From 22489d3056252bbd7c81fd05b6cce956d4cc736b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 27 九月 2018 15:50:13 +0800
Subject: [PATCH] 3553 绑玉转盘功能开发 3688【后端】天赋功能开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   31 +++++++++++++++++++++----------
 1 files changed, 21 insertions(+), 10 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 99e5fb4..9dd33bc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -36,7 +36,7 @@
 import ShareDefine
 import PlayerGodWeapon
 import PlayerSuccess
-import PlayerMagicWeapon
+import PlayerGreatMaster
 import PlayerHorse
 import GameObj
 import random
@@ -47,6 +47,7 @@
 import PassiveBuffEffMng
 import SkillShell
 import FBCommon
+import IpyGameDataPY
 #---------------------------------------------------------------------
 GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
 GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1849,7 +1850,10 @@
     if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
         if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
             return False
-    
+    #天赋技学习点数判断
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
+            return False
     #经验检测
     skillLvUpNeedExp = upSkill.GetLVUpCostExp()
     
@@ -1913,6 +1917,8 @@
         #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
         PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
     
+    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
     return True
 #---------------------------------------------------------------------
 ##检测学习技能需求条件
@@ -1944,7 +1950,11 @@
     #当前技能前置技能需求,前置技能等级需求
     curSkillLearnReq = curSkill.GetLearnSkillReq()
     lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
-    
+    #需要对应天赋系别点数
+    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
+    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
+    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
+    curTalentType = ipyData.GetTalentType() if ipyData else 0
     #获取玩家目前所有技能
     for i in range(0, skillManager.GetSkillCount()):
         skill = skillManager.GetSkillByIndex(i)
@@ -1961,9 +1971,10 @@
         #满足前置技能需求
         if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
             hasLearnSkillReq = True
-            
-        #投入分支点总和
-        numLearnSkillPoint += skill.GetSkillLV()
+        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID)
+        if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries:
+            #投入分支点总和
+            numLearnSkillPoint += skill.GetSkillLV()
     
     #有前置技能ID需要
     if curSkillLearnReq != 0 and not hasLearnSkillReq:
@@ -1975,10 +1986,10 @@
 #        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
 #        return False
              
-#    #有分支点总和要求
-#    if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq():
-#        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] ) 
-#        return False
+    #有分支点总和要求
+    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
+        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] ) 
+        return False
     
     return True
 

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