From 23876f36a929f7e8f1fe94ae543b03bc24a61f1e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 二月 2025 20:24:08 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【GM】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(镜像回收时同步清除地图中缓存的镜像被动buff效果;)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 163 +++++++++++++++++++++++++++++++++++++++++++++++++-----
1 files changed, 147 insertions(+), 16 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 48aebe0..7034a64 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -28,14 +28,18 @@
#---------------------------------------------------------------------
import GameWorld
import PlayerDBOper
+import PyDataManager
import IPY_GameServer
import PlayerDBGSEvent
+import CrossChampionship
+import GameWorldMineArea
import IpyGameDataPY
import CrossRealmMsg
import ShareDefine
import PyGameData
import ChConfig
import types
+import time
#---------------------------------------------------------------------
#系统提示参数列表
NotifyCodeList = IPY_GameServer.IPY_NotifyCodeList()
@@ -106,6 +110,8 @@
if notifyType == ShareDefine.CrossNotify_World:
country, msgMark, msgParamList = params
openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
+ if msgMark.startswith("CrossBattlefield"):
+ openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
if openServerDay < openServerDayLimit:
GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
@@ -204,18 +210,6 @@
return NotifyCodeList
#------------------------------------------------------------------------------
-def LoadDBPlayer():
- if GameWorld.IsCrossServer():
- return
- PlayerDBOper.FindDBOper(PlayerDBOper.Table_DBPlayer, {}, {"PlayerID":1, "AccID":1, "_id":0}, LoadDBPlayerRet)
- return
-
-def LoadDBPlayerRet(resultSetList, extendValueList):
- for resultDict in resultSetList:
- PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
- GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s, %s" % (len(PyGameData.g_dbPlayerIDMap), PyGameData.g_dbPlayerIDMap))
- return
-
def GetDBPlayerAccIDByID(playerID):
## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
return PyGameData.g_dbPlayerIDMap.get(playerID, "")
@@ -252,11 +246,12 @@
## 副本功能线路ID
def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
-def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
+def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
+def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
##VIP到期时间
-def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
-def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
+def GetVIPExpireTime(curPlayer): return 0
+def SetVIPExpireTime(curPlayer, expireTime): return
def GetValidVIPLV(curPlayer):
# @return: 返回当前有效的VIP等级
# vipTime = GetVIPExpireTime(curPlayer)
@@ -267,7 +262,9 @@
## 根据特权ID 和 VIP等级获得特权值
def GetPrivilegeValue(vipLV, privilegeID):
- if privilegeID not in ChConfig.VIPPrivilegeList:
+ #if privilegeID not in ChConfig.VIPPrivilegeList:
+ # return 0
+ if not privilegeID:
return 0
vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
if not vipMsg:
@@ -286,6 +283,9 @@
curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
return
def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
+##玩家离开仙盟时间(主动或被踢都算)
+def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
+def SetLeaveFamilyTimeEx(curPlayer, value):return curPlayer.SetExAttr19(value)
## 玩家所属服务器组ID
def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
@@ -382,6 +382,12 @@
curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
return
+def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
+ ## 地图给奖励
+ result = str([eventName, moneyInfo, itemList, drDict])
+ curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
+ return
+
## 增加仙盟活跃
# @param curPlayer
# @param successType: 成就类型
@@ -403,3 +409,128 @@
return ipyData.GetLimitLV()
+# 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
+g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
+## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
+def GetFuncCanUse(curPlayer, funcID):
+ playerID = curPlayer.GetPlayerID()
+ if playerID in g_playerOpenFuncInfo:
+ if funcID in g_playerOpenFuncInfo[playerID]:
+ return True
+
+ ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
+ if not ipyData:
+ return False
+
+ if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
+ return False
+
+ if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
+ return False
+
+ if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
+ return False
+
+ return True
+
+def DoFuncOpenLogic(curPlayer, funcIDList):
+ global g_playerOpenFuncInfo
+ if GameWorld.IsCrossServer():
+ return
+ playerID = curPlayer.GetPlayerID()
+ FuncOpenLogicDict = {
+ ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
+ ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
+ }
+ for funcID in funcIDList:
+ if funcID in FuncOpenLogicDict:
+ if playerID not in g_playerOpenFuncInfo:
+ g_playerOpenFuncInfo[playerID] = []
+ openFuncIDList = g_playerOpenFuncInfo[playerID]
+ if funcID not in openFuncIDList:
+ openFuncIDList.append(funcID)
+ GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
+ FuncOpenLogicDict[funcID](curPlayer)
+ return
+
+def AddOfflineUnprocessed(playerID, eventName, eventData, outtimeDays=30):
+ '''添加玩家离线未处理的事件
+ @param eventName: 事件名
+ @param eventData: 事件数据,由功能自定定义,任意格式
+ @param outtimeDays: 过期天数,0-永久, >0-指定天数, 默认30天
+ '''
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recData = playerRecMgr.AddPlayerRecData(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+ recData.SetValue1(outtimeDays)
+ recData.SetUserDataByKey("eventName", eventName)
+ recData.SetUserDataByKey("eventData", eventData)
+ GameWorld.Log("添加玩家离线未处理的事件: %s, %s, %s" % (eventName, outtimeDays, eventData), playerID)
+ return
+
+def DoOfflineUnprocessed(curPlayer, eventName, dofunc):
+ '''执行处理玩家离线未处理的事件
+ @param dofunc: 执行函数,参数[curPlayer, recData, eventName, eventData]
+ '''
+ if not dofunc:
+ return
+ playerID = curPlayer.GetPlayerID()
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDataList = playerRecMgr.GetPlayerRecDataList(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
+ delRecDataList = []
+ # 需按添加顺序执行逻辑
+ for recData in recDataList:
+ if recData.GetUserDataByKey("eventName") != eventName:
+ continue
+ eventData = recData.GetUserDataByKey("eventData")
+ GameWorld.Log("执行玩家上次离线前未处理事件: %s, %s" % (eventName, eventData), playerID)
+ dofunc(curPlayer, recData, eventName, eventData)
+ delRecDataList.append(recData)
+
+ # 执行完后再统一删除
+ for recData in delRecDataList:
+ playerRecMgr.DelRecData(recData)
+ return
+
+def DelOfflineUnprocessed(eventName):
+ ## 删除玩家离线未处理的事件
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+ if not recDict:
+ return
+
+ delCnt = 0
+ for recDataList in recDict.values():
+ for recData in recDataList[::-1]: # 倒序处理删除到期
+ if recData.GetUserDataByKey("eventName") != eventName:
+ continue
+ playerRecMgr.DelRecData(recData)
+ delCnt += 1
+
+ GameWorld.DebugLog("删除玩家离线未处理的事件: %s, delCnt=%s" % (eventName, delCnt))
+ return
+
+def DelOuttimeOfflineUnprocessed():
+ ## 删除过期玩家离线未处理的事件
+ playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
+ recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
+ if not recDict:
+ return
+
+ curTime = int(time.time())
+ for recDataList in recDict.values():
+ for recData in recDataList[::-1]: # 倒序处理删除到期
+ recTime = recData.GetTime()
+ outtimeDays = recData.GetValue1()
+ if not outtimeDays:
+ continue
+ diffDays = GameWorld.GetDiff_Day(curTime, recTime) + 1
+ if diffDays <= outtimeDays:
+ continue
+ playerRecMgr.DelRecData(recData)
+
+ GameWorld.DebugLog("删除玩家离线未处理的过期事件: %s, %s" % (outtimeDays, recData.GetUserData()), recData.GetPlayerID())
+ return
+
+def DoOnDay():
+ DelOuttimeOfflineUnprocessed()
+ return
--
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