From 23876f36a929f7e8f1fe94ae543b03bc24a61f1e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 二月 2025 20:24:08 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【GM】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(镜像回收时同步清除地图中缓存的镜像被动buff效果;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 4f469c5..6f9ee27 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -181,6 +181,7 @@
GameWorldOpenServerCampaign.DoOnDay()
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerControl.DoOnDay()
#PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
@@ -315,8 +316,6 @@
PlayerFamily.OnLeaderImpeachTick(tick)
#跨服玩家
CrossRealmPlayer.OnCrossProcess(tick)
- #跨服PK匹配
- CrossRealmPK.OnPKMatchProcess(tick)
GameWorldBoss.DoCheckWorldBossReborn(tick)
#GameWorldBoss.ProcessBossGeTui(tick)
@@ -1287,6 +1286,7 @@
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
+ PlayerBillboard.FixBillboardBigCmpValue()
#排序排行榜
PlayerBillboard.SortServerBillboard()
#功能队伍
@@ -1318,6 +1318,7 @@
CrossChampionship.OnServerStart()
#跨服战场
CrossBattlefield.OnServerStart()
+ GameWorship.OnServerStart()
#红包
PlayerFamilyRedPacket.OnServerStart()
#云购
@@ -1533,6 +1534,8 @@
# 跨服PK
CrossRealmPK.OnMapServerInitOK()
+ # 跨服排位赛
+ CrossChampionship.OnMapServerInitOK()
#跨服战场
CrossBattlefield.OnMapServerInitOK()
# 本服竞技场
@@ -2075,6 +2078,8 @@
# @param None
# @return None
def BeforeClose(tick):
+ if GameWorld.IsCrossServer():
+ CrossRealmPlayer.OnCrossServerClose()
PlayerTeam.OnServerClose(tick)
ChPlayer.SavePlayerLVData()
PlayerFBHelpBattle.OnServerClose()
--
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