From 2351fff64ddfe5171c2fd8a10dd0fdcc781ef7f0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 08 十二月 2018 17:07:40 +0800
Subject: [PATCH] 4581 上古战场报错修复
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 145 +++++++++++++++++++++++++++++++++++++++++++++---
1 files changed, 136 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index b4089f6..dae7c55 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -58,6 +58,7 @@
import NetPackCommon
import FamilyRobBoss
import FBCommon
+import ChNPC
import datetime
import math
@@ -1470,11 +1471,58 @@
if npcType == IPY_GameWorld.ntElf:
# ntElf 定义为人物使用对地持续性技能,并且人物可以移动,则需要ntElf做依托物的情况
# 那么ntElf执行人物的伤害计算和被动触发效果
- owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
+ # 2018-11-16 Elf 支持主人为NPC
+ # owner = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, attacker)
+
+ owner = NPCCommon.GetSummonOwnerDetel(attacker)
return attacker if not owner else owner
return attacker
+
+# 检查对象是否属于玩家,比如用于纯PVP验证
+def CheckIsPlayerOnwer(gameObj):
+ if not gameObj:
+ return False
+ objType = gameObj.GetGameObjType()
+
+ if objType == IPY_GameWorld.gotPlayer:
+ return True
+
+ objNPCType = gameObj.GetGameNPCObjType()
+ if objNPCType == IPY_GameWorld.gnotNormal:
+ return False
+
+ if objNPCType == IPY_GameWorld.gnotSummon:
+ owner = NPCCommon.GetSummonOwnerDetel(gameObj)
+ if not owner:
+ return False
+ if owner.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return False
+
+ return True
+
+# 攻击时防守方神兵护盾的处理
+def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
+ if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
+ return hurtValue
+
+ if not CheckIsPlayerOnwer(atkObj):
+ return hurtValue
+
+ curProDef = PlayerControl.GetProDef(defObj)
+ if not curProDef:
+ return hurtValue
+
+ absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
+
+ PlayerControl.SetProDef(defObj, curProDef - absortValue)
+
+ # 被动技能触发
+ defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
+ PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
+ return hurtValue - absortValue
+
## 计算伤血值
# @param atkObj 攻击者
# @param defObj 防御者
@@ -1521,6 +1569,21 @@
else:
hurtValue, hurtType = CalcHurtHP(atkObj, defObj, curSkill, atkSkillValue, atkSkillPer, tick, orgAtkObj=attacker)
+ # 优先处理神兵护盾
+ hurtValue = CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick)
+
+ # 伤害吸收盾回血型
+ buffManager = defObj.GetBuffState()
+ curEffect, plusValue, skillID = BuffSkill.FindBuffEffectPlusByEffectID(buffManager, ChConfig.Def_Skill_Effect_AbsorbShieldXMZJ)
+ if skillID:
+ absortValue = hurtValue*curEffect.GetEffectValue(0)/ShareDefine.Def_MaxRateValue
+ if absortValue:
+ hurtValue -= absortValue
+ findBuff = SkillCommon.FindBuffByID(defObj, skillID)[0]
+ if findBuff:
+ # 用于回血
+ findBuff.SetValue(int(findBuff.GetValue() + absortValue))
+
if defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue):
# 麒麟护盾吸收伤害,将抵消的伤害存储
absortValue = int(defObj.GetDictByKey(ChConfig.Def_PlayerKey_AbsorbShieldValue)/float(ShareDefine.Def_MaxRateValue)*hurtValue)
@@ -1564,7 +1627,20 @@
remainHP = int(remainHP) #防范
if defObjType == IPY_GameWorld.gotPlayer:
+ curHP = GameObj.GetHP(defObj)
GameObj.SetHP(defObj, remainHP, False)
+
+ lockHPPer = PassiveBuffEffMng.OnObjsPassiveSkillLockHP(defObj, atkObj, curSkill, ChConfig.TriggerType_LockHP, tick)
+ if lockHPPer:
+ # 锁血情况
+ lockHP = GameObj.GetMaxHP(defObj)*lockHPPer/ChConfig.Def_MaxRateValue
+ if lockHP < curHP and remainHP < lockHP:
+ remainHP = lockHP
+ elif lockHP >= curHP:
+ remainHP = curHP
+
+ #锁血纠正血量
+ GameObj.SetHP(defObj, remainHP, False)
elif defObjType == IPY_GameWorld.gotNPC:
if defObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
@@ -1574,6 +1650,11 @@
elif defObj.GetGameNPCObjType() == IPY_GameWorld.gnotTruck:
remainHP = max(PlayerTruck.GetTruckDestroyMinHP(defObj), remainHP)
GameObj.SetHP(defObj, remainHP)
+
+ elif defObj.GetType() == ChConfig.ntHelpBattleRobot:
+ remainHP = min(dHP, max(GameObj.GetMaxHP(defObj)/2, remainHP)) # 助战机器人剩余血量不能少于一半
+ GameObj.SetHP(defObj, remainHP)
+
else:
#防守方是怪物NPC,只扣其血
GameObj.SetHP(defObj, remainHP)
@@ -1659,6 +1740,7 @@
suppressLV, suppressFightPower = 0, 0 # 压制等级差、战力差
suppressReMaxHP = 0 # NPC压制等级生命值, 等级表中NPC等级对应的数据, 压制等级差大于0时才有值
suppressNPCFightPower = 0 # 压制NPC战力
+ fbFightPower, fbBaseHurt = 0, 0 # 副本战力, 副本保底伤害
#当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
@@ -1678,10 +1760,25 @@
if suppressNPCFightPower:
suppressFightPower = max(0, suppressNPCFightPower - defObj.GetFightPower())
+ mustHit = False
+ helpBattleFormatKey = ""
+ if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetType() == ChConfig.ntHelpBattleRobot:
+ mustHit = True
+ suppressNPCFightPower = NPCCommon.GetSuppressFightPower(atkObj)
+ fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
+ fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
+ helpBattleFormatKey = "HelpRobot_Atk"
+ if defObjType == IPY_GameWorld.gotNPC and defObj.GetType() == ChConfig.ntHelpBattleRobot:
+ mustHit = True
+ suppressNPCFightPower = NPCCommon.GetSuppressFightPower(defObj)
+ fbFightPower = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBFightPower)
+ fbBaseHurt = GameWorld.GetGameFB().GetGameFBDictByKey(ChConfig.FBPD_HelpBattleFBBaseHurt)
+ helpBattleFormatKey = "HelpRobot_Def"
+
#命中公式 攻击方类型不同,公式不同
hitFormula = ReadChConfig.GetChConfig('CalcCanHit')
- if not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill,
+ if not mustHit and not PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill,
ChConfig.TriggerType_Buff_MustBeHit):
# 技能对指定BOSS无效果的返回MISS
if defObjType == IPY_GameWorld.gotNPC and defObj.GetIsBoss() not in ChConfig.Def_SkillAttack_NPCIsBoss \
@@ -1736,7 +1833,9 @@
if isLuckyHit:
# 会心一击时增加会心伤害百分比
aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit)
-
+ aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer)
+ aLuckyHit = max(aLuckyHit, 0)
+
#参与运算的数值
rand = random.random() #种子数 0~1
@@ -1778,13 +1877,14 @@
else:
aIgnoreDefRate = 0 # 无视防御比率
+ aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值
aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成
if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
aSkillAtkRate += atkObj.GetSkillAtkRate()
+
aNPCHurtAddPer = 0 # PVE伤害加成
aDamagePer = 0 # 外层伤害加成
aDamagePerPVP = 0 # 外层PVP伤害加成
- aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值
aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
@@ -1863,10 +1963,22 @@
suppressFormulaKeyRealm = "PVESuppressValueRealm"
if suppressFormulaKeyRealm in hurtDist:
SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
+
+
+ # 骑宠争夺最终伤害衰减
+ if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
+ ownerPlayer = None
+ # 召唤兽和宠物需要从人物获取状态
+ if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC:
+ if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
+ ownerPlayer = PetControl.GetPetOwner(atkObj)
+ elif atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+ ownerPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, atkObj)
+ else:
+ ownerPlayer = atkObj
- # 骑宠争夺最终伤害衰减
- if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()):
- findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
+ if ownerPlayer:
+ findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0]
if findBuff:
reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0)
aFinalHurtPer -= reduceFinalHurtPer
@@ -1889,7 +2001,11 @@
suppressLVHurtKey = "%s_%s" % (hurtFormulaKey, suppressLVGroup)
if suppressLVHurtKey in hurtDist:
hurtFormulaKey = suppressLVHurtKey
-
+
+ # 助战机器人特殊伤血key
+ if helpBattleFormatKey:
+ hurtFormulaKey = helpBattleFormatKey
+
if hurtFormulaKey not in hurtDist:
GameWorld.ErrLog("CalcAttackValue.txt 伤害公式未配置, key=%s" % (hurtFormulaKey))
return 0, ChConfig.Def_HurtType_Miss
@@ -1955,6 +2071,8 @@
if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
# 记录最后一次伤害值
atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtValue, resultHurtType.RealHurtHP)
+ if defObj.GetGameObjType() == IPY_GameWorld.gotNPC:
+ atkObj.SetDict(ChConfig.Def_PlayerKey_LastHurtNPCObjID, defObj.GetID())
return
@@ -1965,6 +2083,12 @@
if objType == IPY_GameWorld.gotPlayer:
return "P"
+ if objType == IPY_GameWorld.gotNPC:
+ if obj.GetType() == ChConfig.ntRobot:
+ return "Robot"
+ if obj.GetType() == ChConfig.ntHelpBattleRobot:
+ return "HelpRobot"
+
objType = obj.GetGameNPCObjType()
if objType == IPY_GameWorld.gnotPet:
return "Pet"
@@ -2454,7 +2578,7 @@
# @param curObjDetel 对象实例
# @return 返回值无意义
# @remarks 理对象死亡逻辑
-def DoLogic_ObjDead(curObjDetel):
+def DoLogic_ObjDead(atkObj, curObjDetel, curSkill, tick):
if GameObj.GetHP(curObjDetel) > 0:
return
@@ -2465,6 +2589,9 @@
return
#---NPC处理---
+ if not ChNPC.OnCheckCanDie(atkObj, curObjDetel, curSkill, tick):
+ return
+
npcControl = NPCCommon.NPCControl(curObjDetel)
npcControl.SetKilled()
return
--
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