From 2351fff64ddfe5171c2fd8a10dd0fdcc781ef7f0 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 08 十二月 2018 17:07:40 +0800
Subject: [PATCH] 4581 上古战场报错修复

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py |   19 ++++++++++++++++---
 1 files changed, 16 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 1b6281f..e46c1d6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -26,6 +26,8 @@
 import PlayerSuccess
 import ItemControler
 import IpyGameDataPY
+import EventShell
+import DataRecordPack
 
 
 #//A3 17 套装合成#tagCMSuitCompose
@@ -93,12 +95,14 @@
     
     #通知等级
     ChEquip.NotifyEquipPartSuiteLV(curPlayer, equipPlace)
+    dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':tagSuitLV,'curSuiteLV':curSuiteLV}
+    DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
     
     #先刷装备BUFF 再计算属性
     ChEquip.RefreshPlayerEquipAttribute(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     
-    __DoSuiteSuccess(curPlayer)
+    DoSuiteSuccess(curPlayer)
     GameWorld.DebugLog('    套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
     
     # 合成结果通知
@@ -153,7 +157,7 @@
     resetSuiteType = clientData.SuiteType
     
     __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, 0)
-
+    
     return
 
 def __DoDecomposeSuite(curPlayer, equipPlace, resetSuiteType, downByEquip=False):
@@ -186,6 +190,8 @@
                 giveItemDict[itemID] = giveItemDict.get(itemID, 0) + itemCnt
         
         ChEquip.SetEquipPartSuiteLV(curPlayer, equipPlace, suiteType, toSuiteLV)
+        dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':toSuiteLV,'curSuiteLV':curSuiteLV}
+        DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
     
     if not giveItemDict:
         return
@@ -207,6 +213,8 @@
     #先刷装备BUFF 再计算属性
     ChEquip.RefreshPlayerEquipAttribute(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    
+    DoSuiteSuccess(curPlayer)
     return
 
 def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -232,13 +240,18 @@
 
 
 
-def __DoSuiteSuccess(curPlayer):
+def DoSuiteSuccess(curPlayer):
     PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
     equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
+    groupCnt = 0 #2阶强化防具套装件数
     for groupType, equipIndexList in equipSuitTypeDict.items():
         for i in equipIndexList:
             suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
             for suiteType, lv in suiteInfo.items():
+                if lv >= 2 and int(groupType) == 1 and suiteType == 2:
+                    groupCnt +=1
                 for j in xrange(1,lv+1):
                     PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+    #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
+    EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
     return
\ No newline at end of file

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