From 22d7ede3021a347570fc04149e3d31d0a13283bc Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 25 五月 2019 16:53:11 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/SnxxServerCode

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py |   79 +++++++++++++++++----------------------
 1 files changed, 35 insertions(+), 44 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
index 2f52e60..af23b2e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -709,56 +709,41 @@
 def NotifyItemDropByKill(curPlayer, curItem, npcID, notifyMark='', mapID=0):
     return #吕超说此处屏蔽
 
-def GetNotifySuperItemInfo(curPlayer, curEquip, place=None):
-    '''装备提示超链接信息汇总
-        <a><Word info=item id=%s0/>|showitem=%s0 itemPlus=%s0</a>
-        {"ItemID":物品ID, "UserData":..., "Star":星级, "EvolveLV":进化等级,"PlusLV":强化等级,"Stone":[宝石ID,...], "Wash":{"LV":洗练等级,"Value":[洗练值, ...]}, "Equips":[itemID, itemID, ...]}
+def CacheNotifyEquipDetailInfo(curPlayer, curEquip):
+    ''' 缓存装备广播信息中的装备明细信息
+            因为本版本需要的查看的内容相对较多,为了减少全服广播流量消耗,所以先进行缓存,玩家点击查看时再进行查询
     '''
     
+    guid = curEquip.GetGUID()
     packType = curEquip.GetItemPlaceType()
     packIndex = curEquip.GetItemPlaceIndex()
     if packType != IPY_GameWorld.rptEquip:
-        return "{}"
+        return guid
     
     classLV = GetItemClassLV(curEquip)
     if not classLV:
-        return "{}"
+        return guid
     
-    packType = IPY_GameWorld.rptEquip
-    itemDict = {}
-    itemDict["ItemID"] = curEquip.GetItemTypeID()
-    userData = curEquip.GetUserData()
-    if userData and userData != "{}":
-        itemDict["UserData"] = userData
-        
-    #部位升星数据
+    itemID = curEquip.GetItemTypeID()
+    #部位星级
     equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, packIndex, curEquip)
-    if equipStar:
-        itemDict["Star"] = equipStar
-        
+    
     #部位强化数据
-    equipPartPlusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, packIndex, curEquip)
-    equipPartPlusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, packIndex, curEquip)
-    if equipPartPlusLV:
-        itemDict["PlusLV"] = equipPartPlusLV
-    if equipPartPlusEvolveLV:
-        itemDict["EvolveLV"] = equipPartPlusEvolveLV
+    plusLV = ChEquip.GetEquipPartPlusLVByRank(curPlayer, packType, packIndex, curEquip)
+    plusEvolveLV = ChEquip.GetEquipPartPlusEvolveLVByEquip(curPlayer, packType, packIndex, curEquip)
+    
+    #部位洗练数据
+    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex)
+    washValueList = []
+    for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
+        value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (packIndex, attrNum))
+        washValueList.append(value)
         
     #部位宝石数据
     stoneIDList = Operate_EquipStone.GetEquipIndexStoneIDList(curPlayer, packIndex)
-    if stoneIDList and stoneIDList.count(0) != len(stoneIDList):
-        itemDict["Stone"] = stoneIDList
-        
-    #部位洗练数据
-    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex) + 1
-    valueList = []
-    for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
-        value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (packIndex, attrNum))
-        valueList.append(value)
-    if valueList and valueList.count(0) != len(valueList):
-        itemDict["Wash"] = {"LV":washLV, "Value":valueList}
-        
-    classItems = [] # 本阶已穿装备ID
+    
+    #本阶已穿装备ID [[itemID,star], ...]
+    classItems = [] 
     ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
     if ipyDataList:
         equipPack = curPlayer.GetItemManager().GetPack(packType)
@@ -768,13 +753,13 @@
             if not classEquip or classEquip.IsEmpty():
                 continue
             equipID = classEquip.GetItemTypeID()
-            equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, index, classEquip)
-            classItems.append([equipID, equipStar])
-    if classItems:
-        itemDict["Equips"] = classItems
-        
-    return json.dumps(itemDict, ensure_ascii=False).replace(" ", "")
-
+            star = ChEquip.GetEquipPartStarByRank(curPlayer, index, classEquip)
+            classItems.append([equipID, star])
+            
+    cacheInfo = [guid, itemID, equipStar, plusLV, plusEvolveLV, washLV, washValueList, stoneIDList, classItems]
+    cacheInfo = json.dumps(cacheInfo, ensure_ascii=False)
+    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "NotifyEquipDetailInfo", cacheInfo, len(cacheInfo))
+    return guid
 
 ## 使用物品的特殊提示
 #  @param curPlayer 当前玩家
@@ -1957,9 +1942,15 @@
     return itemDict
 
 def GetWeightItemListByAlchemyDiffLV(curPlayer, weightList, alchemyDiffLV):
-    ## 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
+    ''' 根据炼丹等级差异等级过滤权重列表中不满足的物品,返回新的权重列表
+    @param weightList: 物品权重信息列表
+    @param alchemyDiffLV: 是否过滤掉大于X级的炼丹等级物品,0-不过滤,1-过滤且读默认配置,>1-特殊功能指定的过滤等级
+    '''
     resultWeightList = []
     if alchemyDiffLV:
+        # 如果有指定大于1的等级则取指定等级,没有的话取默认等级差
+        if alchemyDiffLV == 1:
+            alchemyDiffLV = IpyGameDataPY.GetFuncCfg("AlchemyDiffLV", 1)
         curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
         for itemInfo in weightList:
             itemID = itemInfo[1][0]

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