From 22c0a62a2b77f5e9fff6faa1164216d310e73404 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 22 五月 2019 11:04:03 +0800
Subject: [PATCH] 6501 任务状态通知后再触发功能开启

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
index d837829..e021870 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_4012.py
@@ -27,7 +27,7 @@
 ## 添加BUFF后的逻辑
 #  @param None
 #  @return None
-def DoAddBuffOver(curObj, addBuff, curEffect, tick):
+def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     stateType = curEffect.GetEffectValue(0)
     GameObj.SetPyPlayerState(curObj, stateType, 1)
     
@@ -66,6 +66,9 @@
 def CanDelStateEffect(curObj, effectID, stateType):
     cnt = 0
     for buffType in xrange(IPY_GameWorld.bfBuff, IPY_GameWorld.btBufMax):
+        if buffType in ChConfig.Def_BuffType_OnlyPlayer:
+            continue
+        
         buffTuple = SkillCommon.GetBuffManagerByBuffType(curObj, buffType)
         #通过类型获取目标的buff管理器为空,则跳出
         if buffTuple == ():

--
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