From 23876f36a929f7e8f1fe94ae543b03bc24a61f1e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 25 二月 2025 20:24:08 +0800
Subject: [PATCH] 10263 【越南】【英文】【BT】【GM】【砍树】后端支持NPC仿真实玩家战斗和快速战斗(镜像回收时同步清除地图中缓存的镜像被动buff效果;)

---
 ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py |   12 ++----------
 1 files changed, 2 insertions(+), 10 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 005d6d6..5c20298 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -80,7 +80,6 @@
 g_yesterdayPlayerLVDict = {} #昨日玩家等级字典{playerID:lv,..}
 g_onedayJobPlayerLoginoffTimeDict = {} #近24小时登录/离线的玩家职业数 {职业:{playerID:loginoffTime, ...}}
 
-g_ctgOfflinePlayerInfo = {} # {playerID:[[ctgInfo], ...], ...} # 离线玩家CTG信息缓存
 g_gmtOfflinePlayerInfo = {} # {(queryType, playerFind):[gmtInfo, ...], ...} # 离线玩家GMT信息缓存
 
 g_questionIDHistory = {}#出过的题记录 {familyid:[出过的题id,..]}
@@ -89,6 +88,7 @@
 g_partyheroAnswerDict = {} #仙盟宴会玩家答对题目数量 {playerid:答题数量,..}
 g_familyAnswerPlayerIDDict = {} #仙盟宴会玩家参与答题数量  {playerID:[题目ID, ...], ...}
 g_chuangongPlayerDict = {} #传功玩家信息 {playerID:[目标玩家ID, ...], ...}
+g_chuangongTagPlayerDict = {} #协助传功玩家信息 {playerID:协助玩家ID, ...}
 
 g_redPacketMgr = None # RedPacketMgr
 
@@ -125,15 +125,7 @@
 
 g_crossPlayerViewCache = {} # 查看跨服玩家信息 {playerID:[cacheInfo, updTick], ...}
 
-g_crossPKPlayerDict = {} # 跨服PK玩家字典  {playerID:PKPlayer, ...}
-g_crossPKZoneMatchPlayerDict = {} # 跨服PK匹配中的玩家字典 {zoneID:[playerID, ...], ...}
-g_crossPKZoneMatchRobotPlayerDict = {} # 跨服PK匹配机器人的玩家字典 {playerID:PKPlayer, ...}
-g_crossPKRoomDict = {} # 跨服PK房间字典 {roomID:PKRoom, ...}
-g_crossPKRoomID = 0 # 跨服PK当前已经创建到的房间ID,自增创建
-g_crossPKTodayPKRecordInfo = {} # 跨服PK玩家今日PK记录 {playerID:[[tagPlayerID, winnerID], ...]}
-g_crossPKBesureMatchRobotInfo = {} # 跨服PK玩家必定匹配机器人次数信息 {playerID:besureMatchRobotCount, ...}
-
-g_crossPKUnNotifyOverInfo = {} # 跨服PK未同步的结算信息 {player:[overInfo], ...}
+g_crossPKMatchDict = {} # 跨服PK匹配列表 {playerID:[匹配到的玩家ID, ...], ...}
 
 g_unNotifyKillCrossBossDict = {} # 未通知成功的击杀跨服boss {playerID:[killInfo], ...},主要为了防刷(击杀马上下线导致通知不到,然后上线捡东西)
 

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