From 22c0a62a2b77f5e9fff6faa1164216d310e73404 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 22 五月 2019 11:04:03 +0800
Subject: [PATCH] 6501 任务状态通知后再触发功能开启
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
index d837829..e021870 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -27,7 +27,7 @@
## 添加BUFF后的逻辑
# @param None
# @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
stateType = curEffect.GetEffectValue(0)
GameObj.SetPyPlayerState(curObj, stateType, 1)
@@ -66,6 +66,9 @@
def CanDelStateEffect(curObj, effectID, stateType):
cnt = 0
for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
+ if buffType in ChConfig.Def_BuffType_OnlyPlayer:
+ continue
+
buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
--
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