itemKey]
+ randItemID = GameWorld.GetResultByRandomList(randItemRateList)
+ #GameWorld.DebugLog("掉落饼图物品ID: itemKey=%s,randItemRateList=%s,randItemID=%s" % (itemKey, randItemRateList, randItemID))
+ elif itemKey in itemDropSets:
+ randItemList = itemDropSets[itemKey]
+ randItemID = random.choice(randItemList)
+ #GameWorld.DebugLog("掉落随机物品ID: itemKey=%s,randItemList=%s,randItemID=%s" % (itemKey, randItemList, randItemID))
+ else:
+ continue
+ if not randItemID:
+ continue
+ dropItemIDList.append(randItemID)
+ #GameWorld.DebugLog("掉落随机指定物品ID: itemKey=%s,randItemID=%s" % (itemKey, randItemID))
# 2. 指定掉落ID处理, 受全局设定影响
itemIDDropRateDict = ipyDrop.GetItemIDDropRate() # {物品ID:概率, ...}
@@ -3370,7 +3378,12 @@
#范围校验
posMapX = posMap.GetPosX()
posMapY = posMap.GetPosY()
- posMapArea = posMap.GetArea()
+
+ if curNPC.GetType() == IPY_GameWorld.ntFunctionNPC: #功能NPC
+ posMapArea = 0
+ else:
+ posMapArea = posMap.GetArea()
+
#获取范围内一点可以移动的点
posX, poxY = GameMap.GetNearbyPosByDis(posMapX, posMapY, posMapArea)
@@ -3788,11 +3801,13 @@
if not speedPer:
if curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_SpeedPer):
curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, 0)
- return
- speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
-
- curNPC.SetSpeed(speed)
- curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+ else:
+ speed = int(curNPC.GetSpeed() * (ShareDefine.Def_MaxRateValue) / max(100.0, float(ShareDefine.Def_MaxRateValue + speedPer)))
+ curNPC.SetSpeed(speed)
+ curNPC.SetDict(ChConfig.Def_NPC_Dict_SpeedPer, speedPer)
+ if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
+ #目前只在聚魂副本里通知
+ NPCSpeedChangeNotify(curNPC, curNPC.GetSpeed())
return
@@ -4184,9 +4199,16 @@
ownerType, ownerID = hurtType, hurtID
itemCnt = moneyValue if itemID == moneyID else 1
isBind = dropIDBindDict.get(itemID, 1)
-
+
curItem = self.__CreateDropItem(curNPC, itemID, itemCnt, isBind)
if not curItem:
+ continue
+
+ if mapID == ChConfig.Def_FBMapID_GatherSoul:#聚魂副本特殊处理
+ GameLogic_GatherSoul.KillGatherSoulNPCDropAward(itemID, itemCnt, isBind)
+ dropItemDataStr = ChItem.GetMapDropItemDataStr(curItem)
+ self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+ curItem.Clear()
continue
if isDropInItemPack:
@@ -4196,17 +4218,22 @@
if ItemControler.DoLogic_PutItemInPack(ownerPlayer, curItem, True, True,
event=["NPCDrop", False, {"npcID":npcID}]):
#通知客户端
- vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
- vItemDrop.ItemTypeID = itemID
- vItemDrop.PosX = resultX
- vItemDrop.PosY = resultY
- vItemDrop.UserData = dropItemDataStr
- vItemDrop.UserDataLen = len(vItemDrop.UserData)
- NetPackCommon.SendFakePack(ownerPlayer, vItemDrop)
+ self.SendVirtualItemDrop(ownerPlayer, itemID, resultX, resultY, dropItemDataStr)
+
else:
self.__MapCreateItem(curItem, resultX, resultY, ownerType, ownerID)
return
+ def SendVirtualItemDrop(self, player, itemID, posX, posY, userDataStr):
+ #通知客户端
+ vItemDrop = ChPyNetSendPack.tagMCVirtualItemDrop()
+ vItemDrop.ItemTypeID = itemID
+ vItemDrop.PosX = posX
+ vItemDrop.PosY = posY
+ vItemDrop.UserData = userDataStr
+ vItemDrop.UserDataLen = len(vItemDrop.UserData)
+ NetPackCommon.SendFakePack(player, vItemDrop)
+ return
#---------------------------------------------------------------------
## NPC被杀死逻辑处理
# @param self 类实例
@@ -4607,6 +4634,13 @@
hurtID = killerDict.keys()[0]
if isGameBoss:
GameWorld.Log(" 归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
+ elif GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_GatherSoul:
+ player = FBCommon.GetCurSingleFBPlayer()
+ if player:
+ hurtID = player.GetPlayerID()
+ killerDict[hurtID] = player
+ hurtType = ChConfig.Def_NPCHurtTypePlayer
+ #GameWorld.Log(" 聚魂副本归属默认玩家, npcID=%s,playerID=%s" % (npcID, hurtID))
return killerDict, killTeam, hurtType, hurtID
@@ -6067,3 +6101,13 @@
GameWorld.DebugLog("通知GameServer地图Boss分流信息: mapID=%s,lineID=%s,shuntPlayerDict=%s" % (mapID, lineID, shuntPlayerDict), lineID)
return
+def NPCSpeedChangeNotify(curNPC, speed):
+ ##通知NPC速度
+ sendPack = ChNetSendPack.tagObjInfoRefresh()
+ sendPack.Clear()
+ sendPack.ObjID = curNPC.GetID()
+ sendPack.ObjType = curNPC.GetGameObjType()
+ sendPack.RefreshType = IPY_GameWorld.CDBPlayerRefresh_Speed
+ sendPack.Value = speed
+ curNPC.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength())
+ return
--
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