From 23772c7a582ffd920706330d52b8603e9859ef4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 十二月 2018 19:39:06 +0800
Subject: [PATCH] 4856 许愿池重置修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 93 ++++++++++++++++++++++++++++------------------
1 files changed, 56 insertions(+), 37 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index a17cfa3..8e7645f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -149,37 +149,37 @@
# @remarks 函数详细说明.
def __DoPickup(curPlayer, mapItemID, tick, isGuard):
+ playerID = curPlayer.GetPlayerID()
+ mapItemManager = GameWorld.GetMapItemManager()
+ mapItem = mapItemManager.GetItemByID(mapItemID)
+ if mapItem == None or mapItem.IsEmpty():
+ GameWorld.Log("当前物品不存在或已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, playerID)
+ return
+ dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
+
#镖车中,无法拾取
if not isGuard and curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvTruck:
PlayerControl.NotifyCode(curPlayer, "Old_hgg_21675")
- #GameWorld.Log("使用交通工具时,无法拾取物品")
+ GameWorld.Log("使用交通工具时,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
return
if curPlayer.GetHP() == 0:
#玩家已经死亡
- #GameWorld.Log("当前玩家已经死亡")
+ GameWorld.Log("玩家已死亡,无法拾取物品!mapItemID=%s,dropItemNPCID=%s" % (mapItemID, dropItemNPCID), playerID)
return
- mapItemManager = GameWorld.GetMapItemManager()
- mapItem = mapItemManager.GetItemByID(mapItemID)
-
- if mapItem == None or mapItem.IsEmpty():
- GameWorld.Log("当前物品已经被回收,玩家拾取失败,mapItemID=%s" % mapItemID, curPlayer.GetPlayerID())
- return
-
- pickDist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(),
- mapItem.GetPosX(), mapItem.GetPosY())
-
+ posX, posY, itemPosX, itemPosY = curPlayer.GetPosX(), curPlayer.GetPosY(), mapItem.GetPosX(), mapItem.GetPosY()
+ pickDist = GameWorld.GetDist(posX, posY, itemPosX, itemPosY)
# 守护拾取不验证拾取范围
if not isGuard and pickDist > curPlayer.GetPickupDist():
#距离过远, 不能捡起
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_805889")
-# GameWorld.Log("当前距离过远, 玩家(%d,%d)-物品(%d,%d)"%(curPlayer.GetPosX(), curPlayer.GetPosY(),
-# mapItem.GetPosX(), mapItem.GetPosY()))
+ GameWorld.Log("当前距离过远, mapItemID=%s,dropItemNPCID=%s,玩家(%d,%d)-物品(%d,%d),pickDist=%s > playerPickupDist=%s"
+ % (mapItemID, dropItemNPCID, posX, posY, itemPosX, itemPosY, pickDist, curPlayer.GetPickupDist()), playerID)
return
#拾取判断
- if not __CheckPickUpItemTime(curPlayer , mapItem , tick):
+ if not __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_913598")
return
@@ -237,28 +237,32 @@
# # 队伍拾取装备时,先保存物品的xml属性,用于提示的xml显示
# itemMsgList = ItemCommon.GetItemXMLMsg(singItem)
#=======================================================================
-
+
curItemCount = singItem.GetCount()
curItemID = singItem.GetItemTypeID()
curItemIsBind = singItem.GetIsBind()
isPutInTemp = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_PickupItemPutInTemp)
packIndex = ShareDefine.rptTempItem if isPutInTemp else IPY_GameWorld.rptItem
+ packIndex = ChConfig.GetItemPackType(singItem.GetType(), packIndex)
# 是否可放入
if not itemControl.CanPutInItem(packIndex, curItemID, curItemCount, curItemIsBind):
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
+ GameWorld.Log("拾取物品无法放入背包!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s"
+ % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
return
# 副本拾取物品
FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
- dropItemNPCID = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_NPCID)
equipInfo = [singItem.GetEquipPlace(), ItemCommon.GetItemClassLV(singItem), singItem.GetItemColor(),
singItem.GetItemQuality(), singItem.GetUserData()]
if not itemControl.PutInItem(packIndex, singItem, event=[ChConfig.ItemGive_Pickup, False, {"NPCID":dropItemNPCID}]):
#物品不能放入
#PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_676165", [packIndex])
+ GameWorld.ErrLog("拾取物品放入背包失败!mapItemID=%s,dropItemNPCID=%s,curItemID=%s,packIndex=%s"
+ % (mapItemID, dropItemNPCID, curItemID, packIndex), curPlayer.GetPlayerID())
return
if dropItemNPCID:
@@ -340,7 +344,7 @@
mapID = curPlayer.GetMapID()
fbIpyData = FBCommon.GetFBIpyData(mapID)
if fbIpyData and not fbIpyData.GetGuardPick():
- GameWorld.DebugLog("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
+ GameWorld.Log("该地图守护无法拾取物品! mapID=%s" % mapID, curPlayer.GetPlayerID())
return
# #单人副本一键拾取
@@ -348,14 +352,18 @@
# SingleFBTPickUP(curPlayer, mapItemID, tick)
# return
+ if not mapItemIDList:
+ GameWorld.ErrLog("没有指定要拾取的地图物品ID!", curPlayer.GetPlayerID())
+ return
+
succMapItemIDList = [] # 成功拾取的地图物品
for mapItemID in mapItemIDList:
if __DoPickup(curPlayer, mapItemID, tick, isGuard):
succMapItemIDList.append(mapItemID)
- GameWorld.DebugLog("请求拾取物品, isGuard=%s, MapItemID=%s, SuccMapItemID=%s"
- % (isGuard, mapItemIDList, succMapItemIDList), curPlayer.GetPlayerID())
-
+ if succMapItemIDList:
+ GameWorld.Log("成功拾取地图物品, succMapItemIDList=%s" % (succMapItemIDList), curPlayer.GetPlayerID())
+
# 守护拾取的,附加同步守护拾取结果
if isGuard and succMapItemIDList:
guradPickupSucc = ChPyNetSendPack.tagMCGuradPickupItemSucc()
@@ -704,6 +712,8 @@
ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
+ ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
+ ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
#ChConfig.Def_PhoneVip_EffID:"Item_AddPhoneVip", # 手机VIP物品卡
#ChConfig.Def_Effect_AddZhenQiByTimes:"Item_AddZhenQiByTimes", # 增加真气按一天使用次数减少
#ChConfig.Def_Effect_AddPrestige:"Item_AddPrestige", # 给人物威望
@@ -1190,46 +1200,53 @@
# @param tick 当前时间
# @return True or False
# @remarks 函数详细说明.
-def __CheckPickUpItemTime(curPlayer , mapItem , tick):
+def __CheckPickUpItemTime(curPlayer, mapItem, tick, mapItemID, dropItemNPCID):
#判断物品保护时间
#玩家击杀掉落的
if mapItem.GetRemainTick(tick) == 0:
return True
- itemOwnerType = mapItem.GetOwnerType()
+ itemOwnerType = mapItem.GetOwnerType()
+ playerID = curPlayer.GetPlayerID()
+ ownerID = mapItem.GetOwnerID()
#所有人都可以拾取的物品
if itemOwnerType == ChConfig.Def_NPCHurtTypeAll:
return True
#个人物品
elif itemOwnerType == ChConfig.Def_NPCHurtTypePlayer:
- if mapItem.GetOwnerID() != curPlayer.GetPlayerID():
- #GameWorld.Log("该物品不属于你,不能拾取1")
+ if ownerID != playerID:
+ GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s"
+ % (mapItemID, dropItemNPCID, ownerID), playerID)
return False
#队伍物品
elif itemOwnerType == ChConfig.Def_NPCHurtTypeTeam:
curTeam = curPlayer.GetTeam()
if curTeam == None:
- #GameWorld.Log("该物品不属于你,不能拾取2")
+ GameWorld.Log("没有队伍不能拾取归属队伍物品! mapItemID=%s,dropItemNPCID=%s,ownerID=%s"
+ % (mapItemID, dropItemNPCID, ownerID), playerID)
return False
- if curTeam.GetTeamID() != mapItem.GetOwnerID():
- #GameWorld.Log("该物品不属于你,不能拾取3")
+ if curTeam.GetTeamID() != ownerID:
+ GameWorld.Log("队伍没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curTeamID=%s"
+ % (mapItemID, dropItemNPCID, ownerID, curTeam.GetTeamID()), playerID)
return False
#阵营物品
elif itemOwnerType == ChConfig.Def_NPCHurtTypeFaction:
- if mapItem.GetOwnerID() != curPlayer.GetFaction():
- #GameWorld.Log("该物品不属于你,不能拾取5")
+ if ownerID != curPlayer.GetFaction():
+ GameWorld.Log("阵营没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFaction=%s"
+ % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFaction()), playerID)
return False
#特殊玩家ID归属
elif itemOwnerType == ChConfig.Def_NPCHurtTypeSpecial:
ownerIDList = GetMapItemUserDataValue(mapItem, ShareDefine.Def_MapItemInfo_SpecOwner, [])
- if curPlayer.GetPlayerID() not in ownerIDList:
- #GameWorld.Log("该物品不属于你,不能拾取6! ownerIDList=%s" % ownerIDList, curPlayer.GetPlayerID())
+ if playerID not in ownerIDList:
+ GameWorld.Log("玩家没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerIDList=%s"
+ % (mapItemID, dropItemNPCID, ownerIDList), playerID)
return False
#仙盟归属
elif itemOwnerType == ChConfig.Def_NPCHurtTypeFamily:
- if mapItem.GetOwnerID() != curPlayer.GetFamilyID():
- #GameWorld.Log("该物品不属于你仙盟的,不能拾取7! ownerFamilyID=%s,curFamilyID=%s"
- # % (mapItem.GetOwnerID(), curPlayer.GetFamilyID()), curPlayer.GetPlayerID())
+ if ownerID != curPlayer.GetFamilyID():
+ GameWorld.Log("仙盟没有归属权,不能拾取! mapItemID=%s,dropItemNPCID=%s,ownerID=%s,curFamilyID=%s"
+ % (mapItemID, dropItemNPCID, ownerID, curPlayer.GetFamilyID()), playerID)
return False
return True
@@ -1770,8 +1787,10 @@
curMapItem.SetOwnerType(ownerType)
curMapItem.SetOwnerID(ownerID)
- #GameWorld.DebugLog("AddMapDropItem ID=%s,ownerType=%s,ownerID=%s,GetDropTick=%s,isBind=%s"
- # % (curMapItem.GetID(), ownerType, ownerID, curMapItem.GetDropTick(), curItem.GetIsBind()))
+ if dropNPCID:
+ itemNoteDict = ItemCommon.GetItemNoteDict(curItem, curItem.GetCount())
+ GameWorld.Log("AddMapDropItem mapItemID=%s,ownerType=%s,ownerID=%s,mapItemDataStr=%s,itemNoteDict=%s"
+ % (curMapItem.GetID(), curMapItem.GetOwnerType(), curMapItem.GetOwnerID(), itemDataStr, itemNoteDict))
return curMapItem
def GetMapDropItemDataStr(curItem, effIndex=0, ownerInfo=[], dropNPCID=0, isOnlySelfSee=False):
--
Gitblit v1.8.0