From 23772c7a582ffd920706330d52b8603e9859ef4c Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 07 十二月 2018 19:39:06 +0800 Subject: [PATCH] 4856 许愿池重置修改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py | 55 +++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 35 insertions(+), 20 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py index c826690..4a90148 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/BuffSkill.py @@ -35,9 +35,8 @@ # @param tick 当前时间 # @param value Buff总值->用于持续类技能 # @param buffOwner Buff拥有者 -# @return None -# @remarks 函数详细说明. -def DoAddBuff( curObj, buffType, curSkill, tick, addBuffValueList = [], buffOwner = None ): +# @param addForce 代表是否一定添加buff,避免互相反弹buff +def DoAddBuff( curObj, buffType, curSkill, tick, addBuffValueList = [], buffOwner = None, addForce = False ): if curObj == None: # 避免配表错误导致报错 return False @@ -46,7 +45,7 @@ # 释放后 对指定BOSS无效的技能 return True - result = AddBuffNoRefreshState(curObj, buffType, curSkill, tick, addBuffValueList, buffOwner) + result = AddBuffNoRefreshState(curObj, buffType, curSkill, tick, addBuffValueList, buffOwner, addForce) if result is not 0: # 被抵消的buff 不处理 @@ -69,8 +68,7 @@ #异常 else: GameWorld.Log("添加buff刷新失败 curObjType = %s"%(curObjType)) - - + return result @@ -111,8 +109,9 @@ ## 增加BUFF 减少BUFF(参数 -> 当前对象,buff类型,当前技能,当前时间,Buff总值->用于持续类技能 , Buff拥有者) # buff的effect在添加和删除的时候处理,buff共存由buff本身决定而不是effect互斥,不再统一调用RefreshPlayerBuffOnAttrAddEffect # plusValueList 改为buff value列表 第一个为增加数值,其他自定义 +# addForce 表示是否一定会增加buff,避免互相反弹buff # 返回值 返回真刷属性,返回0 代表被抵消buff -def AddBuffNoRefreshState( curObj, buffType, curSkill, tick, plusValueList=[] , buffOwner = None ): +def AddBuffNoRefreshState( curObj, buffType, curSkill, tick, plusValueList=[], buffOwner = None, addForce = False): if not SkillCommon.IsBuff(curSkill): GameWorld.ErrLog("%s 不能加这个buff, 因为它是攻击技能! %s-->TypeID = %d"%(curObj.GetName(), curSkill.GetSkillName(), curSkill.GetSkillType())) return False @@ -122,11 +121,16 @@ if buffTuple == (): return False - if curSkill.GetSkillType() in ChConfig.Def_Debuff_List: + if not addForce and curSkill.GetSkillType() in ChConfig.Def_Debuff_List: if PassiveBuffEffMng.OnPassiveSkillHappen(curObj, buffOwner, curSkill, ChConfig.TriggerType_DebuffOff, tick): # 此处必须返回0 用于外层判断被抵消 return 0 + if PassiveBuffEffMng.OnPassiveBuffHappen(curObj, buffOwner, curSkill, ChConfig.TriggerType_DebuffOff, tick): + # 被动类buff抵消 + # 此处必须返回0 用于外层判断被抵消 + return 0 + buffState = buffTuple[0] maxBuffCount = buffTuple[1] buffCount = buffState.GetBuffCount() @@ -152,6 +156,7 @@ if hasEffect: layerMaxCnt = hasEffect.GetEffectValue(0) # 能叠加的最大上限 layerCalc = hasEffect.GetEffectValue(1) # 增加层级还是减少层级 Def_BuffLayer_Add + #1 检查是否有相同的BUFF,如果有相同的就刷新时间 for i in range( 0, buffCount ): @@ -202,13 +207,15 @@ if curLayerCnt < layerMaxCnt: if layerCalc == ChConfig.Def_BuffLayer_Add: curBuff.SetLayer(curLayerCnt + 1) + #BUFF层级变化触发被动 + if buffOwner: + curObj.SetDict("addBuffLayer", curBuff.GetLayer()) + PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick) + PassiveBuffEffMng.OnPassiveBuffTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick) + curObj.SetDict("addBuffLayer", 0) else: curBuff.SetLayer(layerMaxCnt) changeLayer = True - #BUFF层级变化触发被动 - if buffOwner: - PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddLayer, tick) - __BuffCanRemain(buffState, curBuff, i, resultTime, plusValueList, buffOwner) # 此处考虑下plusValue变强是否刷属性 #DoAddBuffOver(curObj, curSkill, addBuff, tick) @@ -303,7 +310,8 @@ #是否需要通知客户端 isNotify = True if curSkill.GetClientEffectType() != 0 else False - addBuff = buffState.AddBuffEx(skillID, tick, isNotify) + # 增加第四个参数是否立即广播 + addBuff = buffState.AddBuff(skillID, tick, isNotify, False) buffIndex = buffState.GetBuffCount() # buff在管理器中的索引 if updProcessInterval > 0: # 继承上一个buff的循环记录 @@ -360,10 +368,12 @@ #添加BUFF后的特殊处理 - DoAddBuffOver(curObj, curSkill, addBuff, tick) + DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick) # 通知客户端 - buffState.Sync_AddBuffEx() + #buffState.Sync_AddBuffEx() + if isNotify: + PYSync_RefreshBuff(curObj, addBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False) #检查是否属于刷新BUFF #=========================================================================== @@ -380,7 +390,11 @@ # @param addBuff 玩家身上的BUFF实例 # @param tick 时间戳 # @return None -def DoAddBuffOver(curObj, curSkill, addBuff, tick): +def DoAddBuffOver(curObj, curSkill, addBuff, buffOwner, tick): + #触发被动技能 + if buffOwner: + PassiveBuffEffMng.OnPassiveSkillTrigger(buffOwner, curObj, curSkill, ChConfig.TriggerType_AddBuffOver, tick) + #是否是持续性技能 isLstSkill = curSkill.GetSkillType() in ChConfig.Def_LstBuff_List @@ -896,9 +910,8 @@ return DelBuffBySkillID(curObj, skillID, tick) -def PYSync_RefreshBuff(gameObj, curBuff, buffType): +def PYSync_RefreshBuff(gameObj, curBuff, buffType, notifyAll=True): sendPack = ChNetSendPack.tagObjAddBuff() - sendPack sendPack.ObjType = gameObj.GetGameObjType() sendPack.ObjID = gameObj.GetID(); @@ -909,7 +922,9 @@ sendPack.Value1 = curBuff.GetValue1(); sendPack.Value2 = curBuff.GetValue2(); sendPack.Layer = curBuff.GetLayer(); - gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); - + if notifyAll or gameObj.GetGameObjType() != IPY_GameWorld.gotPlayer: + gameObj.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength()); + else: + PlayerControl.PyNotifyAll(gameObj, sendPack, notifySelf=True, notifyCnt=-1) \ No newline at end of file -- Gitblit v1.8.0