From 2338f83c84cbd1bd27ff4c2c0ca70151e34c05e4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 27 二月 2020 18:43:08 +0800
Subject: [PATCH] 8384 【主干】【后端】优化控制buff类对boss的影响

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 6309be3..f143363 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -579,6 +579,18 @@
     
     return True
 
+def IsNPCSkillResist(curNPC):
+    ## NPC是否技能抵抗,对应技能表中伤害类型HurtType为3的技能,即对boss无效的技能
+    
+    if curNPC.GetCurAction() == IPY_GameWorld.laNPCSkillWarning:
+        #GameWorld.DebugLog("预警状态下默认抵抗")
+        return True
+    
+    bossIpyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSInfo", curNPC.GetNPCID())
+    if bossIpyData and bossIpyData.GetSkillResist():
+        return True
+    
+    return False
 
 ##是否召唤兽对主人使用技能
 # @param curNPC NPC实例

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