From 23772c7a582ffd920706330d52b8603e9859ef4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 十二月 2018 19:39:06 +0800
Subject: [PATCH] 4856 许愿池重置修改
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 90 ++++++++++++++++++++++++++++++++-------------
1 files changed, 64 insertions(+), 26 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 713981c..52c8054 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -98,6 +98,7 @@
#import ReloadModule
import MergeChildMsg
#import MergePlayer
+import PlayerFBHelpBattle
import PlayerFamilyRedPacket
import IpyGameDataPY
import PlayerFamilyParty
@@ -129,6 +130,8 @@
#__ClearTreasureDropCount()
#记录当前时间
GameLogInfo.Set_Server_Hour()
+
+ PlayerFamily.FamilyOnHour()
return
## 触发每日事件(参数 -> 当前时间)
@@ -169,8 +172,11 @@
#GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
+ # 仙盟联赛
+ GameWorldFamilyWar.DoOnDay()
return
def OnDayEx(tick):
@@ -353,7 +359,8 @@
GameWorldAverageLv.OpenWorldAverageLv()
#倒计时离队处理
PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-
+ #副本助战
+ PlayerFBHelpBattle.OnMinuteProcess()
#每5分钟触发一次仙盟总战力更新
if curMinute % 5 == 0:
PlayerFamily.UpdFamilyTotalFightPower()
@@ -563,7 +570,7 @@
return
# 全服在线人数平台明细
- #platformOLDict = {} # 平台在线人数 {平台:人数, ...}
+ platformOLDict = {} # 平台在线人数 {平台:人数, ...}
#mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...}
tjgOnlineCnt = 0 # 脱机挂在线玩家
playerManager = GameWorld.GetPlayerManager()
@@ -577,8 +584,8 @@
tjgOnlineCnt += 1
continue
- #platform = GameWorld.GetPlayerPlatform(player.GetAccID())
- #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
+ platform = GameWorld.GetPlayerPlatform(player)
+ platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数
# mapID = player.GetMapID()
# mapOLDict = mapPlatformOLDict.get(mapID, {})
@@ -592,15 +599,15 @@
#activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount()
#DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt)
#===========================================================================
- # for platform, playerCnt in platformOLDict.items():
- # concurrency = EventReport.concurrency()
- # concurrency.SetEventAgentInfo(platform)
- # concurrency.concurrency = playerCnt
- # EventReport.WriteEvent(concurrency)
+ for platform, playerCnt in platformOLDict.items():
+ DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台
+ EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数
+
+
#===========================================================================
- DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt)
- EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
+ DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线
+ #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt)
#刷新当前地图服务器
#===========================================================================
# custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID")
@@ -1204,9 +1211,16 @@
# @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
def InitGameWorld(tick):
#标记GameWorld初始化完成
- GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+ GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
#初始化游戏时钟
GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
+ #初始话开服时间、星期几
+ initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ if initOpenServerTime <= 0 or openServerWeekday <= 0:
+ #记录首次开发时间(现实时间戳)
+ PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+
#初始化家族数量
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
@@ -1224,10 +1238,6 @@
#事件汇报初始化
EventReport.InitDllAppID()
- initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime)
- if initOpenServerTime <= 0:
- #记录首次开发时间(现实时间戳)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time()))
#ReloadModule.RefreshModuleFileCMTime(True)
#合服首次启动加载处理
__DoMixServerInit()
@@ -1235,17 +1245,21 @@
PlayerXMZZ.OnGameServerInitOK()
#加载活跃玩家等级信息
ChPlayer.LoadPlayerLVData()
+ #加载助战信息
+ PlayerFBHelpBattle.OnServerStart()
#世界boss被杀次数重置
#GameWorldBoss.CheckResetBossKilledCntOnServerInit()
#GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
#子服启动成功告知跨服主服
- serverGroupID = GameWorld.GetServerGroupID()
- if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
- GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
- dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
- MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
-
- GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+ #===========================================================================
+ # serverGroupID = GameWorld.GetServerGroupID()
+ # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
+ # GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
+ # dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
+ # MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
+ #
+ # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
+ #===========================================================================
return
def DoCheckNewServerOpen(tick):
@@ -1317,10 +1331,15 @@
PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
- AllMapServerInitOK(tick)
+ PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
- PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime)
+ ReadChConfig.ReloadConfig()
+
+ AllMapServerInitOK(tick)
return
+
+## 服务器开服时是星期几
+def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
## 所有地图服务器初始化成功后(封包注册)
# @param tick 当前时间
@@ -1360,6 +1379,8 @@
# 通知开服天数
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay)
+ openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday)
# 合服状态
isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer)
@@ -1376,6 +1397,9 @@
# 通知战盟相关活动开启状态
fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState)
+ # 通知开启服务器时间
+ initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime)
# 通知世界boss奖励信息
GameWorldBoss.OnMapServerInitOK()
@@ -1660,7 +1684,8 @@
def SendAllMapGlobalDropInfo():
# 同步所有地图所有全服掉落控制信息
- globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...}
+ globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...}
+ globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉
globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...}
for itemID in globalDropCDDict.keys():
@@ -1673,6 +1698,10 @@
killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
GameWorld.SendMapServerMsgEx(key, killedCnt)
+ for npcID in globalKilledCountDropDict.keys():
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
+ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key)
+ GameWorld.SendMapServerMsgEx(key, killedCnt)
return
def UpdGlobalDropCD(msgList):
@@ -1687,6 +1716,14 @@
## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数
itemID, updKilledCnt = msgList
key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID
+ PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
+ GameWorld.SendMapServerMsgEx(key, updKilledCnt)
+ return
+
+def UpdGlobalKillCount(msgList):
+ ## 更新全局击杀次数
+ npcID, updKilledCnt = msgList
+ key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID
PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt)
GameWorld.SendMapServerMsgEx(key, updKilledCnt)
return
@@ -1869,6 +1906,7 @@
def BeforeClose(tick):
PlayerTeam.OnServerClose(tick)
ChPlayer.SavePlayerLVData()
+ PlayerFBHelpBattle.OnServerClose()
GameWorld.Log("通知C++关服!")
GameWorld.GetGameWorld().OnServerClose()
--
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