From 23772c7a582ffd920706330d52b8603e9859ef4c Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 07 十二月 2018 19:39:06 +0800
Subject: [PATCH] 4856 许愿池重置修改
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 32 ++++++++++++++++++++++++++++----
1 files changed, 28 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index e7e2154..f38e738 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -86,15 +86,19 @@
import GameLogic_Dogz
import OpenServerCampaign
import PlayerCostRebate
+import PlayerActTotalRecharge
import PlayerSpringSale
import PlayerBossReborn
import PlayerFlashGiftbag
import PlayerFairyCeremony
import PlayerRefineStove
+import PlayerFlashSale
+import PlayerWishingWell
import PlayerVip
import PlayerDiceEx
import IpyGameDataPY
import FamilyRobBoss
+import FBHelpBattle
import QuestManager
import PyGameData
import PlayerTJG
@@ -424,9 +428,17 @@
# @remarks 函数详细说明.
def GameServer_InitOK(index, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- #通知BServer自己OK了
- curPlayer.SendToBServerServerInitOK()
- ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ try:
+ #通知BServer自己OK了
+ curPlayer.SendToBServerServerInitOK()
+ ChPlayer.OnAllServerInitOK(curPlayer, tick)
+ except:
+ curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+ import traceback
+ GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+ if GameWorld.GetGameWorld().GetDebugLevel():
+ raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+ return
#--------------------------------------------------------
def PlayerOnDay(curPlayer):
@@ -534,6 +546,8 @@
PlayerFreeGoods.OnDay(curPlayer)
#采集次数重置
NPCCommon.CollNPCTimeOnDay(curPlayer)
+ #副本助战
+ FBHelpBattle.DoPlayerOnDay(curPlayer)
PlayerTJG.TJGOnDay(curPlayer, onEventType)
# 以下为支持两种重置模式切换配置的
@@ -547,6 +561,8 @@
# 仙盟红包OnDay
PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType)
+ #许愿池
+ PlayerWishingWell.OnDay(curPlayer)
return
@@ -1268,7 +1284,8 @@
elif actionName == ShareDefine.OperationActionName_CostRebate:
PlayerCostRebate.RefreshCostRebateActionInfo()
-
+ elif actionName == ShareDefine.OperationActionName_TotalRecharge:
+ PlayerActTotalRecharge.RefreshTotalRechargeActionInfo()
elif actionName == ShareDefine.OperationActionName_SpringSale:
PlayerSpringSale.RefreshSpringSaleActionInfo()
@@ -1280,6 +1297,13 @@
elif actionName == ShareDefine.OperationActionName_FairyCeremony:
PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
+
+ elif actionName == ShareDefine.OperationActionName_FlashSale:
+ PlayerFlashSale.RefreshflashSaleActionInfo()
+
+ elif actionName == ShareDefine.OperationActionName_WishingWell:
+ PlayerWishingWell.RefreshWishingWellAction()
+
return
if msgValue.isdigit():
--
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