From 23772c7a582ffd920706330d52b8603e9859ef4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 十二月 2018 19:39:06 +0800
Subject: [PATCH] 4856 许愿池重置修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py | 14 ++++++++++----
1 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
index 2d78662..e46c1d6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/Operate_EquipSuitCompose.py
@@ -27,6 +27,7 @@
import ItemControler
import IpyGameDataPY
import EventShell
+import DataRecordPack
#//A3 17 套装合成#tagCMSuitCompose
@@ -94,12 +95,14 @@
#通知等级
ChEquip.NotifyEquipPartSuiteLV(curPlayer, equipPlace)
+ dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':tagSuitLV,'curSuiteLV':curSuiteLV}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
#先刷装备BUFF 再计算属性
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- __DoSuiteSuccess(curPlayer)
+ DoSuiteSuccess(curPlayer)
GameWorld.DebugLog(' 套装升级成功 equipPlace=%s,suiteType=%s, tagSuitLV=%s, useItemList=%s'%(equipPlace, suiteType, tagSuitLV, useItemList))
# 合成结果通知
@@ -187,6 +190,8 @@
giveItemDict[itemID] = giveItemDict.get(itemID, 0) + itemCnt
ChEquip.SetEquipPartSuiteLV(curPlayer, equipPlace, suiteType, toSuiteLV)
+ dataDict = {'equipPlace':equipPlace,'suiteType':suiteType,'tagSuitLV':toSuiteLV,'curSuiteLV':curSuiteLV}
+ DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_Suit, dataDict)
if not giveItemDict:
return
@@ -209,7 +214,7 @@
ChEquip.RefreshPlayerEquipAttribute(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
- __DoSuiteSuccess(curPlayer)
+ DoSuiteSuccess(curPlayer)
return
def CheckEquipSuitReduce(curPlayer, equipIndex):
@@ -235,7 +240,7 @@
-def __DoSuiteSuccess(curPlayer):
+def DoSuiteSuccess(curPlayer):
PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_EquipSuit)
equipSuitTypeDict = IpyGameDataPY.GetFuncEvalCfg('EquipSuitType')
groupCnt = 0 #2阶强化防具套装件数
@@ -243,9 +248,10 @@
for i in equipIndexList:
suiteInfo = ChEquip.GetSuiteInfoByPlace(curPlayer, i)
for suiteType, lv in suiteInfo.items():
- if lv >= 2 and groupType == 1 and suiteType == 2:
+ if lv >= 2 and int(groupType) == 1 and suiteType == 2:
groupCnt +=1
for j in xrange(1,lv+1):
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipSuit, 1, [j, suiteType, int(groupType)])
+ #GameWorld.DebugLog('2阶强化防具套装件数=%s'%groupCnt)
EventShell.EventRespons_SuitPlus(curPlayer, groupCnt)
return
\ No newline at end of file
--
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