From 23876f36a929f7e8f1fe94ae543b03bc24a61f1e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 二月 2025 20:24:08 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【GM】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(镜像回收时同步清除地图中缓存的镜像被动buff效果;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 124 +++++++++++++++++++++++++++++++++++++----
1 files changed, 111 insertions(+), 13 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index 4da2177..6f9ee27 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -97,6 +97,8 @@
import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
+import PlayerFamilyZhenfa
+import PlayerFamilyEmblem
import GameWorldFamilyWar
import GameWorldArena
import CrossLuckyCloudBuy
@@ -111,6 +113,10 @@
import GameWorldOpenServerCampaign
import CrossBillboard
import CrossChampionship
+import GameWorldMineArea
+import PlayerFuncTeam
+import GameWorship
+import os
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -175,6 +181,7 @@
GameWorldOpenServerCampaign.DoOnDay()
#清理过期补偿
PlayerCompensation.ClearUpTimeOutCompensation()
+ PlayerControl.DoOnDay()
#PlayerGeTui.ClearFMTGeTuiLimit()
import PlayerBourse
PlayerBourse.OverTimeItemsDeal()
@@ -184,6 +191,8 @@
PlayerLove.DoOnDay()
# 云购
CrossLuckyCloudBuy.DoOnDay()
+ # 膜拜
+ GameWorship.DoOnDay()
return
def OnDayEx(tick):
@@ -307,8 +316,6 @@
PlayerFamily.OnLeaderImpeachTick(tick)
#跨服玩家
CrossRealmPlayer.OnCrossProcess(tick)
- #跨服PK匹配
- CrossRealmPK.OnPKMatchProcess(tick)
GameWorldBoss.DoCheckWorldBossReborn(tick)
#GameWorldBoss.ProcessBossGeTui(tick)
@@ -324,6 +331,9 @@
#情缘
PlayerLove.OnTimeProcess(curTime, tick)
+
+ #福地
+ GameWorldMineArea.OnMineItemTimeProcess(curTime, tick)
#每整分钟处理一次
curDateTime = datetime.datetime.today()
@@ -358,12 +368,15 @@
def GameWorldProcessOnMinute(curMinute, tick):
# 每整分钟触发一次
+ CheckServerHasPlayerLoginAfterInitOK()
#检查服务器正式开服
DoCheckNewServerOpen(tick)
#回报数据库当前在线玩家数
DisposeGameActivePlayer(tick)
#处理游戏世界中的时间事件
DisposeGameWorldEvenByTime(tick)
+ #榜单
+ CrossBillboard.OnMinuteProcess()
GameWorldActionControl.Dispose_OperationActionState()
GameWorldActionControl.Dispose_DailyActionState()
GameWorldActionControl.Dispose_FBStateTime()
@@ -382,14 +395,42 @@
PlayerFamilyRedPacket.OnRedPacketMinuteProcess()
#拍卖行
AuctionHouse.OnAuctionItemMinuteProcess(tick)
+ #福地
+ GameWorldMineArea.OnProcessOnMinute()
#每5分钟触发一次仙盟总战力更新
if curMinute % 5 == 0:
PlayerFamily.UpdFamilyTotalFightPower()
PlayerFamilyRedPacket.CheckDelRedpacketData()
+ PlayerFamilyEmblem.CheckExpireEmblem()
return
+def CheckServerHasPlayerLoginAfterInitOK():
+ ## 检查服务器启动成功后是否有玩家正常登录
+ initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+ if not initGameWorldTime:
+ return
+
+ if PyGameData.g_noPlayerLoginWarningMailState:
+ return
+
+ curTime = int(time.time())
+ noPlayerLoginWarningTimes = IpyGameDataPY.GetFuncCfg("ServerEvent", 1) * 60 # x分钟没有玩家登录则预警
+ if curTime - initGameWorldTime < noPlayerLoginWarningTimes:
+ return
+
+ GameWorld.SendGameError("NoPlayerLogin")
+ PyGameData.g_noPlayerLoginWarningMailState = 1
+ return
+
def OnReloadConfig():
+
+ if GameWorld.IsCrossServer():
+ # 跨服重读时重推跨服相关数据
+ tick = GameWorld.GetGameWorld().GetTick()
+ CrossRealmMsg.Sync_CrossServerInitDataToClientServer(tick, serverGroupID=0) # 这里设置为0,广播所有子服务器组
+ return
+
return
#---------------------------------------------------------------------
@@ -1231,7 +1272,7 @@
def InitGameWorld(tick):
#标记GameWorld初始化完成
GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
- PlayerControl.LoadDBPlayer()
+ LoadDBPlayer()
#初始化游戏时钟
GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
#初始话开服时间、星期几
@@ -1245,10 +1286,13 @@
GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
#排序元宝交易平台
GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
+ PlayerBillboard.FixBillboardBigCmpValue()
#排序排行榜
PlayerBillboard.SortServerBillboard()
- #排序仙盟
- PlayerFamily.DoFamilySort()
+ #功能队伍
+ PlayerFuncTeam.OnGameServerInitOK()
+ #仙盟
+ PlayerFamily.OnGameServerInitOK()
GameWorldActionControl.Dispose_FBStateTime()
#仙盟联赛
GameWorldFamilyWar.OnGameServerInitOK()
@@ -1274,6 +1318,7 @@
CrossChampionship.OnServerStart()
#跨服战场
CrossBattlefield.OnServerStart()
+ GameWorship.OnServerStart()
#红包
PlayerFamilyRedPacket.OnServerStart()
#云购
@@ -1303,6 +1348,20 @@
GameWorld.SendGameError("GameWarning", "InitGameWorld later than AllMapServerInitOK")
AllMapServerInitOK(tick)
+ return
+
+def LoadDBPlayer():
+ if GameWorld.IsCrossServer():
+ return
+ PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
+ return
+
+def LoadDBPlayerRet(resultSetList, extendValueList):
+ for resultDict in resultSetList:
+ PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
+ GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
+
+ PlayerFamily.OnLoadDBPlayerOK()
return
def DoCheckNewServerOpen(tick):
@@ -1401,6 +1460,7 @@
if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit):
GameWorld.Log("AllMapServerInitOK时GameServer还未启动好!")
return
+ __CheckAllMapInitOK()
#通知所有地图服务器初始化成功, 同步时间
GameWorld.GetGameWorld().Notify_AllMapServerInitOK(GameWorld.GetCurrentDataTimeStr())
@@ -1446,6 +1506,9 @@
lastMixServerWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_LastMixServerWorldLV)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV, lastMixServerWorldLV)
+ # 功能队伍
+ PlayerFuncTeam.OnMapServerInitOK()
+
# 通知战盟相关活动开启状态
fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState)
@@ -1471,6 +1534,8 @@
# 跨服PK
CrossRealmPK.OnMapServerInitOK()
+ # 跨服排位赛
+ CrossChampionship.OnMapServerInitOK()
#跨服战场
CrossBattlefield.OnMapServerInitOK()
# 本服竞技场
@@ -1483,6 +1548,8 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
+ #仙盟阵法
+ PlayerFamilyZhenfa.OnMapServerInitOK()
#缥缈仙域
PlayerFairyDomain.OnMapServerInitOK()
#情侣信息
@@ -1490,6 +1557,41 @@
# 记录服务器是否正常开启完毕
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
+ return
+
+def __CheckAllMapInitOK():
+ ## 检查所有地图是否启动成功
+ rootPath = ChConfig.GetServerRootPath()
+ mapIDTxtPath = os.path.join(rootPath, "ZoneServerGroup\map1_8G\MapServer\MapServerData\Map\MapID.txt")
+ if not os.path.isfile(mapIDTxtPath):
+ GameWorld.ErrLog("MapID.txt不存在: %s" % mapIDTxtPath)
+ return
+ fileObj = open(mapIDTxtPath, 'rb')
+ content = fileObj.read()
+ fileObj.close()
+
+ mapInfoDict = {}
+ mapInfoList = content.split('\r\n')
+ for info in mapInfoList:
+ mapInfo = info.split('\t')
+ if len(mapInfo) < 3:
+ continue
+ mapInfoDict[GameWorld.ToIntDef(mapInfo[1])] = mapInfo[2]
+
+ gameMapManager = GameWorld.GetGameWorld().GetGameMapManager()
+ for i in range(0, gameMapManager.GetCount()):
+ curMap = gameMapManager.GetAt(i)
+ mapID = curMap.GetID()
+ state = curMap.GetState()
+ if mapID in mapInfoDict and state == IPY_GameServer.mssRunning:
+ mapInfoDict.pop(mapID)
+
+ if not mapInfoDict:
+ #GameWorld.Log("都启动成功了")
+ return
+ # 汇报没有启动启动成功的地图ID信息
+ errorMapIDList = mapInfoDict.keys()
+ GameWorld.SendGameError("AllMapInitError", "未启动成功地图:%s" % (str(errorMapIDList)))
return
## 服务器合服首次启动数据加载处理
@@ -1518,14 +1620,8 @@
# 删除过期的通用数据
__DelOutofdayRecData(universalRecMgr)
- # 仙盟联赛重置
- GameWorldFamilyWar.DoFamilyWarReset()
- # 重置所有仙盟联赛评级
- familyManager = GameWorld.GetFamilyManager()
- for i in xrange(familyManager.GetCount()):
- family = familyManager.GetAt(i)
- PlayerFamily.SetFamilyWarRank(family, 0)
- PlayerFamily.DoFamilySort()
+ # 仙盟
+ PlayerFamily.OnMixServerInit()
# 设置合服首次启动加载成功
PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServerInitOK, 1)
@@ -1982,6 +2078,8 @@
# @param None
# @return None
def BeforeClose(tick):
+ if GameWorld.IsCrossServer():
+ CrossRealmPlayer.OnCrossServerClose()
PlayerTeam.OnServerClose(tick)
ChPlayer.SavePlayerLVData()
PlayerFBHelpBattle.OnServerClose()
--
Gitblit v1.8.0