From 2362341e2a9f8467408ac4b99e1108ace98036fa Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 20 八月 2018 20:13:42 +0800
Subject: [PATCH] Merge remote-tracking branch 'origin/master'

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    9 ++++++++-
 1 files changed, 8 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 6c82da8..a9219ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -86,6 +86,7 @@
 import ChNetSendPack
 import PlayerState
 import QuestCommon
+import PlayerDogz
 import GMShell
 
 import random
@@ -1160,8 +1161,12 @@
 #    3. 如果没有玩家存在, 副本回收
     if GameWorld.GetMap().GetMapFBType() != 0:
         #离开副本
+        fbIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
+        exitFBType = 1 if isDisconnect else 2
+        PyGameData.g_lastExitFBType[fbIndex] = [exitFBType, tick]
+        #GameWorld.DebugLog("玩家离开副本:fbIndex=%s,exitFBType=%s, %s" % (fbIndex, exitFBType, PyGameData.g_lastExitFBType), curPlayer.GetPlayerID())
         FBLogic.DoExitFBLogic(curPlayer, tick)
-
+        
     GameLogic_ManorWar.DoExitFB(curPlayer, tick)
     
     #清空所有不属于自己的光环
@@ -3950,11 +3955,13 @@
         PlayerPet.CalcPetItemAddPlayerAttr(curPlayer)
         PlayerRune.RefreshRuneAttr(curPlayer)
         PlayerMagicWeapon.CalcMagicWeaponAttr(curPlayer)
+        PlayerMagicWeapon.CalcMagicWeaponSoulAttr(curPlayer)
         PlayerSuccess.CalcSuccessAttr(curPlayer)
         PlayerVip.CalcVIPAttr(curPlayer)
         PlayerRefineStove.CalcStoveAttr(curPlayer)
         PlayerFamilyTech.CalcFamilyTechAttr(curPlayer)
         PlayerEquipDecompose.RefreshEDAttr(curPlayer)
+        PlayerDogz.RefreshDogzAttr(curPlayer)
         self.RefreshAllState(isForce=True)
         GameWorld.DebugLog("End ReCalcAllState!!!")
         return

--
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